feat: add Pocket Dungeon game prototype
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#pragma once
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#include <lvgl.h>
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#include <cstdint>
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namespace GameKit {
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struct GridPos {
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int16_t x = 0;
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int16_t y = 0;
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};
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inline bool operator==(GridPos a, GridPos b) { return a.x == b.x && a.y == b.y; }
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inline bool operator!=(GridPos a, GridPos b) { return !(a == b); }
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struct GridSpec {
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uint8_t cols = 0;
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uint8_t rows = 0;
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uint16_t cellPx = 0;
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uint16_t originX = 0;
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uint16_t originY = 0;
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};
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lv_point_t gridToPx(const GridSpec& grid, GridPos pos);
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bool gridContains(const GridSpec& grid, GridPos pos);
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} // namespace GameKit
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