Files
tactility_apps/Apps/LuaGame/main/Source/lua/ltable.h
T
Adolfo 827fdb41c2 feat(LuaGame): Lua interpreter game engine with audio, 17 FPS, 4.5x ball speed
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc)
- Provide local stubs for missing libc and avoid unexported LVGL cache APIs
- Fix float handling in sys.* bindings (checknumber vs checkinteger)
- Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow
- Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone
- Audio via SfxEngine (SfxId mapping, playNote for tone)
- Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization)
- Supports loading from /sdcard/lua/breakout.lua and embedded fallback
- Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
2026-07-31 12:52:02 -04:00

64 lines
2.0 KiB
C

/*
** $Id: ltable.h $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->u.next)
/*
** Clear all bits of fast-access metamethods, which means that the table
** may have any of these metamethods. (First access that fails after the
** clearing will set the bit again.)
*/
#define invalidateTMcache(t) ((t)->flags &= ~maskflags)
/* true when 't' is using 'dummynode' as its hash part */
#define isdummy(t) ((t)->lastfree == NULL)
/* allocated size for hash nodes */
#define allocsizenode(t) (isdummy(t) ? 0 : sizenode(t))
/* returns the Node, given the value of a table entry */
#define nodefromval(v) cast(Node *, (v))
LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key);
LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key,
TValue *value);
LUAI_FUNC const TValue *luaH_getshortstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
LUAI_FUNC void luaH_set (lua_State *L, Table *t, const TValue *key,
TValue *value);
LUAI_FUNC void luaH_finishset (lua_State *L, Table *t, const TValue *key,
const TValue *slot, TValue *value);
LUAI_FUNC Table *luaH_new (lua_State *L);
LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
unsigned int nhsize);
LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize);
LUAI_FUNC void luaH_free (lua_State *L, Table *t);
LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
LUAI_FUNC lua_Unsigned luaH_getn (Table *t);
LUAI_FUNC unsigned int luaH_realasize (const Table *t);
#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
#endif
#endif