Files
basic1/games/monopoly/BoardModalGame.h

133 lines
4.8 KiB
C++

// BoardModalGame.h
#pragma once
#include "../../lib/game.h"
#include "../../display/low_level_render.h"
#include "../../display/low_level_gui.h"
#include "input_manager.h"
#include "monopoly_board.h"
#include "player.h"
#include "MonopolyBoardRenderer.h"
#include "ModalButtonHelper.h"
class BoardModalGame : public Game {
bool dismissed;
Player* players;
int players_count;
int observer_idx;
public:
BoardModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, Player* p, int count, int current_idx)
: Game(width, height, renderer, gui, input_manager), dismissed(false), players(p), players_count(count), observer_idx(current_idx) {}
void init() override {
dismissed = false;
ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
}
Type get_type() const override { return Type::MONOPOLY_BOARD; }
bool update(const InputEvent& event) override {
// Any button dismisses the board view
if (event.type == INPUT_BUTTON_0 || event.type == INPUT_BUTTON_1) {
dismissed = true;
return true;
}
return false;
}
void draw() override {
renderer->clear_buffer();
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, -1, observer_idx);
// --- Inner UI ---
int cw = width / 7;
int ch = height / 7;
int ix = cw + 5, iy = ch + 5;
int iw = width - 2 * cw - 10, ih = height - 2 * ch - 10;
// Window Background (Double Border)
renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
renderer->draw_rectangle(ix, iy, iw, ih, true, 2);
renderer->draw_rectangle(ix + 3, iy + 3, iw - 6, ih - 6, true, 1);
// Header Title Bar
renderer->draw_filled_rectangle(ix + 4, iy + 4, iw - 8, 30, true, 1);
renderer->set_text_color(false);
renderer->draw_string_scaled(ix + (iw - 12 * 12) / 2, iy + 10, "BOARD STATUS", 2);
renderer->set_text_color(true);
// Calculate wealth for all players to find the leader
int leader_idx = 0;
int max_wealth = -1;
int p_wealth[MAX_PLAYERS];
for (int i = 0; i < players_count; ++i) {
int total = players[i].balance;
for (int j = 0; j < players[i].property_count; ++j) {
total += MONOPOLY_BOARD[players[i].properties_owned[j]].cost;
}
p_wealth[i] = total;
if (total > max_wealth) {
max_wealth = total;
leader_idx = i;
}
}
// --- Current Player Section (Observer) ---
Player& curr = players[observer_idx];
char buf[128];
int stats_y = iy + 45;
// Name with token
snprintf(buf, sizeof(buf), "[%c] %s", (curr.token ? curr.token[0] : 'P'), curr.name);
renderer->draw_string_scaled(ix + 12, stats_y, buf, 2);
stats_y += 20;
// Split Balance and Total Wealth into two lines
snprintf(buf, sizeof(buf), "CASH: $%d", curr.balance);
renderer->draw_string_scaled(ix + 15, stats_y, buf, 2);
stats_y += 20;
snprintf(buf, sizeof(buf), "TOTAL: $%d", p_wealth[observer_idx]);
renderer->draw_string_scaled(ix + 15, stats_y, buf, 2);
stats_y += 25;
// Separator Line
renderer->draw_line(ix + 10, stats_y, ix + iw - 10, stats_y, true);
stats_y += 10;
// --- Standings Header ---
renderer->draw_string_scaled(ix + 10, stats_y, "STANDINGS:", 1);
stats_y += 15;
for (int i = 0; i < players_count; ++i) {
bool is_leader = (i == leader_idx);
bool is_observer = (i == observer_idx);
// Format: *[T] Name $Wealth
if (is_leader) {
snprintf(buf, sizeof(buf), "*%c:%-6s $%d", (players[i].token ? players[i].token[0] : 'P'), players[i].name, p_wealth[i]);
} else {
snprintf(buf, sizeof(buf), " %c:%-6s $%d", (players[i].token ? players[i].token[0] : 'P'), players[i].name, p_wealth[i]);
}
if (is_observer) {
renderer->draw_filled_rectangle(ix + 8, stats_y - 2, iw - 16, 12, true, 1);
renderer->set_text_color(false);
}
renderer->draw_string_scaled(ix + 12, stats_y, buf, 1);
if (is_observer) renderer->set_text_color(true);
stats_y += 13;
}
renderer->draw_string_scaled(ix + (iw - 12 * 6) / 2, iy + ih - 15, "PRESS BUTTON", 1);
ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
}
public:
bool is_dismissed() const { return dismissed; }
};