#pragma once #include "ConnectView.h" #include "ConsoleView.h" #include class SerialConsole final : public App { lv_obj_t* disconnectButton = nullptr; lv_obj_t* wrapperWidget = nullptr; ConnectView connectView = ConnectView([this](auto uart){ showConsoleView(std::move(uart)); }); ConsoleView consoleView; View* activeView = nullptr; void stopActiveView(); void showConsoleView(std::unique_ptr uart); void showConnectView(); void onDisconnect(); static void onDisconnectPressed(lv_event_t* event); public: void onShow(AppHandle context, lv_obj_t* parent) override; void onHide(AppHandle context) override; };