827fdb41c2
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
36 lines
805 B
C
36 lines
805 B
C
/*
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** $Id: lundump.h $
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** load precompiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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#ifndef lundump_h
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#define lundump_h
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#include "llimits.h"
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#include "lobject.h"
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#include "lzio.h"
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/* data to catch conversion errors */
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#define LUAC_DATA "\x19\x93\r\n\x1a\n"
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#define LUAC_INT 0x5678
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#define LUAC_NUM cast_num(370.5)
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/*
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** Encode major-minor version in one byte, one nibble for each
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*/
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#define LUAC_VERSION (((LUA_VERSION_NUM / 100) * 16) + LUA_VERSION_NUM % 100)
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#define LUAC_FORMAT 0 /* this is the official format */
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/* load one chunk; from lundump.c */
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LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
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/* dump one chunk; from ldump.c */
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LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
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void* data, int strip);
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#endif
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