46cf00d92e
* **New Features** * Added Mystify screensaver demo with animated polygons and trails * Added Snake game with multiple difficulties, high-score persistence, and multi-input (touch/keyboard) support * Added CLI tool for building, packaging, and deploying apps (end-to-end build/install/run workflow) * Per-grid-size high-score persistence added to 2048 app; expanded keyboard controls (WASD and device-specific mappings) * **Documentation** * Added Snake README with gameplay, controls, and usage instructions
297 lines
11 KiB
C
297 lines
11 KiB
C
#include "TwoElevenUi.h"
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#include "TwoElevenLogic.h"
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#include "TwoElevenHelpers.h"
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#include <stdlib.h>
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#include <string.h>
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#include <tt_lvgl_keyboard.h>
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static void game_play_event(lv_event_t * e);
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static void btnm_event_cb(lv_event_t * e);
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static void focus_event(lv_event_t* e);
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/**
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* @brief Free all resources for the 2048 game object
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*/
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static void delete_event(lv_event_t * e)
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{
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lv_obj_t * obj = lv_event_get_target_obj(e);
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twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(obj);
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if (game_2048) {
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// Reset group editing mode if we enabled it
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if (tt_lvgl_hardware_keyboard_is_available()) {
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lv_group_t* group = lv_group_get_default();
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if (group) {
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lv_group_set_editing(group, false);
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}
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}
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for (uint16_t index = 0; index < game_2048->map_count; index++) {
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if (game_2048->btnm_map[index]) {
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lv_free(game_2048->btnm_map[index]);
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game_2048->btnm_map[index] = NULL;
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}
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}
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lv_free(game_2048->btnm_map);
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// Free matrix
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for (uint16_t i = 0; i < game_2048->matrix_size; i++) {
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lv_free(game_2048->matrix[i]);
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}
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lv_free(game_2048->matrix);
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lv_free(game_2048);
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lv_obj_set_user_data(obj, NULL);
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}
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}
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/**
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* @brief Handle focus/defocus to manage edit mode for keyboard input
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*/
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static void focus_event(lv_event_t* e) {
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lv_event_code_t code = lv_event_get_code(e);
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lv_group_t* group = lv_group_get_default();
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if (!group) return;
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if (code == LV_EVENT_FOCUSED) {
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// Enable edit mode so arrow keys control the game
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lv_group_set_editing(group, true);
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} else if (code == LV_EVENT_DEFOCUSED) {
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// Restore normal focus navigation
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lv_group_set_editing(group, false);
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}
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}
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/**
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* @brief Create a new 2048 game object
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*/
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lv_obj_t * twoeleven_create(lv_obj_t * parent, uint16_t matrix_size)
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{
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lv_obj_t * obj = lv_obj_create(parent);
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if (!obj) return NULL;
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twoeleven_t * game_2048 = (twoeleven_t *)lv_malloc(sizeof(twoeleven_t));
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if (!game_2048) {
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lv_obj_delete(obj);
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return NULL;
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}
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lv_obj_set_user_data(obj, game_2048);
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game_2048->score = 0;
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game_2048->game_over = false;
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// Limit matrix size to 3x3 to 6x6, default to 4x4 if out of range
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if (matrix_size < 3 || matrix_size > 6) {
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matrix_size = 4;
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}
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game_2048->matrix_size = matrix_size;
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game_2048->map_count = game_2048->matrix_size * game_2048->matrix_size + game_2048->matrix_size;
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// Allocate matrix
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game_2048->matrix = lv_malloc(game_2048->matrix_size * sizeof(uint16_t*));
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if (!game_2048->matrix) {
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lv_free(game_2048);
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lv_obj_delete(obj);
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return NULL;
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}
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for (uint16_t i = 0; i < game_2048->matrix_size; i++) {
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game_2048->matrix[i] = lv_malloc(game_2048->matrix_size * sizeof(uint16_t));
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if (!game_2048->matrix[i]) {
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for (uint16_t j = 0; j < i; j++) lv_free(game_2048->matrix[j]);
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lv_free(game_2048->matrix);
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lv_free(game_2048);
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lv_obj_delete(obj);
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return NULL;
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}
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}
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// Allocate button map
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game_2048->btnm_map = lv_malloc(game_2048->map_count * sizeof(char*));
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for (uint16_t index = 0; index < game_2048->map_count; index++) {
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if (((index + 1) % (game_2048->matrix_size + 1)) == 0) {
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game_2048->btnm_map[index] = (char *)lv_malloc(2);
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if (!game_2048->btnm_map[index]) continue;
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if ((index + 1) == game_2048->map_count)
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strcpy(game_2048->btnm_map[index], "");
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else
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strcpy(game_2048->btnm_map[index], "\n");
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} else {
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game_2048->btnm_map[index] = (char *)lv_malloc(16);
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if (!game_2048->btnm_map[index]) continue;
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strcpy(game_2048->btnm_map[index], " ");
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}
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}
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init_matrix_num(game_2048->matrix_size, game_2048->matrix);
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update_btnm_map(game_2048->matrix_size, game_2048->btnm_map, (const uint16_t **)game_2048->matrix);
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// Style initialization (unchanged)
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lv_obj_set_style_outline_color(obj, lv_theme_get_color_primary(obj), LV_STATE_FOCUS_KEY);
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lv_obj_set_style_outline_width(obj, lv_display_dpx(lv_obj_get_disp(obj), 2), LV_STATE_FOCUS_KEY);
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lv_obj_set_style_outline_pad(obj, lv_display_dpx(lv_obj_get_disp(obj), 2), LV_STATE_FOCUS_KEY);
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lv_obj_set_style_outline_opa(obj, LV_OPA_50, LV_STATE_FOCUS_KEY);
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// Create button matrix
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game_2048->btnm = lv_btnmatrix_create(obj);
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lv_obj_set_size(game_2048->btnm, LV_PCT(100), LV_PCT(100));
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lv_obj_center(game_2048->btnm);
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lv_obj_set_style_pad_all(game_2048->btnm, 10, LV_PART_MAIN | LV_STATE_DEFAULT);
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lv_obj_set_style_border_width(game_2048->btnm, 0, LV_PART_MAIN | LV_STATE_DEFAULT);
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lv_obj_set_style_bg_color(game_2048->btnm, ELEVENTWO_BG_COLOR, LV_PART_MAIN);
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lv_group_remove_obj(game_2048->btnm);
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lv_obj_add_flag(game_2048->btnm, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
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lv_obj_remove_flag(game_2048->btnm, LV_OBJ_FLAG_GESTURE_BUBBLE);
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lv_btnmatrix_set_map(game_2048->btnm, (const char **)game_2048->btnm_map);
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lv_btnmatrix_set_btn_ctrl_all(game_2048->btnm, LV_BTNMATRIX_CTRL_DISABLED);
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lv_obj_add_event_cb(game_2048->btnm, game_play_event, LV_EVENT_GESTURE, obj);
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lv_obj_add_event_cb(game_2048->btnm, game_play_event, LV_EVENT_KEY, obj);
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lv_obj_add_event_cb(game_2048->btnm, btnm_event_cb, LV_EVENT_DRAW_TASK_ADDED, NULL);
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lv_obj_add_event_cb(obj, delete_event, LV_EVENT_DELETE, NULL);
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if (tt_lvgl_hardware_keyboard_is_available()) {
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lv_group_t* group = lv_group_get_default();
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if (group) {
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lv_group_add_obj(group, game_2048->btnm);
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// Register focus handlers to manage edit mode lifecycle
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lv_obj_add_event_cb(game_2048->btnm, focus_event, LV_EVENT_FOCUSED, NULL);
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lv_obj_add_event_cb(game_2048->btnm, focus_event, LV_EVENT_DEFOCUSED, NULL);
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// Focus the container (will trigger FOCUSED event and enable edit mode)
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lv_group_focus_obj(game_2048->btnm);
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}
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}
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return obj;
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}
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/**
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* @brief Start a new game (reset state)
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*/
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void twoeleven_set_new_game(lv_obj_t * obj)
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{
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twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(obj);
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if (!game_2048) return;
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game_2048->score = 0;
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game_2048->game_over = false;
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game_2048->map_count = game_2048->matrix_size * game_2048->matrix_size + game_2048->matrix_size;
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init_matrix_num(game_2048->matrix_size, game_2048->matrix);
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update_btnm_map(game_2048->matrix_size, game_2048->btnm_map, (const uint16_t **)game_2048->matrix);
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lv_btnmatrix_set_map(game_2048->btnm, (const char **)game_2048->btnm_map);
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lv_obj_invalidate(game_2048->btnm);
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lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
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}
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/**
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* @brief Event callback for game play (gesture/key)
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*/
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static void game_play_event(lv_event_t * e)
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{
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lv_event_code_t code = lv_event_get_code(e);
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lv_obj_t * obj = lv_event_get_user_data(e);
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twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(obj);
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bool success = false;
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if (!game_2048) return;
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if (code == LV_EVENT_GESTURE) {
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game_2048->game_over = game_over(game_2048->matrix_size, (const uint16_t **)game_2048->matrix);
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if (!game_2048->game_over) {
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lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_active());
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switch (dir) {
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case LV_DIR_TOP:
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success = move_right(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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case LV_DIR_BOTTOM:
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success = move_left(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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case LV_DIR_LEFT:
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success = move_up(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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case LV_DIR_RIGHT:
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success = move_down(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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default:
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break;
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}
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} else {
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lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
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return;
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}
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} else if (code == LV_EVENT_KEY) {
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game_2048->game_over = game_over(game_2048->matrix_size, (const uint16_t **)game_2048->matrix);
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if (!game_2048->game_over) {
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uint32_t key = lv_event_get_key(e);
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switch (key) {
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// Arrow keys, WASD, and punctuation keys for cardputer
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case LV_KEY_UP:
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case 'w':
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case 'W':
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case ';':
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success = move_right(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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case LV_KEY_DOWN:
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case 's':
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case 'S':
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case '.':
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success = move_left(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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case LV_KEY_LEFT:
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case 'a':
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case 'A':
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case ',':
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success = move_up(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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case LV_KEY_RIGHT:
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case 'd':
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case 'D':
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case '/':
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success = move_down(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
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break;
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default:
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break;
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}
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} else {
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lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
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return;
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}
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}
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if (success) {
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add_random(game_2048->matrix_size, game_2048->matrix);
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update_btnm_map(game_2048->matrix_size, game_2048->btnm_map, (const uint16_t **)game_2048->matrix);
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lv_btnmatrix_set_map(game_2048->btnm, (const char **)game_2048->btnm_map);
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lv_obj_invalidate(game_2048->btnm);
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lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, NULL);
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}
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}
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/**
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* @brief Event callback for button matrix drawing (coloring tiles)
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*/
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static void btnm_event_cb(lv_event_t * e)
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{
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lv_obj_t * btnm = lv_event_get_target_obj(e);
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lv_obj_t * parent = lv_obj_get_parent(btnm);
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twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(parent);
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if (!game_2048) return;
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lv_draw_task_t * draw_task = lv_event_get_draw_task(e);
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lv_draw_dsc_base_t * base_dsc = lv_draw_task_get_draw_dsc(draw_task);
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if (base_dsc->part == LV_PART_ITEMS) {
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lv_draw_label_dsc_t * label_draw_dsc = lv_draw_task_get_label_dsc(draw_task);
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lv_draw_fill_dsc_t * fill_draw_dsc = lv_draw_task_get_fill_dsc(draw_task);
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if ((int32_t)base_dsc->id1 >= 0) {
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uint16_t x = (uint16_t)((base_dsc->id1) / game_2048->matrix_size);
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uint16_t y = (uint16_t)((base_dsc->id1) % game_2048->matrix_size);
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uint16_t num = (uint16_t)(1 << (game_2048->matrix[x][y]));
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if (fill_draw_dsc) {
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fill_draw_dsc->radius = 3;
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fill_draw_dsc->color = get_num_color(num);
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}
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if (label_draw_dsc) {
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label_draw_dsc->color = (num < 8) ? ELEVENTWO_TEXT_BLACK_COLOR : ELEVENTWO_TEXT_WHITE_COLOR;
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}
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} else {
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if (fill_draw_dsc) fill_draw_dsc->radius = 5;
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}
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}
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}
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