827fdb41c2
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
11 lines
556 B
CMake
11 lines
556 B
CMake
file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
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file(GLOB_RECURSE SFX_ENGINE_FILES ../../../Libraries/SfxEngine/Source/*.c*)
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idf_component_register(
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SRCS ${SOURCE_FILES} ${SFX_ENGINE_FILES}
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INCLUDE_DIRS Source Source/lua ../../../Libraries/SfxEngine/Include ../../../Libraries/TactilityCpp/Include
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REQUIRES TactilitySDK
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)
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target_compile_options(${COMPONENT_LIB} PRIVATE -Wno-unused-variable -Wno-unused-function -Wno-implicit-fallthrough -Wno-sign-compare -Wno-unused-but-set-variable -Wno-missing-field-initializers -Wno-misleading-indentation)
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