#pragma once #include #include namespace GameKit { struct GridPos { int16_t x = 0; int16_t y = 0; }; inline bool operator==(GridPos a, GridPos b) { return a.x == b.x && a.y == b.y; } inline bool operator!=(GridPos a, GridPos b) { return !(a == b); } struct GridSpec { uint8_t cols = 0; uint8_t rows = 0; uint16_t cellPx = 0; uint16_t originX = 0; uint16_t originY = 0; }; lv_point_t gridToPx(const GridSpec& grid, GridPos pos); bool gridContains(const GridSpec& grid, GridPos pos); } // namespace GameKit