7c3c4ad2fe
Main / Build (BookPlayer) (push) Has been cancelled
Main / Build (Brainfuck) (push) Has been cancelled
Main / Build (Breakout) (push) Has been cancelled
Main / Build (Calculator) (push) Has been cancelled
Main / Build (Diceware) (push) Has been cancelled
Main / Build (EpubReader) (push) Has been cancelled
Main / Build (GPIO) (push) Has been cancelled
Main / Build (GraphicsDemo) (push) Has been cancelled
Main / Build (HelloWorld) (push) Has been cancelled
Main / Build (M5UnitTest) (push) Has been cancelled
Main / Build (Magic8Ball) (push) Has been cancelled
Main / Build (MediaKeys) (push) Has been cancelled
Main / Build (MystifyDemo) (push) Has been cancelled
Main / Build (SerialConsole) (push) Has been cancelled
Main / Build (Snake) (push) Has been cancelled
Main / Build (TamaTac) (push) Has been cancelled
Main / Build (TodoList) (push) Has been cancelled
Main / Build (TwoEleven) (push) Has been cancelled
Main / Bundle (push) Has been cancelled
- manifest: flags=HideStatusBar (V1 format supported since 0.8.0-dev) parsers AppManifestParsingV1/V2 already parse app.flags / flags reference: firmware Tests AppManifestParsingTest flags=HideStatusBar - Verified: screenshot pd_fullscreen.png 6.0K no statusbar, title at top edge, true fullscreen immersive, exit via X / Q/ESC / long-press pause still works - IDF 5.5 build 0 missing symbols, 51KB app Board 192.168.68.134 fullscreen GOAL+CONTROLS left + icons right
Pocket Dungeon
Paper Apps-inspired tiny roguelike for Tactility ESP32 devices.
MVP behavior:
- 9x7 board with walls, treasure, stairs, slimes, bats, and the player.
- One input = one turn.
- Move with keyboard arrows/WASD, swipe gestures, or touch quadrants.
- Bump monsters to attack.
- Monsters chase/attack after each player turn.
- Treasure and defeated monsters add gold.
- Stairs generate the next floor.
- Best floor and gold persist via preferences.
Build from repo root:
python3 tactility.py Apps/PocketDungeon build esp32s3 --verbose