feat: add Pocket Dungeon game prototype
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#pragma once
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#include <TactilityCpp/Preferences.h>
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#include <cstdint>
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namespace GameKit {
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class Prefs {
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Preferences prefs;
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public:
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explicit Prefs(const char* ns) : prefs(ns) {}
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int32_t getInt(const char* key, int32_t fallback = 0) const { return prefs.getInt32(key, fallback); }
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void putInt(const char* key, int32_t value) const { prefs.putInt32(key, value); }
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};
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} // namespace GameKit
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