feat(LuaGame): Lua interpreter game engine with audio, 17 FPS, 4.5x ball speed
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
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@@ -0,0 +1,57 @@
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/*
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** $Id: lstring.h $
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** String table (keep all strings handled by Lua)
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** See Copyright Notice in lua.h
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*/
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#ifndef lstring_h
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#define lstring_h
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#include "lgc.h"
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#include "lobject.h"
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#include "lstate.h"
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/*
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** Memory-allocation error message must be preallocated (it cannot
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** be created after memory is exhausted)
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*/
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#define MEMERRMSG "not enough memory"
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/*
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** Size of a TString: Size of the header plus space for the string
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** itself (including final '\0').
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*/
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#define sizelstring(l) (offsetof(TString, contents) + ((l) + 1) * sizeof(char))
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#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
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(sizeof(s)/sizeof(char))-1))
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/*
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** test whether a string is a reserved word
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*/
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#define isreserved(s) ((s)->tt == LUA_VSHRSTR && (s)->extra > 0)
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/*
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** equality for short strings, which are always internalized
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*/
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#define eqshrstr(a,b) check_exp((a)->tt == LUA_VSHRSTR, (a) == (b))
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LUAI_FUNC unsigned int luaS_hash (const char *str, size_t l, unsigned int seed);
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LUAI_FUNC unsigned int luaS_hashlongstr (TString *ts);
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LUAI_FUNC int luaS_eqlngstr (TString *a, TString *b);
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LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
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LUAI_FUNC void luaS_clearcache (global_State *g);
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LUAI_FUNC void luaS_init (lua_State *L);
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LUAI_FUNC void luaS_remove (lua_State *L, TString *ts);
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LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, int nuvalue);
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LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
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LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
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LUAI_FUNC TString *luaS_createlngstrobj (lua_State *L, size_t l);
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#endif
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