Files
tactility_apps/Apps/TwoEleven/main/Source/TwoElevenUi.c
T
2025-12-30 20:24:50 +01:00

243 lines
9.5 KiB
C

#include "TwoElevenUi.h"
#include "TwoElevenLogic.h"
#include "TwoElevenHelpers.h"
#include <stdlib.h>
#include <string.h>
static void game_play_event(lv_event_t * e);
static void btnm_event_cb(lv_event_t * e);
/**
* @brief Free all resources for the 2048 game object
*/
static void delete_event(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target_obj(e);
twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(obj);
if (game_2048) {
for (uint16_t index = 0; index < game_2048->map_count; index++) {
if (game_2048->btnm_map[index]) {
lv_free(game_2048->btnm_map[index]);
game_2048->btnm_map[index] = NULL;
}
}
lv_free(game_2048->btnm_map);
// Free matrix
for (uint16_t i = 0; i < game_2048->matrix_size; i++) {
lv_free(game_2048->matrix[i]);
}
lv_free(game_2048->matrix);
lv_free(game_2048);
lv_obj_set_user_data(obj, NULL);
}
}
/**
* @brief Create a new 2048 game object
*/
lv_obj_t * twoeleven_create(lv_obj_t * parent, uint16_t matrix_size)
{
lv_obj_t * obj = lv_obj_create(parent);
if (!obj) return NULL;
twoeleven_t * game_2048 = (twoeleven_t *)lv_malloc(sizeof(twoeleven_t));
if (!game_2048) {
lv_obj_delete(obj);
return NULL;
}
lv_obj_set_user_data(obj, game_2048);
game_2048->score = 0;
game_2048->game_over = false;
// Limit matrix size to 3x3 to 6x6, default to 4x4 if out of range
if (matrix_size < 3 || matrix_size > 6) {
matrix_size = 4;
}
game_2048->matrix_size = matrix_size;
game_2048->map_count = game_2048->matrix_size * game_2048->matrix_size + game_2048->matrix_size;
// Allocate matrix
game_2048->matrix = lv_malloc(game_2048->matrix_size * sizeof(uint16_t*));
if (!game_2048->matrix) {
lv_free(game_2048);
lv_obj_delete(obj);
return NULL;
}
for (uint16_t i = 0; i < game_2048->matrix_size; i++) {
game_2048->matrix[i] = lv_malloc(game_2048->matrix_size * sizeof(uint16_t));
if (!game_2048->matrix[i]) {
for (uint16_t j = 0; j < i; j++) lv_free(game_2048->matrix[j]);
lv_free(game_2048->matrix);
lv_free(game_2048);
lv_obj_delete(obj);
return NULL;
}
}
// Allocate button map
game_2048->btnm_map = lv_malloc(game_2048->map_count * sizeof(char*));
for (uint16_t index = 0; index < game_2048->map_count; index++) {
if (((index + 1) % (game_2048->matrix_size + 1)) == 0) {
game_2048->btnm_map[index] = (char *)lv_malloc(2);
if (!game_2048->btnm_map[index]) continue;
if ((index + 1) == game_2048->map_count)
strcpy(game_2048->btnm_map[index], "");
else
strcpy(game_2048->btnm_map[index], "\n");
} else {
game_2048->btnm_map[index] = (char *)lv_malloc(16);
if (!game_2048->btnm_map[index]) continue;
strcpy(game_2048->btnm_map[index], " ");
}
}
init_matrix_num(game_2048->matrix_size, game_2048->matrix);
update_btnm_map(game_2048->matrix_size, game_2048->btnm_map, (const uint16_t **)game_2048->matrix);
// Style initialization (unchanged)
lv_obj_set_style_outline_color(obj, lv_theme_get_color_primary(obj), LV_STATE_FOCUS_KEY);
lv_obj_set_style_outline_width(obj, lv_display_dpx(lv_obj_get_disp(obj), 2), LV_STATE_FOCUS_KEY);
lv_obj_set_style_outline_pad(obj, lv_display_dpx(lv_obj_get_disp(obj), 2), LV_STATE_FOCUS_KEY);
lv_obj_set_style_outline_opa(obj, LV_OPA_50, LV_STATE_FOCUS_KEY);
// Create button matrix
game_2048->btnm = lv_btnmatrix_create(obj);
lv_obj_set_size(game_2048->btnm, LV_PCT(100), LV_PCT(100));
lv_obj_center(game_2048->btnm);
lv_obj_set_style_pad_all(game_2048->btnm, 10, LV_PART_MAIN | LV_STATE_DEFAULT);
lv_obj_set_style_border_width(game_2048->btnm, 0, LV_PART_MAIN | LV_STATE_DEFAULT);
lv_obj_set_style_bg_color(game_2048->btnm, ELEVENTWO_BG_COLOR, LV_PART_MAIN);
lv_group_remove_obj(game_2048->btnm);
lv_obj_add_flag(game_2048->btnm, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
lv_obj_remove_flag(game_2048->btnm, LV_OBJ_FLAG_GESTURE_BUBBLE);
lv_btnmatrix_set_map(game_2048->btnm, (const char **)game_2048->btnm_map);
lv_btnmatrix_set_btn_ctrl_all(game_2048->btnm, LV_BTNMATRIX_CTRL_DISABLED);
lv_obj_add_event_cb(game_2048->btnm, game_play_event, LV_EVENT_ALL, obj);
lv_obj_add_event_cb(game_2048->btnm, btnm_event_cb, LV_EVENT_DRAW_TASK_ADDED, NULL);
lv_obj_add_event_cb(obj, delete_event, LV_EVENT_DELETE, NULL);
return obj;
}
/**
* @brief Start a new game (reset state)
*/
void twoeleven_set_new_game(lv_obj_t * obj)
{
twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(obj);
if (!game_2048) return;
game_2048->score = 0;
game_2048->game_over = false;
game_2048->map_count = game_2048->matrix_size * game_2048->matrix_size + game_2048->matrix_size;
init_matrix_num(game_2048->matrix_size, game_2048->matrix);
update_btnm_map(game_2048->matrix_size, game_2048->btnm_map, (const uint16_t **)game_2048->matrix);
lv_btnmatrix_set_map(game_2048->btnm, (const char **)game_2048->btnm_map);
lv_obj_invalidate(game_2048->btnm);
lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
}
/**
* @brief Event callback for game play (gesture/key)
*/
static void game_play_event(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_user_data(e);
twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(obj);
bool success = false;
if (!game_2048) return;
if (code == LV_EVENT_GESTURE) {
game_2048->game_over = game_over(game_2048->matrix_size, (const uint16_t **)game_2048->matrix);
if (!game_2048->game_over) {
lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_active());
switch (dir) {
case LV_DIR_TOP:
success = move_left(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
case LV_DIR_BOTTOM:
success = move_right(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
case LV_DIR_LEFT:
success = move_up(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
case LV_DIR_RIGHT:
success = move_down(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
default:
break;
}
} else {
lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
return;
}
} else if (code == LV_EVENT_KEY) {
game_2048->game_over = game_over(game_2048->matrix_size, (const uint16_t **)game_2048->matrix);
if (!game_2048->game_over) {
switch (*((const uint8_t *) lv_event_get_param(e))) {
case LV_KEY_UP:
success = move_left(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
case LV_KEY_DOWN:
success = move_right(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
case LV_KEY_LEFT:
success = move_up(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
case LV_KEY_RIGHT:
success = move_down(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
default:
break;
}
} else {
lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
return;
}
}
if (success) {
add_random(game_2048->matrix_size, game_2048->matrix);
update_btnm_map(game_2048->matrix_size, game_2048->btnm_map, (const uint16_t **)game_2048->matrix);
lv_btnmatrix_set_map(game_2048->btnm, (const char **)game_2048->btnm_map);
lv_obj_invalidate(game_2048->btnm);
lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
}
}
/**
* @brief Event callback for button matrix drawing (coloring tiles)
*/
static void btnm_event_cb(lv_event_t * e)
{
lv_obj_t * btnm = lv_event_get_target_obj(e);
lv_obj_t * parent = lv_obj_get_parent(btnm);
twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(parent);
if (!game_2048) return;
lv_draw_task_t * draw_task = lv_event_get_draw_task(e);
lv_draw_dsc_base_t * base_dsc = lv_draw_task_get_draw_dsc(draw_task);
if (base_dsc->part == LV_PART_ITEMS) {
lv_draw_label_dsc_t * label_draw_dsc = lv_draw_task_get_label_dsc(draw_task);
lv_draw_fill_dsc_t * fill_draw_dsc = lv_draw_task_get_fill_dsc(draw_task);
if ((int32_t)base_dsc->id1 >= 0) {
uint16_t x = (uint16_t)((base_dsc->id1) / game_2048->matrix_size);
uint16_t y = (uint16_t)((base_dsc->id1) % game_2048->matrix_size);
uint16_t num = (uint16_t)(1 << (game_2048->matrix[x][y]));
if (fill_draw_dsc) {
fill_draw_dsc->radius = 3;
fill_draw_dsc->color = get_num_color(num);
}
if (label_draw_dsc) {
label_draw_dsc->color = (num < 8) ? ELEVENTWO_TEXT_BLACK_COLOR : ELEVENTWO_TEXT_WHITE_COLOR;
}
} else {
if (fill_draw_dsc) fill_draw_dsc->radius = 5;
}
}
}