#pragma once #include "GameKitScene.h" #include #include namespace GameKit { class Loop { lv_timer_t* timer = nullptr; Scene* scene = nullptr; uint32_t periodMs = 0; uint32_t lastTickMs = 0; static void onTimer(lv_timer_t* timer); public: ~Loop(); bool start(uint32_t tickMs, Scene* targetScene); void stop(); bool isRunning() const { return timer != nullptr; } }; } // namespace GameKit