46cf00d92e
* **New Features** * Added Mystify screensaver demo with animated polygons and trails * Added Snake game with multiple difficulties, high-score persistence, and multi-input (touch/keyboard) support * Added CLI tool for building, packaging, and deploying apps (end-to-end build/install/run workflow) * Per-grid-size high-score persistence added to 2048 app; expanded keyboard controls (WASD and device-specific mappings) * **Documentation** * Added Snake README with gameplay, controls, and usage instructions
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#pragma once
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#include <tt_app.h>
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#include <lvgl.h>
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#include <TactilityCpp/App.h>
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#include "TwoElevenUi.h"
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#include "TwoElevenLogic.h"
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#include "TwoElevenHelpers.h"
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class TwoEleven final : public App {
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private:
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// UI element pointers (invalidated on hide, recreated on show)
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lv_obj_t* scoreLabel = nullptr;
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lv_obj_t* scoreWrapper = nullptr;
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lv_obj_t* toolbar = nullptr;
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lv_obj_t* mainWrapper = nullptr;
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lv_obj_t* newGameWrapper = nullptr;
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lv_obj_t* gameObject = nullptr;
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// State tracking (persists across hide/show cycles)
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int32_t pendingSelection = -1;
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bool shouldExit = false;
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bool showHelpOnShow = false;
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int32_t currentGridSize = -1;
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bool highScoresLoaded = false;
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// Dialog launch IDs
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AppLaunchId selectionDialogId = 0;
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AppLaunchId gameOverDialogId = 0;
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AppLaunchId winDialogId = 0;
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AppLaunchId helpDialogId = 0;
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static void twoElevenEventCb(lv_event_t* e);
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static void newGameBtnEvent(lv_event_t* e);
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void createGame(lv_obj_t* parent, uint16_t size, lv_obj_t* toolbar);
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void showSelectionDialog();
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void showHelpDialog();
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public:
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void onShow(AppHandle context, lv_obj_t* parent) override;
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void onHide(AppHandle context) override;
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void onResult(AppHandle appHandle, void* _Nullable data, AppLaunchId launchId, AppResult result, BundleHandle resultData) override;
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}; |