#pragma once #include #include namespace GameKit { lv_obj_t* makePanel(lv_obj_t* parent, lv_color_t color, uint8_t radius = 8); lv_obj_t* makeCell(lv_obj_t* parent, uint16_t size, lv_color_t color, uint8_t radius = 4); lv_obj_t* makeLabel(lv_obj_t* parent, const char* text, lv_color_t color); void setCell(lv_obj_t* obj, int x, int y, uint16_t cellPx); } // namespace GameKit