feat: add Pocket Dungeon game prototype
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This commit is contained in:
aeroreyna
2026-07-16 22:31:55 -04:00
parent 214287193e
commit d976595879
23 changed files with 862 additions and 0 deletions
@@ -0,0 +1,34 @@
#pragma once
#include "DungeonModel.h"
#include "DungeonRenderer.h"
#include <GameKit.h>
#include <SfxEngine.h>
#include <TactilityCpp/App.h>
#include <lvgl.h>
namespace PocketDungeon {
class PocketDungeon final : public App, public GameKit::Scene {
lv_obj_t* root = nullptr;
GameKit::Loop loop;
GameKit::Prefs prefs {"PocketDungeon"};
DungeonModel model;
DungeonRenderer renderer;
SfxEngine* sfx = nullptr;
MoveResult lastResult = MoveResult::None;
void playResultSound(MoveResult result);
void saveBests();
public:
void onShow(AppHandle app, lv_obj_t* parent) override;
void onHide(AppHandle app) override;
void onEnter(lv_obj_t* root) override;
void onExit() override;
void onInput(const GameKit::InputEvent& input) override;
void onTick(const GameKit::Tick& tick) override;
void render() override;
};
} // namespace PocketDungeon