feat: add Pocket Dungeon game prototype
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# GameKit
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Small LVGL-first helper library for Tactility games.
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Current scope:
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- `Loop`: `lv_timer` lifecycle wrapper.
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- `Scene`: common enter/exit/input/tick/render interface.
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- `Input`: normalize keyboard arrows/WASD, gestures, and touch-quadrant clicks.
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- `Grid`: tiny tile-grid coordinate helpers.
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- `Draw`: lightweight panel/cell/label helpers.
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- `Prefs`: small wrapper around Tactility preferences.
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This intentionally avoids a heavy sprite engine. First consumers should use LVGL rectangles/labels, then add canvas/sprite helpers only when a game proves it needs them.
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