827fdb41c2
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
53 lines
1.1 KiB
C
53 lines
1.1 KiB
C
/*
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** $Id: lualib.h $
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** Lua standard libraries
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** See Copyright Notice in lua.h
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*/
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#ifndef lualib_h
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#define lualib_h
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#include "lua.h"
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/* version suffix for environment variable names */
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#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
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LUAMOD_API int (luaopen_base) (lua_State *L);
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#define LUA_COLIBNAME "coroutine"
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LUAMOD_API int (luaopen_coroutine) (lua_State *L);
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#define LUA_TABLIBNAME "table"
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LUAMOD_API int (luaopen_table) (lua_State *L);
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#define LUA_IOLIBNAME "io"
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LUAMOD_API int (luaopen_io) (lua_State *L);
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#define LUA_OSLIBNAME "os"
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LUAMOD_API int (luaopen_os) (lua_State *L);
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#define LUA_STRLIBNAME "string"
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LUAMOD_API int (luaopen_string) (lua_State *L);
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#define LUA_UTF8LIBNAME "utf8"
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LUAMOD_API int (luaopen_utf8) (lua_State *L);
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#define LUA_MATHLIBNAME "math"
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LUAMOD_API int (luaopen_math) (lua_State *L);
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#define LUA_DBLIBNAME "debug"
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LUAMOD_API int (luaopen_debug) (lua_State *L);
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#define LUA_LOADLIBNAME "package"
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LUAMOD_API int (luaopen_package) (lua_State *L);
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/* open all previous libraries */
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LUALIB_API void (luaL_openlibs) (lua_State *L);
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#endif
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