feat(LuaGame): migrate solitaire, enable SD external loading
- Enable use_external=true with priority: solitaire, breakout, game, pong, snake, tetris - Fix is_pico detection to check source content before load (renderer./INPUT.) instead of game.vars heuristic that always true - Successfully uploaded solitaire.lua (24824 bytes) via /fs/upload?path=/sdcard/lua/solitaire.lua - Tested solitaire loads: 'loaded external /sdcard/lua/solitaire.lua 24824 bytes, pico=1, FPS 13.0' - Screenshot shows card layout rendering (white pixels 4141, ASCII preview shows piles) - SD file listing: /sdcard/lua now has breakout.lua and solitaire.lua - Ready for further pico games via same upload API
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@@ -452,18 +452,22 @@ static void lua_init_task(void* arg){
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luaL_openlibs(ctx->L);
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register_sys(ctx->L);
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const char* external_paths[]={
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"/sdcard/lua/solitaire.lua",
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"/sdcard/lua/breakout.lua",
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"/sdcard/lua/game.lua",
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"/sdcard/lua/pong.lua",
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"/sdcard/lua/snake.lua",
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"/sdcard/lua/tetris.lua",
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NULL
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};
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char* src_buf=NULL;
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size_t src_len=0;
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const char* loaded_from="embedded";
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bool use_external = false;
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bool use_pico_test = false; // set true to test pico games
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bool use_external = true; // enable SD loading for solitaire migration
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bool use_pico_test = false;
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const char* pico_test_src = NULL;
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if(use_pico_test){
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pico_test_src = pong_lua_src; // choose pong for test
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pico_test_src = pong_lua_src;
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printf("[LuaGame] using Pico test game: Pong (%d bytes)\n", (int)strlen(pico_test_src));
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src_len = strlen(pico_test_src);
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src_buf = (char*)alloc_psram(src_len+1);
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