feat(LuaGame): Lua interpreter game engine with audio, 17 FPS, 4.5x ball speed
- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc) - Provide local stubs for missing libc and avoid unexported LVGL cache APIs - Fix float handling in sys.* bindings (checknumber vs checkinteger) - Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow - Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone - Audio via SfxEngine (SfxId mapping, playNote for tone) - Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization) - Supports loading from /sdcard/lua/breakout.lua and embedded fallback - Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
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@@ -0,0 +1,45 @@
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/*
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** $Id: lprefix.h $
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** Definitions for Lua code that must come before any other header file
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** See Copyright Notice in lua.h
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*/
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#ifndef lprefix_h
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#define lprefix_h
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/*
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** Allows POSIX/XSI stuff
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*/
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#if !defined(LUA_USE_C89) /* { */
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#if !defined(_XOPEN_SOURCE)
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#define _XOPEN_SOURCE 600
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#elif _XOPEN_SOURCE == 0
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#undef _XOPEN_SOURCE /* use -D_XOPEN_SOURCE=0 to undefine it */
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#endif
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/*
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** Allows manipulation of large files in gcc and some other compilers
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*/
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#if !defined(LUA_32BITS) && !defined(_FILE_OFFSET_BITS)
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#define _LARGEFILE_SOURCE 1
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#define _FILE_OFFSET_BITS 64
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#endif
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#endif /* } */
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/*
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** Windows stuff
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*/
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#if defined(_WIN32) /* { */
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ISO C functions */
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#endif
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#endif /* } */
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#endif
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