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feat: add Pocket Dungeon game prototype
2026-07-16 22:31:55 -04:00

18 lines
408 B
C++

#pragma once
#include <TactilityCpp/Preferences.h>
#include <cstdint>
namespace GameKit {
class Prefs {
Preferences prefs;
public:
explicit Prefs(const char* ns) : prefs(ns) {}
int32_t getInt(const char* key, int32_t fallback = 0) const { return prefs.getInt32(key, fallback); }
void putInt(const char* key, int32_t value) const { prefs.putInt32(key, value); }
};
} // namespace GameKit