feat: add Tactility MCP Screen foundation
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#include <freertos/FreeRTOS.h>
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#include <freertos/task.h>
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#include <lvgl.h>
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#include <tt_app.h>
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typedef struct {
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volatile bool running;
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volatile bool http_ready;
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volatile bool http_exited;
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volatile bool discovery_ready;
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volatile bool visible;
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volatile bool override_active;
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int http_socket;
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int client_socket;
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int discovery_socket;
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TaskHandle_t http_task;
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TaskHandle_t discovery_task;
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AppHandle app;
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lv_obj_t* draw_area;
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lv_obj_t* server_label;
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lv_obj_t* tool_label;
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uint16_t display_width;
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uint16_t display_height;
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uint16_t draw_width;
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uint16_t draw_height;
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int draw_color;
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} McpScreenState;
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bool mcp_services_start(McpScreenState* state);
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void mcp_services_stop(McpScreenState* state);
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void mcp_ui_set_server_status(McpScreenState* state, const char* status);
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void mcp_ui_set_last_tool(McpScreenState* state, const char* tool);
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bool mcp_ui_clear(McpScreenState* state, int color);
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bool mcp_ui_draw_text(
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McpScreenState* state,
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const char* text,
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int x,
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int y,
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int size
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);
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