827fdb41c2
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
104 lines
1.1 KiB
C
104 lines
1.1 KiB
C
/*
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** $Id: lopnames.h $
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** Opcode names
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** See Copyright Notice in lua.h
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*/
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#if !defined(lopnames_h)
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#define lopnames_h
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#include <stddef.h>
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/* ORDER OP */
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static const char *const opnames[] = {
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"MOVE",
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"LOADI",
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"LOADF",
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"LOADK",
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"LOADKX",
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"LOADFALSE",
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"LFALSESKIP",
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"LOADTRUE",
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"LOADNIL",
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"GETUPVAL",
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"SETUPVAL",
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"GETTABUP",
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"GETTABLE",
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"GETI",
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"GETFIELD",
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"SETTABUP",
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"SETTABLE",
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"SETI",
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"SETFIELD",
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"NEWTABLE",
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"SELF",
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"ADDI",
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"ADDK",
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"SUBK",
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"MULK",
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"MODK",
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"POWK",
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"DIVK",
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"IDIVK",
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"BANDK",
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"BORK",
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"BXORK",
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"SHRI",
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"SHLI",
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"ADD",
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"SUB",
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"MUL",
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"MOD",
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"POW",
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"DIV",
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"IDIV",
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"BAND",
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"BOR",
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"BXOR",
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"SHL",
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"SHR",
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"MMBIN",
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"MMBINI",
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"MMBINK",
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"UNM",
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"BNOT",
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"NOT",
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"LEN",
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"CONCAT",
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"CLOSE",
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"TBC",
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"JMP",
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"EQ",
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"LT",
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"LE",
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"EQK",
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"EQI",
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"LTI",
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"LEI",
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"GTI",
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"GEI",
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"TEST",
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"TESTSET",
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"CALL",
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"TAILCALL",
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"RETURN",
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"RETURN0",
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"RETURN1",
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"FORLOOP",
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"FORPREP",
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"TFORPREP",
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"TFORCALL",
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"TFORLOOP",
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"SETLIST",
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"CLOSURE",
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"VARARG",
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"VARARGPREP",
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"EXTRAARG",
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NULL
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};
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#endif
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