Update apps for SDK updates (#38)

The updates mainly relate to lvgl-module changes.
This commit is contained in:
Ken Van Hoeylandt
2026-07-26 17:20:01 +02:00
committed by GitHub
parent 4f635d38e3
commit b1e7eb999a
54 changed files with 178 additions and 190 deletions
+6 -5
View File
@@ -7,13 +7,14 @@
#include <cstdio>
#include <cmath>
#include <tt_lvgl_toolbar.h>
#include <lvgl/widgets/toolbar.h>
#include <tt_preferences.h>
#include <esp_random.h>
#include <tt_lvgl_keyboard.h>
#include <tactility/device.h>
#include <tactility/drivers/keyboard.h>
#include <lvgl/lvgl.h>
#include <lvgl/lvgl_fonts.h>
#include <lvgl/fonts.h>
constexpr auto* TAG = "Breakout";
@@ -128,7 +129,7 @@ void Breakout::onShow(AppHandle appHandle, lv_obj_t* parent) {
}
// Toolbar
lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(parent, appHandle);
lv_obj_t* toolbar = lvgl_toolbar_create(parent, "Breakout");
// Score wrapper in toolbar
lv_obj_t* scoreWrap = lv_obj_create(toolbar);
@@ -1329,7 +1330,7 @@ void Breakout::updateMessage() {
case GameState::Ready: {
char buf[64];
const char* input_hint = "Touch";
if (tt_lvgl_hardware_keyboard_is_available()) {
if (device_has_active_by_type(&KEYBOARD_TYPE)) {
input_hint = "Space";
}
if (level > 1) {
+2 -2
View File
@@ -2,7 +2,7 @@ manifest.version=0.2
target.sdk=0.8.0-dev
target.platforms=esp32,esp32s3,esp32c6,esp32p4
app.id=one.tactility.breakout
app.version.name=0.6.0
app.version.code=6
app.version.name=0.7.0
app.version.code=7
app.name=Breakout
app.description=Classic brick-breaking arcade game