feat: add Pocket Dungeon game prototype
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#include "GameKitGrid.h"
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namespace GameKit {
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lv_point_t gridToPx(const GridSpec& grid, GridPos pos) {
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return lv_point_t {
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static_cast<lv_coord_t>(grid.originX + pos.x * grid.cellPx),
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static_cast<lv_coord_t>(grid.originY + pos.y * grid.cellPx)
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};
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}
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bool gridContains(const GridSpec& grid, GridPos pos) {
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return pos.x >= 0 && pos.y >= 0 && pos.x < grid.cols && pos.y < grid.rows;
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}
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} // namespace GameKit
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