Update apps for SDK updates (#38)

The updates mainly relate to lvgl-module changes.
This commit is contained in:
Ken Van Hoeylandt
2026-07-26 17:20:01 +02:00
committed by GitHub
parent 4f635d38e3
commit b1e7eb999a
54 changed files with 178 additions and 190 deletions
@@ -14,7 +14,6 @@
#include "TestUnitLcdGfx.h"
#include <tactility/device.h>
#include <tt_lvgl_toolbar.h>
#include <esp_log.h>
constexpr auto* TAG = "M5UnitTest";
+3 -3
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@@ -1,13 +1,13 @@
#include "TestListView.h"
#include "M5UnitTest.h"
#include "UiScale.h"
#include <tt_lvgl_toolbar.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/widgets/toolbar.h>
#include <lvgl/fonts.h>
void TestListView::onStart(lv_obj_t* parent, AppHandle handle, M5UnitTest* app) {
app_ = app;
tt_lvgl_toolbar_create_for_app(parent, handle);
lvgl_toolbar_create(parent, "M5 Unit Test");
list_ = lv_list_create(parent);
lv_obj_set_width(list_, LV_PCT(100));
+1 -1
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@@ -2,7 +2,7 @@
#include <array>
#include <lvgl.h>
#include <lvgl/lvgl_icon_shared.h>
#include <lvgl/icons/shared.h>
#include <tt_app.h>
class M5UnitTest;
@@ -2,7 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
#include <cstring>
@@ -2,7 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
#include <cstring>
void TestUnitByteButton::onStart(lv_obj_t* parent, AppHandle handle, M5UnitTest* app) {
@@ -3,7 +3,7 @@
#include "UiScale.h"
#include <tactility/device.h>
#include <tactility/drivers/uart_controller.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
#include <cstring>
// ---------------------------------------------------------------------------
@@ -1,7 +1,7 @@
#include "TestUnitDualButton.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
static constexpr gpio_pin_t PIN_MIN = 0;
static constexpr gpio_pin_t PIN_MAX = 57;
@@ -2,7 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
#include <algorithm>
#include <cmath>
+1 -1
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@@ -2,7 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
void TestUnitLcd::onStart(lv_obj_t* parent, AppHandle handle, M5UnitTest* app) {
app_ = app;
@@ -2,7 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
#include <esp_timer.h>
#include <cstring>
#include <cstdio>
+1 -1
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@@ -2,7 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
void TestUnitMidi::onStart(lv_obj_t* parent, AppHandle handle, M5UnitTest* app) {
app_ = app;
@@ -3,7 +3,7 @@
#include "UiScale.h"
#include <tactility/device.h>
#include <tactility/drivers/i2c_controller.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
void TestUnitPaHub::onStart(lv_obj_t* parent, AppHandle handle, M5UnitTest* app) {
app_ = app;
@@ -2,8 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <tt_lvgl_toolbar.h>
#include <lvgl/fonts.h>
#include <algorithm>
#include <cstdio>
#include <cstring>
@@ -2,7 +2,7 @@
#include "GroveLookup.h"
#include "UiScale.h"
#include <tactility/device.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
void TestUnitScroll::onStart(lv_obj_t* parent, AppHandle handle, M5UnitTest* app) {
app_ = app;
+4 -5
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@@ -1,13 +1,12 @@
#include "TestViewBase.h"
#include "M5UnitTest.h"
#include "UiScale.h"
#include <tt_lvgl_toolbar.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/widgets/toolbar.h>
#include <lvgl/fonts.h>
lv_obj_t* TestViewBase::createToolbar(lv_obj_t* parent, AppHandle handle, const char* title) {
lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(parent, handle);
tt_lvgl_toolbar_set_title(toolbar, title);
tt_lvgl_toolbar_add_text_button_action(toolbar, LV_SYMBOL_LEFT, onBackClicked, this);
lv_obj_t* toolbar = lvgl_toolbar_create(parent, title);
lvgl_toolbar_add_text_button_action(toolbar, LV_SYMBOL_LEFT, onBackClicked, this);
return toolbar;
}
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include <lvgl.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
// Device screen widths in default (portrait) orientation:
// tiny < 200 : small OLEDs, custom breadboard devices