Fixes and new apps (#30)

- M5 Unit Modules library + M5 Unit Test app
- Minor fixes for TodoList, TwoEleven, Snake, Brainfuck and Breakout
- Fixed SerialConsole to use the uart controller as it was broken in one of the many updates
- Fixed keyboard input in TwoEleven, Breakout, Magic8Ball and Snake
- Bluetooth Media Keys app, supports pressing physical keys to trigger the corresponding buttonmatrix button
- Epub Reader app
This commit is contained in:
Shadowtrance
2026-06-07 23:56:32 +10:00
committed by GitHub
parent 1f959c8bbf
commit dbf850c434
127 changed files with 11156 additions and 174 deletions
+23 -20
View File
@@ -7,7 +7,7 @@
static void game_play_event(lv_event_t * e);
static void btnm_event_cb(lv_event_t * e);
static void focus_event(lv_event_t* e);
static void reenter_key_mode_event(lv_event_t* e);
/**
* @brief Free all resources for the 2048 game object
@@ -17,12 +17,11 @@ static void delete_event(lv_event_t * e)
lv_obj_t * obj = lv_event_get_target_obj(e);
twoeleven_t * game_2048 = (twoeleven_t *)lv_obj_get_user_data(obj);
if (game_2048) {
// Reset group editing mode if we enabled it
// Restore edit mode and remove from group before cleanup
if (tt_lvgl_hardware_keyboard_is_available()) {
lv_group_t* group = lv_group_get_default();
if (group) {
lv_group_set_editing(group, false);
}
if (group) lv_group_set_editing(group, false);
lv_group_remove_obj(game_2048->btnm);
}
for (uint16_t index = 0; index < game_2048->map_count; index++) {
if (game_2048->btnm_map[index]) {
@@ -42,21 +41,17 @@ static void delete_event(lv_event_t * e)
}
/**
* @brief Handle focus/defocus to manage edit mode for keyboard input
* @brief Re-enter key mode when the game area is clicked after Q/Esc exit
*/
static void focus_event(lv_event_t* e) {
lv_event_code_t code = lv_event_get_code(e);
static void reenter_key_mode_event(lv_event_t* e) {
lv_obj_t* btnm = lv_event_get_current_target_obj(e);
lv_group_t* group = lv_group_get_default();
if (!group) return;
if (code == LV_EVENT_FOCUSED) {
// Enable edit mode so arrow keys control the game
lv_group_set_editing(group, true);
} else if (code == LV_EVENT_DEFOCUSED) {
// Restore normal focus navigation
lv_group_set_editing(group, false);
if (lv_obj_get_group(btnm) == NULL) {
lv_group_add_obj(group, btnm);
}
lv_group_focus_obj(btnm);
lv_group_set_editing(group, true);
}
/**
@@ -149,11 +144,9 @@ lv_obj_t * twoeleven_create(lv_obj_t * parent, uint16_t matrix_size)
lv_group_t* group = lv_group_get_default();
if (group) {
lv_group_add_obj(group, game_2048->btnm);
// Register focus handlers to manage edit mode lifecycle
lv_obj_add_event_cb(game_2048->btnm, focus_event, LV_EVENT_FOCUSED, NULL);
lv_obj_add_event_cb(game_2048->btnm, focus_event, LV_EVENT_DEFOCUSED, NULL);
// Focus the container (will trigger FOCUSED event and enable edit mode)
lv_obj_add_event_cb(game_2048->btnm, reenter_key_mode_event, LV_EVENT_CLICKED, NULL);
lv_group_focus_obj(game_2048->btnm);
lv_group_set_editing(group, true);
}
}
@@ -242,6 +235,16 @@ static void game_play_event(lv_event_t * e)
case '/':
success = move_down(&(game_2048->score), game_2048->matrix_size, game_2048->matrix);
break;
case LV_KEY_ESC:
case 'q':
case 'Q': {
// Exit key/edit mode - remove from group so navigation is restored
// Re-entry: tap/click the game area to return to key mode
lv_group_t* grp = lv_group_get_default();
if (grp) lv_group_set_editing(grp, false);
lv_group_remove_obj(lv_event_get_current_target_obj(e));
break;
}
default:
break;
}