feat: add Pocket Dungeon game prototype
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#pragma once
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#include "GameKitScene.h"
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#include <lvgl.h>
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#include <cstdint>
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namespace GameKit {
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class Loop {
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lv_timer_t* timer = nullptr;
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Scene* scene = nullptr;
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uint32_t periodMs = 0;
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uint32_t lastTickMs = 0;
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static void onTimer(lv_timer_t* timer);
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public:
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~Loop();
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bool start(uint32_t tickMs, Scene* targetScene);
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void stop();
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bool isRunning() const { return timer != nullptr; }
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};
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} // namespace GameKit
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