# GameKit Small LVGL-first helper library for Tactility games. Current scope: - `Loop`: `lv_timer` lifecycle wrapper. - `Scene`: common enter/exit/input/tick/render interface. - `Input`: normalize keyboard arrows/WASD, gestures, and touch-quadrant clicks. - `Grid`: tiny tile-grid coordinate helpers. - `Draw`: lightweight panel/cell/label helpers. - `Prefs`: small wrapper around Tactility preferences. This intentionally avoids a heavy sprite engine. First consumers should use LVGL rectangles/labels, then add canvas/sprite helpers only when a game proves it needs them.