Files
tactility_apps/Apps/PocketDungeon/main/Source/DungeonRenderer.h
T
aeroreyna d976595879
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feat: add Pocket Dungeon game prototype
2026-07-16 22:31:55 -04:00

29 lines
708 B
C++

#pragma once
#include "DungeonModel.h"
#include <GameKit.h>
#include <lvgl.h>
namespace PocketDungeon {
class DungeonRenderer {
lv_obj_t* root = nullptr;
lv_obj_t* board = nullptr;
lv_obj_t* cells[DUNGEON_ROWS][DUNGEON_COLS] {};
lv_obj_t* labels[DUNGEON_ROWS][DUNGEON_COLS] {};
lv_obj_t* status = nullptr;
lv_obj_t* message = nullptr;
GameKit::GridSpec grid {};
static lv_color_t tileColor(Tile tile);
static const char* tileText(Tile tile);
static lv_color_t entityColor(EntityType type);
void clearEntityLabels();
public:
void create(lv_obj_t* parent);
void render(const DungeonModel& model, MoveResult lastResult);
};
} // namespace PocketDungeon