- Single verse fullscreen, auto-advances every minute, tap toggles chrome
- Offline WEB bible split per-book: books.json + 66 bin/idx pairs (~4.1MB)
- bin = NUL-terminated UTF-8 concatenation, idx = {offset,cnum,vnum}
- RAM tiny: loads one book at a time, biggest Psalms ~215KB vs 3.8MB monolith
- Adaptive text scaling by length: <40 ultra-large (Jesus wept), <100 large,
100-200 default, 200-350 small, 350+ compact (Esther 8:9 492c)
- Persistence via user_data_path: progress.txt + favorites.txt (like BookPlayer)
- LVGL fixes: use lvgl_get_text_font(FONT_SIZE_*) - direct montserrat not exported,
no gradients (bg_grad_color not exported), LV_OPA_95 -> OPA_COVER, format-truncation werror silenced
- Deploys to 192.168.68.112 via PUT /api/apps/install (dashboard port 80, dev 6666 closed)
Tested: build esp32s3 local-sdk 0 missing symbols, 4.2MB .app, screenshot Gen 2:10
Refs: tools/convert_bible.py regenerates assets from WEB source
BibleVerse for Tactility
Single-verse bible reader. Shows one verse fullscreen, auto-advances every minute. Tap to toggle controls.
UX
- Default view (no chrome): immersive context — just the verse text + reference, centered, large font. Like BookPlayer image-only view.
- Tap: shows header (current ref + position) and footer controls:
- Close X, Prev, Pause/Play (auto-advance), Next, Highlight (star), Audio memo placeholder.
- Highlighted verses saved to
favorites.txtin app user data. Long-term: record voice memo, read aloud TTS.
Bible data format (split per book)
We fetch public domain bibles from https://github.com/sajeevavahini/bibles (Zefania XML).
Offline conversion:
python3 tools/convert_bible.py --src "World English Bible.xml" --dst assets/bible
Result structure:
assets/bible/
books.json # {"books":[{"bnumber":1,"bname":"Genesis","verses":1533,...}], total_verses, translation, version}
01.bin / 01.idx # Genesis
02.bin / 02.idx # Exodus
...
66.bin / 66.idx
.bin: concatenated NUL-terminated UTF8 verse texts. No parsing needed, low RAM..idx: header 10 bytes: magic 'BIBK', uint16 version, uint32 count. Then per entry 8 bytes: uint32 offset, uint16 cnum, uint16 vnum.
This split makes memory footprint tiny for ESP32:
- Only one book loaded at a time (max ~215KB for Psalms, typical 12-100KB).
- Index ~19KB max for Psalms, typically <5KB.
SD card fallback
App also scans:
/sdcard/bibles/and/sdcard/bible/
If books.json not found in assets, it will try to use SD folder. This lets users drop extra translations offline.
Settings persistence
Same pattern as EpubReader / BookPlayer (but those two didn't persist in BookPlayer, EpubReader does):
Using Tactility app user data paths:
tt_app_get_user_data_path()-> e.g./sdcard/user/app/one.tactility.bibleverseprogress.txt: stores global verse index + b/c/v for debug1234 1 1 1 0 0favorites.txt: list of global indices, one per line.
This lives on SD card (or internal data partition), survives app reinstalls.
Build (color screen device, esp32s3)
Same as BookPlayer — external app, compiled for esp32s3 target (covers CYD-2432s028r, m5stack-cores3, etc).
# source IDF (example)
source ~/esp/esp-idf/export.sh
export TACTILITY_SDK_PATH=/path/to/TactilitySDK # or use --local-sdk
python3 tactility.py Apps/BibleVerse build esp32s3 --local-sdk
Output: build/BibleVerse.app installable via Tactility file manager or tactility.py ... install <ip>
Future extensions
- Voice memo: record to
/sdcard/bible_memos/<global>.wavusing same I2S code as BookPlayer - TTS read aloud: use esp tts or pre-generated mp3 like BookPlayer pages
- Book picker UI (like BookPlayer picker but for bible books)
- Highlight color, search, jump to reference dialog