827fdb41c2
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
/*
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** $Id: lzio.h $
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** Buffered streams
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** See Copyright Notice in lua.h
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*/
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#ifndef lzio_h
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#define lzio_h
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#include "lua.h"
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#include "lmem.h"
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#define EOZ (-1) /* end of stream */
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typedef struct Zio ZIO;
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#define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_fill(z))
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typedef struct Mbuffer {
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char *buffer;
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size_t n;
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size_t buffsize;
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} Mbuffer;
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#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
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#define luaZ_buffer(buff) ((buff)->buffer)
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#define luaZ_sizebuffer(buff) ((buff)->buffsize)
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#define luaZ_bufflen(buff) ((buff)->n)
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#define luaZ_buffremove(buff,i) ((buff)->n -= (i))
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#define luaZ_resetbuffer(buff) ((buff)->n = 0)
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#define luaZ_resizebuffer(L, buff, size) \
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((buff)->buffer = luaM_reallocvchar(L, (buff)->buffer, \
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(buff)->buffsize, size), \
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(buff)->buffsize = size)
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#define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0)
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LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
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void *data);
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LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n); /* read next n bytes */
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/* --------- Private Part ------------------ */
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struct Zio {
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size_t n; /* bytes still unread */
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const char *p; /* current position in buffer */
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lua_Reader reader; /* reader function */
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void *data; /* additional data */
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lua_State *L; /* Lua state (for reader) */
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};
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LUAI_FUNC int luaZ_fill (ZIO *z);
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#endif
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