feat: add Pocket Dungeon game prototype
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#pragma once
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#include <lvgl.h>
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#include <cstdint>
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namespace GameKit {
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lv_obj_t* makePanel(lv_obj_t* parent, lv_color_t color, uint8_t radius = 8);
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lv_obj_t* makeCell(lv_obj_t* parent, uint16_t size, lv_color_t color, uint8_t radius = 4);
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lv_obj_t* makeLabel(lv_obj_t* parent, const char* text, lv_color_t color);
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void setCell(lv_obj_t* obj, int x, int y, uint16_t cellPx);
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} // namespace GameKit
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