Add EspNowBridge + updates for Audio System (#36)

This commit is contained in:
Shadowtrance
2026-07-20 05:52:39 +10:00
committed by GitHub
parent 8721a653e7
commit 25b966a340
15 changed files with 1019 additions and 100 deletions
+6 -3
View File
@@ -2,6 +2,7 @@
#include <TactilityCpp/App.h>
#include <lvgl.h>
#include <tactility/device.h>
#include <tactility/drivers/bluetooth.h>
#include <tactility/drivers/bluetooth_hid_device.h>
#include <tt_app.h>
@@ -23,9 +24,10 @@ class MediaKeys final : public App {
struct Device* _hidDevice = nullptr;
// State - accessed from both LVGL thread and BT callback thread
std::atomic<bool> _isEnabled {false};
std::atomic<bool> _radioEnabling{false}; // true while waiting for radio to come ON
std::atomic<bool> _radioWasOff {false}; // true if MediaKeys turned the radio on (so we turn it off)
std::atomic<bool> _isEnabled {false};
std::atomic<bool> _radioEnabling {false}; // true while waiting for radio to come ON
std::atomic<bool> _radioWasOff {false}; // true if we turned the radio on (restore on exit)
std::atomic<bool> _deviceWasStarted{false}; // true if we called device_start (restore on exit)
// Static event callbacks
static void onSwitchToggled(lv_event_t* e);
@@ -36,6 +38,7 @@ class MediaKeys final : public App {
static void sendKeyTask(void* param);
// Instance methods called by static callbacks
void teardownBt(); // remove callback + stop HID + restore radio/device state
void handleSwitchToggle(bool enabled);
void handleButtonPress(uint32_t buttonId);
void startHid(); // called once radio is confirmed ON