Add Serial Console app and update other apps for new SDK (#10)
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#include "SerialConsole.h"
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#include <tt_lvgl_toolbar.h>
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constexpr auto* TAG = "SerialMonitor";
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void SerialConsole::stopActiveView() {
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if (activeView != nullptr) {
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activeView->onStop();
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lv_obj_clean(wrapperWidget);
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activeView = nullptr;
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}
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}
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void SerialConsole::showConsoleView(std::unique_ptr<Uart> uart) {
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stopActiveView();
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activeView = &consoleView;
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consoleView.onStart(wrapperWidget, std::move(uart));
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lv_obj_remove_flag(disconnectButton, LV_OBJ_FLAG_HIDDEN);
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}
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void SerialConsole::showConnectView() {
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stopActiveView();
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activeView = &connectView;
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connectView.onStart(wrapperWidget);
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lv_obj_add_flag(disconnectButton, LV_OBJ_FLAG_HIDDEN);
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}
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void SerialConsole::onDisconnect() {
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// Changing views (calling ConsoleView::stop()) also disconnects the UART
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showConnectView();
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}
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void SerialConsole::onDisconnectPressed(lv_event_t* event) {
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auto* app = static_cast<SerialConsole*>(lv_event_get_user_data(event));
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app->onDisconnect();
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}
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void SerialConsole::onShow(AppHandle appHandle, lv_obj_t* parent) {
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lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
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lv_obj_set_style_pad_row(parent, 0, LV_STATE_DEFAULT);
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auto* toolbar = tt_lvgl_toolbar_create_for_app(parent, appHandle);
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disconnectButton = tt_lvgl_toolbar_add_image_button_action(toolbar, LV_SYMBOL_POWER, onDisconnectPressed, this);
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lv_obj_add_flag(disconnectButton, LV_OBJ_FLAG_HIDDEN);
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wrapperWidget = lv_obj_create(parent);
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lv_obj_set_width(wrapperWidget, LV_PCT(100));
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lv_obj_set_flex_grow(wrapperWidget, 1);
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lv_obj_set_flex_flow(wrapperWidget, LV_FLEX_FLOW_COLUMN);
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lv_obj_set_style_pad_all(wrapperWidget, 0, LV_STATE_DEFAULT);
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lv_obj_set_style_border_width(wrapperWidget, 0, LV_STATE_DEFAULT);
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lv_obj_set_style_bg_opa(wrapperWidget, 0, LV_STATE_DEFAULT);
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showConnectView();
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}
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void SerialConsole::onHide(AppHandle context) {
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stopActiveView();
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}
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