Files
tactility_apps/Apps/LuaGame/main/CMakeLists.txt
T
Adolfo 827fdb41c2 feat(LuaGame): Lua interpreter game engine with audio, 17 FPS, 4.5x ball speed
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc)
- Provide local stubs for missing libc and avoid unexported LVGL cache APIs
- Fix float handling in sys.* bindings (checknumber vs checkinteger)
- Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow
- Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone
- Audio via SfxEngine (SfxId mapping, playNote for tone)
- Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization)
- Supports loading from /sdcard/lua/breakout.lua and embedded fallback
- Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
2026-07-31 12:52:02 -04:00

11 lines
556 B
CMake

file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
file(GLOB_RECURSE SFX_ENGINE_FILES ../../../Libraries/SfxEngine/Source/*.c*)
idf_component_register(
SRCS ${SOURCE_FILES} ${SFX_ENGINE_FILES}
INCLUDE_DIRS Source Source/lua ../../../Libraries/SfxEngine/Include ../../../Libraries/TactilityCpp/Include
REQUIRES TactilitySDK
)
target_compile_options(${COMPONENT_LIB} PRIVATE -Wno-unused-variable -Wno-unused-function -Wno-implicit-fallthrough -Wno-sign-compare -Wno-unused-but-set-variable -Wno-missing-field-initializers -Wno-misleading-indentation)