feat(LuaGame): Lua interpreter game engine with audio, 17 FPS, 4.5x ball speed

- Embed Lua 5.4.7 source to avoid missing symbols (clearerr, clock, getenv, etc)
- Provide local stubs for missing libc and avoid unexported LVGL cache APIs
- Fix float handling in sys.* bindings (checknumber vs checkinteger)
- Move Lua init and game loop to dedicated 16K FreeRTOS task to avoid GUI 4K stack overflow
- Implement sys API: clear, print (8x8 bitmap font direct FB), rect, circle, line, touch, sfx, tone
- Audio via SfxEngine (SfxId mapping, playNote for tone)
- Ball speed 2 -> 4.5, FPS counter (~17 FPS after direct FB text optimization)
- Supports loading from /sdcard/lua/breakout.lua and embedded fallback
- Verified symbols: 0 missing, builds esp32s3, installs on 192.168.68.107
This commit is contained in:
Adolfo
2026-07-31 12:52:02 -04:00
parent 709444d771
commit 827fdb41c2
67 changed files with 29528 additions and 0 deletions
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/*
** $Id: lfunc.h $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/
#ifndef lfunc_h
#define lfunc_h
#include "lobject.h"
#define sizeCclosure(n) (cast_int(offsetof(CClosure, upvalue)) + \
cast_int(sizeof(TValue)) * (n))
#define sizeLclosure(n) (cast_int(offsetof(LClosure, upvals)) + \
cast_int(sizeof(TValue *)) * (n))
/* test whether thread is in 'twups' list */
#define isintwups(L) (L->twups != L)
/*
** maximum number of upvalues in a closure (both C and Lua). (Value
** must fit in a VM register.)
*/
#define MAXUPVAL 255
#define upisopen(up) ((up)->v.p != &(up)->u.value)
#define uplevel(up) check_exp(upisopen(up), cast(StkId, (up)->v.p))
/*
** maximum number of misses before giving up the cache of closures
** in prototypes
*/
#define MAXMISS 10
/* special status to close upvalues preserving the top of the stack */
#define CLOSEKTOP (-1)
LUAI_FUNC Proto *luaF_newproto (lua_State *L);
LUAI_FUNC CClosure *luaF_newCclosure (lua_State *L, int nupvals);
LUAI_FUNC LClosure *luaF_newLclosure (lua_State *L, int nupvals);
LUAI_FUNC void luaF_initupvals (lua_State *L, LClosure *cl);
LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_newtbcupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_closeupval (lua_State *L, StkId level);
LUAI_FUNC StkId luaF_close (lua_State *L, StkId level, int status, int yy);
LUAI_FUNC void luaF_unlinkupval (UpVal *uv);
LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
int pc);
#endif