- Added INPUT_FRAME_TICK event type to input_event.h - Added wants_frame_updates() virtual method to Game base class - Implemented frame tick logic in main loop (basic1.cpp and emulator/main.cpp) - Added Lua bindings: game.set_frame_updates(bool) and INPUT.FRAME_TICK - Updated LuaGame to support frame updates via registry flag - Updated ball.lua to use continuous frame updates for smooth animation - Both hardware and emulator now support continuous animation for physics/games
3.2 KiB
3.2 KiB