#include "GameKitDraw.h" namespace GameKit { lv_obj_t* makePanel(lv_obj_t* parent, lv_color_t color, uint8_t radius) { lv_obj_t* obj = lv_obj_create(parent); lv_obj_set_style_bg_color(obj, color, LV_PART_MAIN); lv_obj_set_style_border_width(obj, 0, LV_PART_MAIN); lv_obj_set_style_radius(obj, radius, LV_PART_MAIN); lv_obj_set_style_pad_all(obj, 0, LV_PART_MAIN); lv_obj_remove_flag(obj, LV_OBJ_FLAG_SCROLLABLE); return obj; } lv_obj_t* makeCell(lv_obj_t* parent, uint16_t size, lv_color_t color, uint8_t radius) { lv_obj_t* obj = makePanel(parent, color, radius); lv_obj_set_size(obj, size, size); return obj; } lv_obj_t* makeLabel(lv_obj_t* parent, const char* text, lv_color_t color) { lv_obj_t* label = lv_label_create(parent); lv_label_set_text(label, text); lv_obj_set_style_text_color(label, color, LV_PART_MAIN); return label; } void setCell(lv_obj_t* obj, int x, int y, uint16_t cellPx) { lv_obj_set_pos(obj, x * cellPx, y * cellPx); } } // namespace GameKit