Add virtual touch buttons for Monopoly game and centralize configuration in ModalButtonHelper
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@@ -7,6 +7,7 @@
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#include "monopoly_board.h"
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#include "player.h"
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#include "MonopolyBoardRenderer.h"
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#include "ModalButtonHelper.h"
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class BoardModalGame : public Game {
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bool dismissed;
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@@ -18,7 +19,10 @@ public:
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BoardModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, Player* p, int count, int current_idx)
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: Game(width, height, renderer, gui, input_manager), dismissed(false), players(p), players_count(count), observer_idx(current_idx) {}
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void init() override { dismissed = false; }
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void init() override {
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dismissed = false;
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ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
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}
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Type get_type() const override { return Type::MONOPOLY_BOARD; }
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bool update(const InputEvent& event) override {
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@@ -119,6 +123,8 @@ public:
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}
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renderer->draw_string_scaled(ix + (iw - 12 * 6) / 2, iy + ih - 15, "PRESS BUTTON", 1);
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ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
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}
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public:
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