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Shadowtrance 46cf00d92e Mystify Demo, TwoEleven updates & Snake (#21)
* **New Features**
  * Added Mystify screensaver demo with animated polygons and trails
  * Added Snake game with multiple difficulties, high-score persistence, and multi-input (touch/keyboard) support
  * Added CLI tool for building, packaging, and deploying apps (end-to-end build/install/run workflow)
  * Per-grid-size high-score persistence added to 2048 app; expanded keyboard controls (WASD and device-specific mappings)

* **Documentation**
  * Added Snake README with gameplay, controls, and usage instructions
2026-02-06 23:35:13 +01:00

50 lines
1.6 KiB
C++

/**
* @file Snake.h
* @brief Snake game app class for Tactility
*/
#pragma once
#include <tt_app.h>
#include <lvgl.h>
#include <TactilityCpp/App.h>
#include "SnakeUi.h"
#include "SnakeLogic.h"
#include "SnakeHelpers.h"
class Snake final : public App {
private:
// UI element pointers (invalidated on hide, recreated on show)
lv_obj_t* scoreLabel = nullptr;
lv_obj_t* scoreWrapper = nullptr;
lv_obj_t* toolbar = nullptr;
lv_obj_t* mainWrapper = nullptr;
lv_obj_t* newGameWrapper = nullptr;
lv_obj_t* gameObject = nullptr;
// State tracking (persists across hide/show cycles)
int32_t pendingSelection = -1; // -1 = show selection, 1-3 = start game with difficulty
bool shouldExit = false;
bool showHelpOnShow = false; // Show help dialog when onShow is called
bool highScoresLoaded = false;
int32_t currentDifficulty = -1; // Track which difficulty is being played
// Dialog launch IDs for tracking which dialog returned (only accessible to member functions)
AppLaunchId selectionDialogId = 0;
AppLaunchId gameOverDialogId = 0;
AppLaunchId helpDialogId = 0;
static void snakeEventCb(lv_event_t* e);
static void newGameBtnEvent(lv_event_t* e);
void createGame(lv_obj_t* parent, uint16_t cell_size, bool wallCollision, lv_obj_t* tb);
void showSelectionDialog();
void showHelpDialog();
public:
void onShow(AppHandle context, lv_obj_t* parent) override;
void onHide(AppHandle context) override;
void onResult(AppHandle appHandle, void* _Nullable data, AppLaunchId launchId, AppResult result, BundleHandle resultData) override;
};