feat: add Pocket Dungeon game prototype
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#pragma once
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#include "GameKitScene.h"
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#include <lvgl.h>
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namespace GameKit {
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InputKind keyToInput(uint32_t key);
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InputKind gestureToInput(lv_dir_t dir);
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InputKind pointToQuadrant(lv_obj_t* obj, lv_point_t point);
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void attachInput(lv_obj_t* target, Scene* scene);
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} // namespace GameKit
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