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GameKit
Small LVGL-first helper library for Tactility games.
Current scope:
Loop:lv_timerlifecycle wrapper.Scene: common enter/exit/input/tick/render interface.Input: normalize keyboard arrows/WASD, gestures, and touch-quadrant clicks.Grid: tiny tile-grid coordinate helpers.Draw: lightweight panel/cell/label helpers.Prefs: small wrapper around Tactility preferences.
This intentionally avoids a heavy sprite engine. First consumers should use LVGL rectangles/labels, then add canvas/sprite helpers only when a game proves it needs them.