#ifndef TWOELEVEN_UI_H #define TWOELEVEN_UI_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "TwoElevenHelpers.h" #include "lvgl.h" /*********************** * FUNCTION PROTOTYPES **********************/ /** * @brief Create a new 2048 game object * @param parent Parent LVGL object * @param matrix_size Size of the game matrix (3 to 6, defaults to 4 if out of range) * @return Pointer to the created LVGL object */ lv_obj_t * twoeleven_create(lv_obj_t * parent, uint16_t matrix_size); /** * @brief Start a new game (reset state) * @param obj 2048 game LVGL object */ void twoeleven_set_new_game(lv_obj_t * obj); #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*TWOELEVEN_UI_H*/