TamaTac & SfxEngine + Sprite tools (#24)

This commit is contained in:
Shadowtrance
2026-02-14 06:26:23 +10:00
committed by GitHub
parent 9ba1d460bd
commit 0b22f67a82
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cmake_minimum_required(VERSION 3.20)
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
if (DEFINED ENV{TACTILITY_SDK_PATH})
set(TACTILITY_SDK_PATH $ENV{TACTILITY_SDK_PATH})
else()
set(TACTILITY_SDK_PATH "../../release/TactilitySDK")
message(WARNING "⚠️ TACTILITY_SDK_PATH environment variable is not set, defaulting to ${TACTILITY_SDK_PATH}")
endif()
include("${TACTILITY_SDK_PATH}/TactilitySDK.cmake")
set(EXTRA_COMPONENT_DIRS ${TACTILITY_SDK_PATH})
project(TamaTac)
tactility_project(TamaTac)
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# TamaTac
A virtual pet game for Tactility OS, inspired by Tamagotchi and Tactiligotchi.
## About
TamaTac is a digital pet that lives in your ESP32 device. Feed it, play with it, keep it healthy, and watch it grow through different life stages. Your pet persists even when the app is closed, and stats decay while you're away.
## Features
### Core Pet System
- **5 Stats**: Hunger, Happiness, Health, Energy, Cleanliness (0-100%)
- **6 Life Stages**: Egg > Baby > Teen > Adult > Elder > Ghost
- **5 Personalities**: Energetic, Lazy, Glutton, Cheerful, Hardy — each affects stat decay rates
- **Automatic Decay**: Stats decay on a 30-second FreeRTOS timer
- **Configurable Speed**: Slow (0.5x), Normal (1x), Fast (2x) decay rates
- **Sickness**: Health below 20% triggers sick state
- **Death**: Health reaching 0 ends the game
### Actions
- **Feed**: Restores hunger (+30%), may cause poop (40% chance)
- **Play**: Randomly launches Simon Says or Reaction Time mini-game
- **Medicine**: Cures sickness (+30% health) or small boost (+5%)
- **Sleep**: Restores energy (+50%)
- **Clean**: Toolbar button clears all poop, restores cleanliness
- **Pet**: Tap the pet sprite for a small happiness boost (+5%, 3s cooldown)
### Day/Night Cycle
A 1-hour real-time cycle (30 min day / 30 min night):
- **Day**: Increased energy drain (more active)
- **Night**: Increased hunger drain (metabolism), auto-sleep when energy is critically low
- **Visual indicator**: Pet area background changes color between day and night
- MainView refreshes every 5 seconds to reflect changes
### Random Events
Random events occur during timer ticks (~12% chance per tick):
- **Found Treat**: +15 hunger
- **Made a Friend**: +15 happiness
- **Caught a Cold**: Pet gets sick, -10 health
- **Got Muddy**: -20 cleanliness
- **Had a Nap**: +15 energy
- **Sunny Day**: +10 happiness (day only)
Events are contextual — only eligible events trigger based on current stats.
### Mini-Games
#### Simon Says (Pattern Game)
- 4 colored buttons (red, blue, green, yellow) in a 2x2 grid
- Watch the sequence flash, then repeat it
- 3 rounds with increasing pattern length (starts at 3)
- **Win all 3 rounds**: +30 happiness, -10 energy, -5 hunger
- **Partial win (1-2 rounds)**: +10-20 happiness, -5 energy
- **Lose immediately**: +5 happiness, -5 energy
#### Reaction Time Game
- Large green circle target appears after a random delay (1-3.5 seconds)
- Tap as fast as possible when it appears
- Tapping too early = penalty round
- 3 rounds, scored by average reaction time
- Performance mapped to happiness reward
### Pet Cemetery
When your pet dies, it's remembered in the Cemetery:
- Stores up to 5 most recent pets (FIFO)
- Records personality, life stage reached, and age at death
- Accessible from the Menu
### Achievement System
12 achievements to unlock, stored as a bitfield:
- **First Feed**: Feed your pet
- **First Play**: Play a mini-game
- **First Cure**: Cure sickness
- **Baby Steps**: Evolve to Baby
- **Growing Up**: Evolve to Teen
- **All Grown Up**: Evolve to Adult
- **Wise Elder**: Evolve to Elder
- **Perfect Pet**: All stats >= 90%
- **Survivor**: Pet lives 24 hours
- **Pro Gamer**: Perfect mini-game score
- **Clean Freak**: Clean 10 times
- **Night Owl**: Play at night
### Persistence
- Auto-saves every 30 seconds and on every action
- All stats, state flags, and timestamps preserved
- **Time-Away Logic**: Calculates elapsed time since last save, applies decay (capped at ~50 minutes to prevent wipeout), ages pet, and checks evolution
### Sound
Uses the shared SfxEngine library:
- **SFX**: Unique sounds for Feed, Play, Medicine, Sleep, Clean actions; Chirp for tap-to-pet; mini-game sounds (Blip, Confirm, Error, Success)
- Sound toggle in Settings
### Responsive Scaling
Adapts to all Tactility screen sizes:
- **Small** (Cardputer 240x135, T-Dongle): Compact layout, 2x sprites
- **Medium** (T-Deck 320x240): Default layout, 3x sprites
- **Large** (480x320 panels): Spacious layout
- **XLarge** (800x480+): Full-size layout
### Views
- **Main View**: Pet sprite, stat bars with icons, action buttons, poop display, day/night visuals
- **Menu View**: Navigation to Stats, Settings, Cemetery, and Achievements
- **Stats View**: Detailed stats with exact values, age, life stage, personality
- **Settings View**: Sound toggle, decay speed selector
- **Pattern Game**: Simon Says mini-game
- **Reaction Game**: Reaction time mini-game
- **Cemetery View**: Hall of fame for past pets
- **Achievements View**: Progress tracker for all 12 achievements
### Animated Sprites
- 24x24 RGB565 full-color sprites with transparency (magenta color key)
- 12 animated pet sprites (2-3 frames each) for all life stages and states
- 9 monochrome 8x8 UI icons for stats and action buttons
- Canvas-rendered with responsive scaling (2x on small screens, 3x on medium+)
- Animation timer at ~5fps for smooth frame cycling
#### Sprite Preview
| Life Stages | | | | |
|:-:|:-:|:-:|:-:|:-:|
| ![Egg](sprites/egg_idle.png) | ![Baby](sprites/baby_idle.png) | ![Teen](sprites/teen_idle.png) | ![Adult](sprites/adult_idle.png) | ![Elder](sprites/elder_idle.png) |
| Egg (cream) | Baby (pink) | Teen (blue) | Adult (green) | Elder (purple) |
| States | | | | | | |
|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| ![Happy](sprites/happy.png) | ![Sad](sprites/sad.png) | ![Sick](sprites/sick.png) | ![Eating](sprites/eating.png) | ![Playing](sprites/playing.png) | ![Sleeping](sprites/sleeping.png) | ![Ghost](sprites/ghost.png) |
| Happy | Sad | Sick | Eating | Playing | Sleeping | Ghost |
### Visual Polish
- **Evolution flash**: Brief white flash when pet evolves to a new life stage
- **Night sky**: Twinkling star dots in the pet area during night phase
- **Sleep Z's**: Floating animated Z characters while pet sleeps
- **Mood indicator**: Colored dot in pet area corner (green = happy, orange = warning, red = sick)
## How to Play
### Starting Out
- Your pet starts as an Egg with healthy stats
- After 1 hour it evolves to Baby, then Teen (8h), Adult (24h), Elder (72h)
- Keep stats above 30% to prevent sickness
- Tap the pet sprite anytime for a small happiness boost
### Daily Care
1. **Feed** when hunger drops below 50%
2. **Play** the mini-game to boost happiness
3. **Sleep** when energy is low
4. **Medicine** if pet gets sick
5. **Clean** poop from the toolbar button
### Evolution Timeline
| Stage | Age |
|-------|-----|
| Egg | 0-1 hour |
| Baby | 1-8 hours |
| Teen | 8-24 hours |
| Adult | 24-72 hours |
| Elder | 72+ hours |
## Building
```bash
cd Apps/TamaTac
# Build
python tactility.py build
# Build, install, and run
python tactility.py bir <device-ip>
```
## Project Structure
```text
TamaTac/
CMakeLists.txt
manifest.properties
tactility.py
main/
CMakeLists.txt
Source/
main.cpp # Entry point (registerApp)
TamaTac.h/cpp # Main app class, view management, action handlers
MainView.h/cpp # Pet display, stat bars, action buttons, day/night
MenuView.h/cpp # Navigation menu
StatsView.h/cpp # Detailed stats display (incl. personality)
SettingsView.h/cpp # Sound toggle and decay speed settings
PatternGame.h/cpp # Simon Says mini-game
ReactionGame.h/cpp # Reaction time mini-game
CemeteryView.h/cpp # Pet cemetery / hall of fame
Achievements.h/cpp # Achievement system (12 achievements)
PetLogic.h/cpp # Game mechanics, persistence, decay, events
PetStats.h # Data structures, enums, constants, thresholds
Sprites.h # Sprite/icon types, enums, 8x8 icon data
SpriteData.h # 24x24 RGB565 animated sprite pixel data
```
## Architecture
### View Management
TamaTac uses a multi-view pattern with a shared `wrapperWidget`. Views are swapped via `stopActiveView()` + `lv_obj_clean()` + `newView.onStart()`. Each view has `onStart()`/`onStop()` lifecycle methods.
### Key Components
- **TamaTac**: App lifecycle, view routing, action handlers, achievement triggers, static game state
- **PetLogic**: Stat management, decay, evolution, personality modifiers, day/night cycle, random events, save/load
- **MainView**: Animated pet canvas, stat bars, action buttons, tap-to-pet, day/night visuals, polish effects, 5s refresh timer
- **PatternGame**: Self-contained Simon Says with timer-based sequence display
- **ReactionGame**: Phase-based state machine (wait > target > result > final)
- **CemeteryView**: FIFO record storage for up to 5 past pets
- **AchievementsView**: Bitfield-based achievement tracking with 12 unlockables
- **SfxEngine**: Shared library for synthesized sound effects
### Save Data
| Namespace | Keys |
|-----------|------|
| `"TamaTac"` | `hunger`, `happiness`, `health`, `energy`, `cleanliness`, `poopCount`, `ageSeconds`, `ageHours`, `lifespan`, `isSick`, `isAsleep`, `isDead`, `stage`, `currentAnim`, `lastSaveTime`, `personality` |
| `"TamaTacCfg"` | `soundEnabled`, `decaySpeed` |
| `"TamaTacCem"` | `count`, `pers0..4`, `stage0..4`, `age0..4`, `valid0..4` |
| `"TamaTacAch"` | `bits` (uint16 bitfield), `cleanCnt` |
## Screenshots
| | | | |
|:-:|:-:|:-:|:-:|
| ![Main](images/screenshot-one.tactility.tamatac.png) | ![Main with poops](images/screenshot-12.png) | ![Teen](images/screenshot-11.png) | ![Sleeping](images/screenshot-16.png) |
| Main View | Poops! | Teen | Sleeping |
| ![Menu](images/screenshot-13.png) | ![Stats](images/screenshot-14.png) | ![Settings](images/screenshot-15.png) | ![Achievements](images/screenshot-1.png) |
| Menu | Stats | Settings | Achievements |
## Known Issues
- **Offline time not tracked across reboots**: `lastSaveTime` uses uptime milliseconds (`tt::kernel::getMillis()`), which resets to 0 on device reboot. This means stat decay during power-off periods is not applied. A proper fix would require RTC or epoch-based timestamps, which are not currently available on all Tactility devices.
## Credits
- **Inspired by**: Tamagotchi (Bandai), Tactiligotchi (NellowTCS)
- **Built with**: TactilitySDK, LVGL, ESP-IDF, SfxEngine
- **Platform**: Tactility OS
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file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
file(GLOB_RECURSE SFX_ENGINE_FILES ../../../Libraries/SfxEngine/Source/*.c*)
idf_component_register(
SRCS ${SOURCE_FILES} ${SFX_ENGINE_FILES}
# Library headers must be included directly,
# because all regular dependencies get stripped by elf_loader's cmake script
INCLUDE_DIRS ../../../Libraries/TactilityCpp/Include ../../../Libraries/SfxEngine/Include
REQUIRES TactilitySDK
)
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/**
* @file Achievements.cpp
* @brief Achievement system implementation
*/
#include "Achievements.h"
#include "TamaTac.h"
#include <TactilityCpp/Preferences.h>
#include <cstdio>
static constexpr const char* PREF_NS = "TamaTacAch";
static const AchievementInfo achievementInfos[] = {
{"First Feed", "Feed your pet"},
{"First Play", "Play a mini-game"},
{"First Cure", "Cure sickness"},
{"Baby Steps", "Evolve to Baby"},
{"Growing Up", "Evolve to Teen"},
{"All Grown Up", "Evolve to Adult"},
{"Wise Elder", "Evolve to Elder"},
{"Perfect Pet", "All stats >= 90"},
{"Survivor", "Pet lives 24h"},
{"Pro Gamer", "Perfect mini-game"},
{"Clean Freak", "Clean 10 times"},
{"Night Owl", "Play at night"},
};
const AchievementInfo& AchievementsView::getInfo(AchievementId id) {
int idx = static_cast<int>(id);
if (idx < 0 || idx >= static_cast<int>(AchievementId::COUNT)) {
idx = 0;
}
return achievementInfos[idx];
}
uint16_t AchievementsView::loadAchievements() {
Preferences prefs(PREF_NS);
return static_cast<uint16_t>(prefs.getInt32("bits", 0));
}
void AchievementsView::saveAchievements(uint16_t bits) {
Preferences prefs(PREF_NS);
prefs.putInt32("bits", static_cast<int32_t>(bits));
}
bool AchievementsView::hasAchievement(uint16_t bits, AchievementId id) {
return (bits >> static_cast<uint8_t>(id)) & 1;
}
void AchievementsView::unlock(AchievementId id) {
if (static_cast<int>(id) >= static_cast<int>(AchievementId::COUNT)) {
return;
}
uint16_t bits = loadAchievements();
uint16_t mask = static_cast<uint16_t>(1 << static_cast<int>(id));
if (!(bits & mask)) {
bits |= mask;
saveAchievements(bits);
}
}
int AchievementsView::countUnlocked(uint16_t bits) {
int count = 0;
for (int i = 0; i < static_cast<int>(AchievementId::COUNT); i++) {
if ((bits >> i) & 1) count++;
}
return count;
}
uint16_t AchievementsView::loadCleanCount() {
Preferences prefs(PREF_NS);
return static_cast<uint16_t>(prefs.getInt32("cleanCnt", 0));
}
void AchievementsView::incrementCleanCount() {
Preferences prefs(PREF_NS);
int32_t count = prefs.getInt32("cleanCnt", 0) + 1;
prefs.putInt32("cleanCnt", count);
if (count >= 10) {
unlock(AchievementId::CleanFreak);
}
}
void AchievementsView::onStart(lv_obj_t* parentWidget, TamaTac* appInstance) {
parent = parentWidget;
app = appInstance;
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
int padAll = isSmall ? 4 : (isXLarge ? 16 : 8);
int padRow = isSmall ? 2 : (isXLarge ? 8 : 4);
mainWrapper = lv_obj_create(parent);
lv_obj_set_size(mainWrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(mainWrapper, padAll, 0);
lv_obj_set_style_pad_row(mainWrapper, padRow, 0);
lv_obj_set_style_bg_opa(mainWrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(mainWrapper, 0, 0);
lv_obj_set_flex_flow(mainWrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(mainWrapper, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START);
uint16_t bits = loadAchievements();
int unlocked = countUnlocked(bits);
// Title with count
lv_obj_t* title = lv_label_create(mainWrapper);
char titleText[48];
snprintf(titleText, sizeof(titleText), "Achievements %d/%d", unlocked, static_cast<int>(AchievementId::COUNT));
lv_label_set_text(title, titleText);
lv_obj_set_style_text_color(title, lv_color_hex(0xFFFFFF), 0);
// Achievement list
for (int i = 0; i < static_cast<int>(AchievementId::COUNT); i++) {
AchievementId id = static_cast<AchievementId>(i);
bool has = hasAchievement(bits, id);
const AchievementInfo& info = getInfo(id);
lv_obj_t* row = lv_obj_create(mainWrapper);
lv_obj_set_size(row, LV_PCT(100), LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(row, isSmall ? 2 : (isXLarge ? 8 : 4), 0);
lv_obj_set_style_bg_color(row, has ? lv_color_hex(0x2a4a2e) : lv_color_hex(0x2a2a4e), 0);
lv_obj_set_style_border_width(row, 0, 0);
lv_obj_set_style_radius(row, isSmall ? 2 : (isXLarge ? 8 : 4), 0);
char text[80];
snprintf(text, sizeof(text), "%s %s - %s",
has ? LV_SYMBOL_OK : LV_SYMBOL_CLOSE,
info.name, info.description);
lv_obj_t* label = lv_label_create(row);
lv_label_set_text(label, text);
lv_obj_set_style_text_color(label, has ? lv_color_hex(0x88FF88) : lv_color_hex(0x888888), 0);
}
}
void AchievementsView::onStop() {
mainWrapper = nullptr;
parent = nullptr;
app = nullptr;
}
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/**
* @file Achievements.h
* @brief Achievement system for TamaTac
*/
#pragma once
#include <lvgl.h>
#include <cstdint>
class TamaTac;
// Achievement IDs (bit positions in uint16_t bitfield)
enum class AchievementId : uint8_t {
FirstFeed = 0, // Feed pet for the first time
FirstPlay = 1, // Play a mini-game
FirstCure = 2, // Cure sickness
ReachBaby = 3, // Evolve to Baby
ReachTeen = 4, // Evolve to Teen
ReachAdult = 5, // Evolve to Adult
ReachElder = 6, // Evolve to Elder
FullStats = 7, // All primary stats >= 90
Survivor24h = 8, // Pet survives 24 hours
PerfectGame = 9, // Win a mini-game with perfect score
CleanFreak = 10, // Clean 10 times total
NightOwl = 11, // Play during night phase
COUNT = 12
};
struct AchievementInfo {
const char* name;
const char* description;
};
class AchievementsView {
private:
TamaTac* app = nullptr;
lv_obj_t* parent = nullptr;
lv_obj_t* mainWrapper = nullptr;
public:
AchievementsView() = default;
~AchievementsView() = default;
AchievementsView(const AchievementsView&) = delete;
AchievementsView& operator=(const AchievementsView&) = delete;
void onStart(lv_obj_t* parentWidget, TamaTac* appInstance);
void onStop();
// Bitfield operations
static uint16_t loadAchievements();
static void saveAchievements(uint16_t bits);
static bool hasAchievement(uint16_t bits, AchievementId id);
static void unlock(AchievementId id);
static int countUnlocked(uint16_t bits);
static uint16_t loadCleanCount();
static void incrementCleanCount();
static const AchievementInfo& getInfo(AchievementId id);
};
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/**
* @file CemeteryView.cpp
* @brief Pet Cemetery / Hall of Fame view implementation
*/
#include "CemeteryView.h"
#include "TamaTac.h"
#include <TactilityCpp/Preferences.h>
#include <cstdio>
static constexpr const char* PREF_NS = "TamaTacCem";
void CemeteryView::loadRecords(PetRecord records[MAX_RECORDS]) {
Preferences prefs(PREF_NS);
for (int i = 0; i < MAX_RECORDS; i++) {
char key[16];
snprintf(key, sizeof(key), "valid%d", i);
records[i].valid = prefs.getBool(key, false);
if (records[i].valid) {
snprintf(key, sizeof(key), "pers%d", i);
records[i].personality = static_cast<Personality>(prefs.getInt32(key, 0));
snprintf(key, sizeof(key), "stage%d", i);
records[i].stageReached = static_cast<LifeStage>(prefs.getInt32(key, 0));
snprintf(key, sizeof(key), "age%d", i);
records[i].ageHours = static_cast<uint16_t>(prefs.getInt32(key, 0));
}
}
}
void CemeteryView::recordDeath(Personality personality, LifeStage stage, uint16_t ageHours) {
Preferences prefs(PREF_NS);
// Shift existing records down (newest at index 0)
for (int i = MAX_RECORDS - 1; i > 0; i--) {
char srcKey[16], dstKey[16];
snprintf(srcKey, sizeof(srcKey), "valid%d", i - 1);
snprintf(dstKey, sizeof(dstKey), "valid%d", i);
bool srcValid = prefs.getBool(srcKey, false);
prefs.putBool(dstKey, srcValid);
if (srcValid) {
snprintf(srcKey, sizeof(srcKey), "pers%d", i - 1);
snprintf(dstKey, sizeof(dstKey), "pers%d", i);
prefs.putInt32(dstKey, prefs.getInt32(srcKey, 0));
snprintf(srcKey, sizeof(srcKey), "stage%d", i - 1);
snprintf(dstKey, sizeof(dstKey), "stage%d", i);
prefs.putInt32(dstKey, prefs.getInt32(srcKey, 0));
snprintf(srcKey, sizeof(srcKey), "age%d", i - 1);
snprintf(dstKey, sizeof(dstKey), "age%d", i);
prefs.putInt32(dstKey, prefs.getInt32(srcKey, 0));
}
}
// Write new record at index 0
prefs.putBool("valid0", true);
prefs.putInt32("pers0", static_cast<int32_t>(personality));
prefs.putInt32("stage0", static_cast<int32_t>(stage));
prefs.putInt32("age0", static_cast<int32_t>(ageHours));
}
void CemeteryView::onStart(lv_obj_t* parentWidget, TamaTac* appInstance) {
parent = parentWidget;
app = appInstance;
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
int padAll = isSmall ? 4 : (isXLarge ? 16 : 8);
int padRow = isSmall ? 4 : (isXLarge ? 12 : 6);
mainWrapper = lv_obj_create(parent);
lv_obj_set_size(mainWrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(mainWrapper, padAll, 0);
lv_obj_set_style_pad_row(mainWrapper, padRow, 0);
lv_obj_set_style_bg_opa(mainWrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(mainWrapper, 0, 0);
lv_obj_set_flex_flow(mainWrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(mainWrapper, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START);
// Title
lv_obj_t* title = lv_label_create(mainWrapper);
lv_label_set_text(title, "Pet Cemetery");
lv_obj_set_style_text_color(title, lv_color_hex(0xFFFFFF), 0);
// Load records
PetRecord records[MAX_RECORDS];
loadRecords(records);
bool anyRecords = false;
for (int i = 0; i < MAX_RECORDS; i++) {
if (!records[i].valid) continue;
anyRecords = true;
lv_obj_t* row = lv_obj_create(mainWrapper);
lv_obj_set_size(row, LV_PCT(100), LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(row, isSmall ? 4 : (isXLarge ? 12 : 6), 0);
lv_obj_set_style_bg_color(row, lv_color_hex(0x2a2a4e), 0);
lv_obj_set_style_border_width(row, 0, 0);
lv_obj_set_style_radius(row, isSmall ? 4 : (isXLarge ? 10 : 6), 0);
char text[80];
int days = records[i].ageHours / 24;
int hours = records[i].ageHours % 24;
snprintf(text, sizeof(text), "#%d %s %s %dd %dh",
i + 1,
personalityToString(records[i].personality),
lifeStageToString(records[i].stageReached),
days, hours);
lv_obj_t* label = lv_label_create(row);
lv_label_set_text(label, text);
lv_obj_set_style_text_color(label, lv_color_hex(0xCCCCCC), 0);
}
if (!anyRecords) {
lv_obj_t* emptyLabel = lv_label_create(mainWrapper);
lv_label_set_text(emptyLabel, "No records yet.");
lv_obj_set_style_text_color(emptyLabel, lv_palette_lighten(LV_PALETTE_GREY, 3), 0);
}
}
void CemeteryView::onStop() {
mainWrapper = nullptr;
parent = nullptr;
app = nullptr;
}
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/**
* @file CemeteryView.h
* @brief Pet Cemetery / Hall of Fame view for TamaTac
*/
#pragma once
#include <lvgl.h>
#include <cstdint>
#include "PetStats.h"
class TamaTac;
// Record of a deceased pet
struct PetRecord {
Personality personality;
LifeStage stageReached;
uint16_t ageHours;
bool valid = false;
};
class CemeteryView {
public:
static constexpr int MAX_RECORDS = 5;
private:
TamaTac* app = nullptr;
lv_obj_t* parent = nullptr;
lv_obj_t* mainWrapper = nullptr;
public:
void onStart(lv_obj_t* parentWidget, TamaTac* appInstance);
void onStop();
// Record a pet death (called from TamaTac when pet dies)
static void recordDeath(Personality personality, LifeStage stage, uint16_t ageHours);
// Load all records
static void loadRecords(PetRecord records[MAX_RECORDS]);
};
+625
View File
@@ -0,0 +1,625 @@
/**
* @file MainView.cpp
* @brief Main pet view implementation
*/
#include "MainView.h"
#include "TamaTac.h"
#include <Tactility/kernel/Kernel.h>
#include <cstdio>
extern lv_color_t TamaTac_canvasBuffer[72 * 72];
extern lv_color_t TamaTac_iconBuffers[12][16 * 16];
void MainView::onStart(lv_obj_t* parentWidget, TamaTac* appInstance) {
parent = parentWidget;
app = appInstance;
// Detect screen size for responsive layout
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
bool isLarge = !isXLarge && (screenWidth >= 400 && screenHeight >= 300);
// Scaled dimensions based on screen tier
int petAreaSize, statBarWidth, statBarHeight;
int btnWidth, btnHeight, padMain, padRow, poopHeight;
if (isSmall) {
petAreaSize = 56; petCanvasSize = 48; spriteScale = 2; // 24*2=48
statBarWidth = 85; statBarHeight = 5;
btnWidth = 54; btnHeight = 32;
padMain = 1; padRow = 1; poopHeight = 14;
} else if (isXLarge) {
petAreaSize = 136; petCanvasSize = 72; spriteScale = 3; // 24*3=72
statBarWidth = 300; statBarHeight = 10;
btnWidth = 120; btnHeight = 56;
padMain = 8; padRow = 6; poopHeight = 24;
} else if (isLarge) {
petAreaSize = 100; petCanvasSize = 72; spriteScale = 3;
statBarWidth = 200; statBarHeight = 8;
btnWidth = 90; btnHeight = 50;
padMain = 4; padRow = 4; poopHeight = 22;
} else {
// Medium (default)
petAreaSize = 76; petCanvasSize = 72; spriteScale = 3;
statBarWidth = 135; statBarHeight = 6;
btnWidth = 70; btnHeight = 42;
padMain = 1; padRow = 1; poopHeight = 16;
}
// Initialize animation state
animStartTime = tt::kernel::getMillis();
currentSpriteId = SPRITE_EGG_IDLE;
// Main content wrapper
mainWrapper = lv_obj_create(parent);
lv_obj_set_size(mainWrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(mainWrapper, padMain, 0);
lv_obj_set_style_bg_opa(mainWrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(mainWrapper, 0, 0);
lv_obj_set_flex_flow(mainWrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(mainWrapper, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(mainWrapper, LV_OBJ_FLAG_SCROLLABLE);
// Pet and stats container (horizontal layout)
lv_obj_t* petStatsRow = lv_obj_create(mainWrapper);
lv_obj_set_size(petStatsRow, LV_PCT(98), LV_SIZE_CONTENT);
lv_obj_set_style_bg_opa(petStatsRow, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(petStatsRow, 0, 0);
lv_obj_set_style_pad_all(petStatsRow, 0, 0);
lv_obj_set_style_pad_left(petStatsRow, isSmall ? 2 : (isXLarge ? 16 : 8), 0);
lv_obj_set_flex_flow(petStatsRow, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(petStatsRow, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER);
// Pet column (left side)
lv_obj_t* petColumn = lv_obj_create(petStatsRow);
lv_obj_set_size(petColumn, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_bg_opa(petColumn, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(petColumn, 0, 0);
lv_obj_set_style_pad_all(petColumn, 0, 0);
lv_obj_set_style_pad_row(petColumn, isSmall ? 1 : (isXLarge ? 8 : 2), 0);
lv_obj_set_flex_flow(petColumn, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(petColumn, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
// Pet display area
petArea = lv_obj_create(petColumn);
lv_obj_set_size(petArea, petAreaSize, petAreaSize);
lv_obj_set_style_bg_color(petArea, lv_color_hex(0x333333), 0);
lv_obj_set_style_border_color(petArea, lv_color_hex(0x666666), 0);
lv_obj_set_style_border_width(petArea, isSmall ? 1 : (isXLarge ? 3 : 2), 0);
lv_obj_set_style_pad_all(petArea, 0, 0);
// Make pet area tappable for pet interaction
lv_obj_add_flag(petArea, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(petArea, onPetTapped, LV_EVENT_CLICKED, app);
// Create canvas for sprite rendering
petCanvas = lv_canvas_create(petArea);
lv_canvas_set_buffer(petCanvas, TamaTac_canvasBuffer, petCanvasSize, petCanvasSize, LV_COLOR_FORMAT_NATIVE);
lv_obj_center(petCanvas);
// Poop container
poopContainer = lv_obj_create(petColumn);
lv_obj_set_size(poopContainer, petAreaSize, poopHeight);
lv_obj_set_style_bg_opa(poopContainer, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(poopContainer, 0, 0);
lv_obj_set_style_pad_all(poopContainer, 1, 0);
lv_obj_set_style_pad_column(poopContainer, isSmall ? 1 : (isXLarge ? 4 : 2), 0);
lv_obj_set_flex_flow(poopContainer, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(poopContainer, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(poopContainer, LV_OBJ_FLAG_SCROLLABLE);
// Create 3 poop icon canvases
for (int i = 0; i < 3; i++) {
poopIcons[i] = lv_canvas_create(poopContainer);
lv_canvas_set_buffer(poopIcons[i], TamaTac_iconBuffers[i], 16, 16, LV_COLOR_FORMAT_NATIVE);
lv_obj_add_flag(poopIcons[i], LV_OBJ_FLAG_HIDDEN);
}
// Stat bars container
lv_obj_t* statsContainer = lv_obj_create(petStatsRow);
lv_obj_set_size(statsContainer, LV_SIZE_CONTENT, petAreaSize);
lv_obj_set_style_bg_opa(statsContainer, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(statsContainer, 0, 0);
lv_obj_set_style_pad_all(statsContainer, padRow, 0);
lv_obj_set_style_pad_left(statsContainer, isSmall ? 4 : (isXLarge ? 16 : 8), 0);
lv_obj_set_style_pad_row(statsContainer, padRow, 0);
lv_obj_set_flex_flow(statsContainer, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(statsContainer, LV_FLEX_ALIGN_SPACE_EVENLY, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START);
lv_obj_set_flex_grow(statsContainer, 1);
lv_obj_remove_flag(statsContainer, LV_OBJ_FLAG_SCROLLABLE);
// Helper to create stat row
auto createStatRow = [&](lv_obj_t* parent, int iconBufferIdx, IconId iconId,
lv_obj_t** bar, lv_color_t barColor) {
lv_obj_t* row = lv_obj_create(parent);
lv_obj_set_size(row, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_bg_opa(row, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(row, 0, 0);
lv_obj_set_style_pad_all(row, 0, 0);
lv_obj_set_style_pad_column(row, isSmall ? 2 : (isXLarge ? 6 : 3), 0);
lv_obj_set_flex_flow(row, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(row, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_t* iconCanvas = lv_canvas_create(row);
lv_canvas_set_buffer(iconCanvas, TamaTac_iconBuffers[iconBufferIdx], 16, 16, LV_COLOR_FORMAT_NATIVE);
drawIcon(iconCanvas, iconId);
*bar = lv_bar_create(row);
lv_obj_set_size(*bar, statBarWidth, statBarHeight);
lv_bar_set_range(*bar, 0, 100);
lv_obj_set_style_bg_color(*bar, lv_color_hex(0x444444), LV_PART_MAIN);
lv_obj_set_style_bg_color(*bar, barColor, LV_PART_INDICATOR);
return iconCanvas;
};
statIcons[0] = createStatRow(statsContainer, 3, ICON_HUNGER, &hungerBar, lv_color_hex(0xFF9900));
statIcons[1] = createStatRow(statsContainer, 4, ICON_HAPPINESS, &happinessBar, lv_color_hex(0xFFCC00));
statIcons[2] = createStatRow(statsContainer, 5, ICON_HEALTH, &healthBar, lv_color_hex(0x00FF00));
statIcons[3] = createStatRow(statsContainer, 6, ICON_ENERGY, &energyBar, lv_color_hex(0x00CCFF));
// Status label
statusLabel = lv_label_create(mainWrapper);
lv_label_set_text(statusLabel, "Your pet is ready!");
lv_obj_set_style_text_align(statusLabel, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_set_style_pad_top(statusLabel, 0, 0);
lv_obj_set_style_pad_bottom(statusLabel, 0, 0);
// Button container
lv_obj_t* btnContainer = lv_obj_create(mainWrapper);
lv_obj_set_width(btnContainer, LV_PCT(100));
lv_obj_set_height(btnContainer, LV_SIZE_CONTENT);
lv_obj_set_style_bg_opa(btnContainer, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(btnContainer, 0, 0);
lv_obj_set_style_pad_all(btnContainer, 0, 0);
lv_obj_set_style_pad_column(btnContainer, isSmall ? 3 : (isXLarge ? 16 : 6), 0);
lv_obj_set_style_pad_top(btnContainer, padRow, 0);
lv_obj_set_flex_flow(btnContainer, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(btnContainer, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_align(btnContainer, LV_ALIGN_BOTTOM_MID, 0, 0);
// Helper to create action button with icon
auto createActionBtn = [&](lv_obj_t** btn, const char* text, IconId iconId, int bufferIdx, lv_event_cb_t callback) {
*btn = lv_btn_create(btnContainer);
lv_obj_set_size(*btn, btnWidth, btnHeight);
lv_obj_set_flex_flow(*btn, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(*btn, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_all(*btn, isSmall ? 1 : (isXLarge ? 4 : 2), 0);
lv_obj_set_style_pad_row(*btn, isSmall ? 1 : (isXLarge ? 4 : 2), 0);
// Get the actual button background color from the theme
lv_color_t btnBgColor = lv_theme_get_color_primary(*btn);
// Icon canvas with button background color
lv_obj_t* iconCanvas = lv_canvas_create(*btn);
lv_canvas_set_buffer(iconCanvas, TamaTac_iconBuffers[bufferIdx], 16, 16, LV_COLOR_FORMAT_NATIVE);
drawIconWithBg(iconCanvas, iconId, btnBgColor, lv_color_hex(0xFFFFFF));
// Label
if (!isSmall) {
lv_obj_t* label = lv_label_create(*btn);
lv_label_set_text(label, text);
lv_obj_set_style_text_font(label, lv_font_get_default(), 0);
}
lv_obj_add_event_cb(*btn, callback, LV_EVENT_CLICKED, app);
};
createActionBtn(&feedBtn, "Feed", ICON_FEED, 7, onFeedClicked);
createActionBtn(&playBtn, "Play", ICON_PLAY, 8, onPlayClicked);
createActionBtn(&medicineBtn, "Med", ICON_MEDICINE, 9, onMedicineClicked);
createActionBtn(&sleepBtn, "Sleep", ICON_SLEEP, 10, onSleepClicked);
// Refresh timer for periodic UI updates (day/night, random events, etc.)
refreshTimer = lv_timer_create(onRefreshTimer, 5000, this);
// Animation timer (~5fps for smooth frame cycling)
animTimer = lv_timer_create(onAnimTimer, 200, this);
}
void MainView::onStop() {
if (refreshTimer) {
lv_timer_del(refreshTimer);
refreshTimer = nullptr;
}
if (animTimer) {
lv_timer_del(animTimer);
animTimer = nullptr;
}
mainWrapper = nullptr;
statusLabel = nullptr;
petArea = nullptr;
petCanvas = nullptr;
poopContainer = nullptr;
for (int i = 0; i < 3; i++) {
poopIcons[i] = nullptr;
}
for (int i = 0; i < 4; i++) {
statIcons[i] = nullptr;
}
hungerBar = nullptr;
happinessBar = nullptr;
healthBar = nullptr;
energyBar = nullptr;
feedBtn = nullptr;
playBtn = nullptr;
medicineBtn = nullptr;
sleepBtn = nullptr;
parent = nullptr;
app = nullptr;
}
void MainView::updateUI(PetLogic* petLogic, LifeStage& lastKnownStage) {
updateStatBars(petLogic);
updatePetDisplay(petLogic, lastKnownStage);
}
void MainView::updateStatBars(PetLogic* petLogic) {
if (petLogic == nullptr) return;
const PetStats& stats = petLogic->getStats();
if (hungerBar) lv_bar_set_value(hungerBar, stats.hunger, LV_ANIM_OFF);
if (happinessBar) lv_bar_set_value(happinessBar, stats.happiness, LV_ANIM_OFF);
if (healthBar) lv_bar_set_value(healthBar, stats.health, LV_ANIM_OFF);
if (energyBar) lv_bar_set_value(energyBar, stats.energy, LV_ANIM_OFF);
}
void MainView::updatePetDisplay(PetLogic* petLogic, LifeStage& lastKnownStage) {
if (petLogic == nullptr) return;
const PetStats& stats = petLogic->getStats();
// Check for evolution (Ghost is death, not evolution)
if (stats.stage != lastKnownStage && statusLabel != nullptr) {
lastKnownStage = stats.stage;
if (stats.stage == LifeStage::Ghost) {
lv_label_set_text(statusLabel, LV_SYMBOL_WARNING " Your pet has died...");
} else {
char msg[64];
snprintf(msg, sizeof(msg), LV_SYMBOL_UP " Evolved to %s!", lifeStageToString(stats.stage));
lv_label_set_text(statusLabel, msg);
// Trigger evolution flash effect (400ms white flash)
evolutionFlashUntil = tt::kernel::getMillis() + 400;
}
}
// Update day/night visual
DayPhase phase = petLogic->getDayPhase();
currentDayPhase = phase;
if (petArea) {
lv_color_t bg = (phase == DayPhase::Night) ? lv_color_hex(0x1a1a2e) : lv_color_hex(0x333333);
lv_obj_set_style_bg_color(petArea, bg, 0);
}
// Update current sprite (animation timer will handle actual drawing)
SpriteId newSprite = getSpriteForCurrentState(stats);
if (newSprite != currentSpriteId) {
currentSpriteId = newSprite;
animStartTime = tt::kernel::getMillis();
}
drawSprite(currentSpriteId, &stats);
// Update poop display
for (int i = 0; i < 3; i++) {
if (poopIcons[i]) {
if (i < stats.poopCount) {
drawIcon(poopIcons[i], ICON_POOP);
lv_obj_clear_flag(poopIcons[i], LV_OBJ_FLAG_HIDDEN);
} else {
lv_obj_add_flag(poopIcons[i], LV_OBJ_FLAG_HIDDEN);
}
}
}
}
void MainView::setStatusText(const char* text) {
if (statusLabel) {
lv_label_set_text(statusLabel, text);
}
}
SpriteId MainView::getSpriteForCurrentState(const PetStats& stats) const {
if (stats.isDead) {
return SPRITE_GHOST;
}
// Egg always shows egg — no action/mood sprite overrides
if (stats.stage == LifeStage::Egg) {
return SPRITE_EGG_IDLE;
}
switch (stats.currentAnim) {
case AnimState::Eating: return SPRITE_EATING;
case AnimState::Playing: return SPRITE_PLAYING;
case AnimState::Sleeping: return SPRITE_SLEEPING;
case AnimState::Sick: return SPRITE_SICK;
case AnimState::Sad: return SPRITE_SAD;
default: break;
}
if (stats.isSick) {
return SPRITE_SICK;
}
if (stats.isAsleep) {
return SPRITE_SLEEPING;
}
if (stats.happiness >= 70) {
return SPRITE_HAPPY;
} else if (stats.happiness < 30) {
return SPRITE_SAD;
}
switch (stats.stage) {
case LifeStage::Baby: return SPRITE_BABY_IDLE;
case LifeStage::Teen: return SPRITE_TEEN_IDLE;
case LifeStage::Adult: return SPRITE_ADULT_IDLE;
case LifeStage::Elder: return SPRITE_ELDER_IDLE;
case LifeStage::Ghost: return SPRITE_GHOST;
default: break;
}
return SPRITE_EGG_IDLE;
}
void MainView::drawSprite(SpriteId spriteId, const PetStats* stats) {
if (petCanvas == nullptr) return;
uint32_t now = tt::kernel::getMillis();
int canvasSize = SPRITE_WIDTH * spriteScale;
if (canvasSize > petCanvasSize) return;
// Evolution flash: fill entire canvas with white
if (evolutionFlashUntil > 0 && now < evolutionFlashUntil) {
lv_canvas_fill_bg(petCanvas, lv_color_hex(0xFFFFFF), LV_OPA_COVER);
return;
} else if (evolutionFlashUntil > 0) {
evolutionFlashUntil = 0;
}
// Fill background
lv_color_t bgColor = (currentDayPhase == DayPhase::Night) ? lv_color_hex(0x1a1a2e) : lv_color_hex(0x333333);
lv_canvas_fill_bg(petCanvas, bgColor, LV_OPA_COVER);
// Night stars: draw twinkly dots in the background
if (currentDayPhase == DayPhase::Night) {
// Update star seed every 2 seconds for twinkling effect
uint32_t starPhase = now / 2000;
uint32_t seed = starPhase * 7919; // Simple deterministic hash
for (int i = 0; i < 6; i++) {
seed = seed * 1103515245 + 12345; // LCG
int sx = (seed >> 16) % canvasSize;
seed = seed * 1103515245 + 12345;
int sy = (seed >> 16) % (canvasSize / 3); // Stars only in top third
// Alternate bright/dim stars
lv_color_t starColor = (i % 2 == 0) ? lv_color_hex(0xFFFFFF) : lv_color_hex(0x888899);
lv_canvas_set_px(petCanvas, sx, sy, starColor, LV_OPA_COVER);
}
}
// Determine current animation frame
const AnimatedSprite& anim = getAnimSprite(spriteId);
int frameIdx = 0;
if (anim.frameCount > 1 && anim.frameDelayMs > 0) {
uint32_t elapsed = now - animStartTime;
if (anim.loop) {
frameIdx = (elapsed / anim.frameDelayMs) % anim.frameCount;
} else {
frameIdx = elapsed / anim.frameDelayMs;
if (frameIdx >= anim.frameCount) frameIdx = anim.frameCount - 1;
}
}
// Render RGB565 sprite with transparency and scaling
const uint16_t* pixelData = anim.frames[frameIdx].data;
for (int y = 0; y < SPRITE_HEIGHT; y++) {
for (int x = 0; x < SPRITE_WIDTH; x++) {
uint16_t pixel = pixelData[y * SPRITE_WIDTH + x];
if (pixel == SPRITE_TRANSPARENT) continue;
uint8_t r = (pixel >> 11) << 3;
uint8_t g = ((pixel >> 5) & 0x3F) << 2;
uint8_t b = (pixel & 0x1F) << 3;
lv_color_t color = lv_color_make(r, g, b);
for (int dy = 0; dy < spriteScale; dy++) {
for (int dx = 0; dx < spriteScale; dx++) {
lv_canvas_set_px(petCanvas,
x * spriteScale + dx,
y * spriteScale + dy,
color, LV_OPA_COVER);
}
}
}
}
// Draw overlays (Z's, mood indicator)
drawOverlays(spriteId, stats);
}
void MainView::drawOverlays(SpriteId spriteId, const PetStats* stats) {
if (petCanvas == nullptr) return;
int canvasSize = SPRITE_WIDTH * spriteScale;
uint32_t now = tt::kernel::getMillis();
lv_color_t white = lv_color_hex(0xFFFFFF);
lv_color_t gray = lv_color_hex(0xAAAAAA);
// Floating Z's during sleep
if (spriteId == SPRITE_SLEEPING) {
// Two Z's at different positions, bobbing up and down
int phase = (now / 500) % 4; // 4-step bob cycle
int bobOffset = (phase < 2) ? phase : (4 - phase); // 0,1,2,1 pattern
// Large Z (top-right area)
int zx = canvasSize - 8 * spriteScale / 3;
int zy = 2 + bobOffset;
if (zx >= 0 && zx + 3 < canvasSize && zy + 3 < canvasSize) {
// Z shape: top bar, diagonal, bottom bar
lv_canvas_set_px(petCanvas, zx, zy, white, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx + 1, zy, white, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx + 2, zy, white, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx + 1, zy + 1, white, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx, zy + 2, white, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx + 1, zy + 2, white, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx + 2, zy + 2, white, LV_OPA_COVER);
}
// Small z (offset from large Z, staggered bob)
int zx2 = zx - 5;
int bobOffset2 = ((phase + 2) % 4 < 2) ? 0 : 1;
int zy2 = zy + 4 + bobOffset2;
if (zx2 >= 0 && zx2 + 2 < canvasSize && zy2 >= 0 && zy2 + 2 < canvasSize) {
lv_canvas_set_px(petCanvas, zx2, zy2, gray, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx2 + 1, zy2, gray, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx2, zy2 + 1, gray, LV_OPA_COVER);
lv_canvas_set_px(petCanvas, zx2 + 1, zy2 + 1, gray, LV_OPA_COVER);
}
}
// Mood indicator: small colored dot in bottom-right corner
if (stats != nullptr && !stats->isDead) {
lv_color_t moodColor;
bool showMood = true;
if (stats->isSick) {
moodColor = lv_color_hex(0xFF0000); // Red for sick
} else if (stats->hunger < 30 || stats->happiness < 30 || stats->energy < 30) {
moodColor = lv_color_hex(0xFF8800); // Orange for warning
} else if (stats->hunger >= 70 && stats->happiness >= 70 && stats->health >= 70 && stats->energy >= 70) {
moodColor = lv_color_hex(0x00FF00); // Green for happy
} else {
showMood = false; // Neutral — no indicator
}
if (showMood) {
// 2x2 dot in bottom-right corner
int mx = canvasSize - 3;
int my = canvasSize - 3;
for (int dy = 0; dy < 2; dy++) {
for (int dx = 0; dx < 2; dx++) {
lv_canvas_set_px(petCanvas, mx + dx, my + dy, moodColor, LV_OPA_COVER);
}
}
}
}
}
void MainView::drawIcon(lv_obj_t* canvas, IconId iconId) {
drawIconWithBg(canvas, iconId, lv_color_hex(0x333333), lv_color_hex(0xFFFFFF));
}
void MainView::drawIconWithBg(lv_obj_t* canvas, IconId iconId, lv_color_t bgColor, lv_color_t fgColor) {
if (canvas == nullptr) return;
const Icon& icon = getIcon(iconId);
const uint8_t* data = icon.data;
if (icon.width > 8 || icon.height > 8) return;
lv_canvas_fill_bg(canvas, bgColor, LV_OPA_COVER);
const int scale = 2;
const int width = icon.width;
const int height = icon.height;
for (int y = 0; y < height; y++) {
uint8_t row = data[y];
for (int x = 0; x < width; x++) {
bool pixelOn = (row >> (7 - x)) & 1;
if (pixelOn) {
for (int dy = 0; dy < scale; dy++) {
for (int dx = 0; dx < scale; dx++) {
lv_canvas_set_px(canvas, x * scale + dx, y * scale + dy, fgColor, LV_OPA_COVER);
}
}
}
}
}
}
void MainView::onAnimTimer(lv_timer_t* timer) {
MainView* view = static_cast<MainView*>(lv_timer_get_user_data(timer));
if (view == nullptr || view->petCanvas == nullptr) return;
// Pick up deferred reset quickly (200ms vs 5s refresh timer)
if (TamaTac::pendingResetUI) {
TamaTac::pendingResetUI = false;
PetLogic* petLogic = TamaTac::petLogic;
if (petLogic) {
view->updateUI(petLogic, TamaTac::lastKnownStage);
}
return;
}
const PetStats* stats = TamaTac::petLogic ? &TamaTac::petLogic->getStats() : nullptr;
view->drawSprite(view->currentSpriteId, stats);
}
void MainView::onRefreshTimer(lv_timer_t* timer) {
MainView* view = static_cast<MainView*>(lv_timer_get_user_data(timer));
if (view == nullptr || view->app == nullptr) return;
PetLogic* petLogic = TamaTac::petLogic;
if (petLogic == nullptr) return;
view->updateUI(petLogic, TamaTac::lastKnownStage);
// Display random event messages
RandomEvent event = petLogic->getLastEvent();
if (event != RandomEvent::None && view->statusLabel) {
const char* msg = nullptr;
switch (event) {
case RandomEvent::FoundTreat: msg = "Found a treat!"; break;
case RandomEvent::MadeFriend: msg = "Made a friend!"; break;
case RandomEvent::CaughtCold: msg = "Caught a cold!"; break;
case RandomEvent::GotMuddy: msg = "Got muddy!"; break;
case RandomEvent::HadNap: msg = "Had a nap!"; break;
case RandomEvent::SunnyDay: msg = "Sunny day!"; break;
default: break;
}
if (msg) {
lv_label_set_text(view->statusLabel, msg);
}
petLogic->clearLastEvent();
}
}
// Event handlers
void MainView::onFeedClicked(lv_event_t* e) {
TamaTac* app = static_cast<TamaTac*>(lv_event_get_user_data(e));
if (app == nullptr) return;
app->handleFeedAction();
}
void MainView::onPlayClicked(lv_event_t* e) {
TamaTac* app = static_cast<TamaTac*>(lv_event_get_user_data(e));
if (app == nullptr) return;
app->handlePlayAction();
}
void MainView::onMedicineClicked(lv_event_t* e) {
TamaTac* app = static_cast<TamaTac*>(lv_event_get_user_data(e));
if (app == nullptr) return;
app->handleMedicineAction();
}
void MainView::onSleepClicked(lv_event_t* e) {
TamaTac* app = static_cast<TamaTac*>(lv_event_get_user_data(e));
if (app == nullptr) return;
app->handleSleepAction();
}
void MainView::onPetTapped(lv_event_t* e) {
TamaTac* app = static_cast<TamaTac*>(lv_event_get_user_data(e));
if (app == nullptr) return;
app->handlePetTap();
}
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/**
* @file MainView.h
* @brief Main pet view for TamaTac
*/
#pragma once
#include <lvgl.h>
#include "PetLogic.h"
#include "Sprites.h"
class TamaTac;
class MainView {
private:
TamaTac* app = nullptr;
lv_obj_t* parent = nullptr;
// UI elements
lv_obj_t* mainWrapper = nullptr;
lv_obj_t* statusLabel = nullptr;
lv_obj_t* petArea = nullptr;
lv_obj_t* petCanvas = nullptr;
lv_obj_t* poopContainer = nullptr;
lv_obj_t* poopIcons[3] = {nullptr, nullptr, nullptr};
lv_obj_t* statIcons[4] = {nullptr, nullptr, nullptr, nullptr};
lv_obj_t* hungerBar = nullptr;
lv_obj_t* happinessBar = nullptr;
lv_obj_t* healthBar = nullptr;
lv_obj_t* energyBar = nullptr;
lv_obj_t* feedBtn = nullptr;
lv_obj_t* playBtn = nullptr;
lv_obj_t* medicineBtn = nullptr;
lv_obj_t* sleepBtn = nullptr;
// Refresh timer for periodic UI updates
lv_timer_t* refreshTimer = nullptr;
DayPhase currentDayPhase = DayPhase::Day;
// Animation
lv_timer_t* animTimer = nullptr;
uint32_t animStartTime = 0;
SpriteId currentSpriteId = SPRITE_EGG_IDLE;
// Polish effects
uint32_t evolutionFlashUntil = 0; // Millis timestamp when flash ends (0 = no flash)
uint32_t starSeed = 0; // Seed for deterministic star positions (changes slowly)
// Scaling
int spriteScale = 3;
int petCanvasSize = 72;
public:
void onStart(lv_obj_t* parentWidget, TamaTac* appInstance);
void onStop();
void updateUI(PetLogic* petLogic, LifeStage& lastKnownStage);
void updateStatBars(PetLogic* petLogic);
void updatePetDisplay(PetLogic* petLogic, LifeStage& lastKnownStage);
void setStatusText(const char* text);
private:
void drawSprite(SpriteId spriteId, const PetStats* stats = nullptr);
void drawOverlays(SpriteId spriteId, const PetStats* stats);
void drawIcon(lv_obj_t* canvas, IconId iconId);
void drawIconWithBg(lv_obj_t* canvas, IconId iconId, lv_color_t bgColor, lv_color_t fgColor);
SpriteId getSpriteForCurrentState(const PetStats& stats) const;
// Static event handlers
static void onFeedClicked(lv_event_t* e);
static void onPlayClicked(lv_event_t* e);
static void onMedicineClicked(lv_event_t* e);
static void onSleepClicked(lv_event_t* e);
static void onPetTapped(lv_event_t* e);
static void onRefreshTimer(lv_timer_t* timer);
static void onAnimTimer(lv_timer_t* timer);
};
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/**
* @file MenuView.cpp
* @brief Menu view implementation
*/
#include "MenuView.h"
#include "TamaTac.h"
void MenuView::onStart(lv_obj_t* parentWidget, TamaTac* appInstance) {
parent = parentWidget;
app = appInstance;
// Detect screen size for responsive layout
// Use display resolution for reliable sizing (parent may not be laid out yet on first load)
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
// Main wrapper
mainWrapper = lv_obj_create(parent);
lv_obj_set_size(mainWrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(mainWrapper, isSmall ? 4 : (isXLarge ? 16 : 8), 0);
lv_obj_set_style_bg_opa(mainWrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(mainWrapper, 0, 0);
lv_obj_set_flex_flow(mainWrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(mainWrapper, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(mainWrapper, LV_OBJ_FLAG_SCROLLABLE);
// Menu list
menuList = lv_list_create(mainWrapper);
lv_obj_set_size(menuList, LV_PCT(100), LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(menuList, isSmall ? 2 : (isXLarge ? 8 : 4), 0);
lv_obj_set_style_bg_color(menuList, lv_color_hex(0x1a1a2e), 0);
lv_obj_set_style_border_width(menuList, isXLarge ? 2 : 1, 0);
lv_obj_set_style_border_color(menuList, lv_color_hex(0x3a3a5e), 0);
lv_obj_set_style_radius(menuList, isSmall ? 4 : (isXLarge ? 12 : 8), 0);
addStyledListBtn(LV_SYMBOL_LIST, "Stats", onStatsClicked);
addStyledListBtn(LV_SYMBOL_SETTINGS, "Settings", onSettingsClicked);
addStyledListBtn(LV_SYMBOL_EYE_OPEN, "Cemetery", onCemeteryClicked);
addStyledListBtn(LV_SYMBOL_OK, "Achievements", onAchievementsClicked);
}
lv_obj_t* MenuView::addStyledListBtn(const char* icon, const char* text, lv_event_cb_t cb) {
lv_obj_t* btn = lv_list_add_btn(menuList, icon, text);
lv_obj_add_event_cb(btn, cb, LV_EVENT_CLICKED, this);
lv_obj_set_style_bg_color(btn, lv_color_hex(0x2a2a4e), LV_STATE_DEFAULT);
lv_obj_set_style_bg_color(btn, lv_color_hex(0x4a4a7e), LV_STATE_PRESSED);
lv_obj_set_style_text_color(btn, lv_color_hex(0xFFFFFF), 0);
return btn;
}
void MenuView::onStop() {
mainWrapper = nullptr;
menuList = nullptr;
parent = nullptr;
app = nullptr;
}
void MenuView::onStatsClicked(lv_event_t* e) {
MenuView* view = static_cast<MenuView*>(lv_event_get_user_data(e));
if (view && view->app) {
view->app->showStatsView();
}
}
void MenuView::onSettingsClicked(lv_event_t* e) {
MenuView* view = static_cast<MenuView*>(lv_event_get_user_data(e));
if (view && view->app) {
view->app->showSettingsView();
}
}
void MenuView::onCemeteryClicked(lv_event_t* e) {
MenuView* view = static_cast<MenuView*>(lv_event_get_user_data(e));
if (view && view->app) {
view->app->showCemeteryView();
}
}
void MenuView::onAchievementsClicked(lv_event_t* e) {
MenuView* view = static_cast<MenuView*>(lv_event_get_user_data(e));
if (view && view->app) {
view->app->showAchievementsView();
}
}
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/**
* @file MenuView.h
* @brief Menu view for TamaTac navigation
*/
#pragma once
#include <lvgl.h>
class TamaTac;
class MenuView {
private:
TamaTac* app = nullptr;
lv_obj_t* parent = nullptr;
// UI elements
lv_obj_t* mainWrapper = nullptr;
lv_obj_t* menuList = nullptr;
public:
MenuView() = default;
~MenuView() = default;
MenuView(const MenuView&) = delete;
MenuView& operator=(const MenuView&) = delete;
void onStart(lv_obj_t* parentWidget, TamaTac* appInstance);
void onStop();
lv_obj_t* addStyledListBtn(const char* icon, const char* text, lv_event_cb_t cb);
private:
// Static event handlers
static void onStatsClicked(lv_event_t* e);
static void onSettingsClicked(lv_event_t* e);
static void onCemeteryClicked(lv_event_t* e);
static void onAchievementsClicked(lv_event_t* e);
};
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/**
* @file PatternGame.cpp
* @brief Simon Says mini-game implementation
*/
#include "PatternGame.h"
#include "TamaTac.h"
#include "SfxEngine.h"
#include <cstdlib>
#include <cstdio>
void PatternGame::onStart(lv_obj_t* parent, TamaTac* appInstance) {
app = appInstance;
// Screen size detection
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
bool isLarge = !isXLarge && (screenWidth >= 400 && screenHeight >= 300);
// Scaled dimensions
int btnSize = isSmall ? 50 : (isXLarge ? 120 : (isLarge ? 90 : 70));
int gap = isSmall ? 4 : (isXLarge ? 12 : (isLarge ? 8 : 6));
int pad = isSmall ? 4 : (isXLarge ? 16 : 8);
int radius = isSmall ? 6 : (isXLarge ? 16 : 10);
// Main wrapper
lv_obj_t* wrapper = lv_obj_create(parent);
lv_obj_set_size(wrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(wrapper, pad, 0);
lv_obj_set_style_bg_opa(wrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(wrapper, 0, 0);
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(wrapper, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(wrapper, gap, 0);
lv_obj_remove_flag(wrapper, LV_OBJ_FLAG_SCROLLABLE);
// Status label
statusLabel = lv_label_create(wrapper);
lv_label_set_text(statusLabel, "Get ready...");
lv_obj_set_style_text_align(statusLabel, LV_TEXT_ALIGN_CENTER, 0);
// 2x2 button grid
lv_obj_t* grid = lv_obj_create(wrapper);
int gridSize = btnSize * 2 + gap * 3;
lv_obj_set_size(grid, gridSize, gridSize);
lv_obj_set_style_pad_all(grid, gap, 0);
lv_obj_set_style_pad_row(grid, gap, 0);
lv_obj_set_style_pad_column(grid, gap, 0);
lv_obj_set_style_bg_color(grid, lv_color_hex(0x1a1a2e), 0);
lv_obj_set_style_border_width(grid, 0, 0);
lv_obj_set_style_radius(grid, radius, 0);
lv_obj_set_flex_flow(grid, LV_FLEX_FLOW_ROW_WRAP);
lv_obj_set_flex_align(grid, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(grid, LV_OBJ_FLAG_SCROLLABLE);
// Create 4 game buttons
for (int i = 0; i < 4; i++) {
buttons[i] = lv_btn_create(grid);
lv_obj_set_size(buttons[i], btnSize, btnSize);
lv_obj_set_style_bg_color(buttons[i], lv_color_hex(DIM_COLORS[i]), 0);
lv_obj_set_style_bg_color(buttons[i], lv_color_hex(BRIGHT_COLORS[i]), LV_STATE_PRESSED);
lv_obj_set_style_radius(buttons[i], radius, 0);
lv_obj_set_style_border_width(buttons[i], 0, 0);
lv_obj_set_style_shadow_width(buttons[i], 0, 0);
lv_obj_add_event_cb(buttons[i], onButtonClicked, LV_EVENT_CLICKED, this);
}
// Initialize game
round = 0;
patternLength = START_LENGTH;
acceptingInput = false;
generatePattern();
startRound();
}
void PatternGame::onStop() {
clearTimers();
statusLabel = nullptr;
for (int i = 0; i < 4; i++) buttons[i] = nullptr;
app = nullptr;
}
void PatternGame::clearTimers() {
if (sequenceTimer) {
lv_timer_del(sequenceTimer);
sequenceTimer = nullptr;
}
if (delayTimer) {
lv_timer_del(delayTimer);
delayTimer = nullptr;
}
}
void PatternGame::generatePattern() {
for (int i = 0; i < MAX_PATTERN; i++) {
pattern[i] = rand() % 4;
}
}
void PatternGame::startRound() {
acceptingInput = false;
dimAllButtons();
char msg[32];
snprintf(msg, sizeof(msg), "Round %d - Watch!", round + 1);
if (statusLabel) lv_label_set_text(statusLabel, msg);
// Delay before showing pattern
pendingAction = DelayAction::StartSequence;
scheduleDelay(800);
}
void PatternGame::beginSequenceDisplay() {
showIndex = 0;
showPhase = false;
sequenceTimer = lv_timer_create(onSequenceTick, 350, this);
}
void PatternGame::startInputPhase() {
acceptingInput = true;
inputIndex = 0;
if (statusLabel) lv_label_set_text(statusLabel, "Your turn!");
}
void PatternGame::scheduleDelay(uint32_t ms) {
if (delayTimer) {
lv_timer_del(delayTimer);
delayTimer = nullptr;
}
delayTimer = lv_timer_create(onDelayDone, ms, this);
lv_timer_set_repeat_count(delayTimer, 1);
}
//==============================================================================
// Timer Callbacks
//==============================================================================
void PatternGame::onSequenceTick(lv_timer_t* timer) {
auto* self = static_cast<PatternGame*>(lv_timer_get_user_data(timer));
if (self->showPhase) {
// Was highlighting → dim it
self->dimButton(self->pattern[self->showIndex]);
self->showIndex++;
self->showPhase = false;
// Check if all shown
if (self->showIndex >= self->patternLength) {
lv_timer_del(self->sequenceTimer);
self->sequenceTimer = nullptr;
self->startInputPhase();
return;
}
// Short gap before next highlight
lv_timer_set_period(self->sequenceTimer, 200);
} else {
// Gap done → highlight next button
self->highlightButton(self->pattern[self->showIndex]);
self->showPhase = true;
// Play blip for each flash
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(SfxId::Blip);
// Longer highlight duration
lv_timer_set_period(self->sequenceTimer, 400);
}
}
void PatternGame::onDelayDone(lv_timer_t* timer) {
auto* self = static_cast<PatternGame*>(lv_timer_get_user_data(timer));
self->delayTimer = nullptr;
switch (self->pendingAction) {
case DelayAction::StartSequence:
self->beginSequenceDisplay();
break;
case DelayAction::NextRound:
self->startRound();
break;
case DelayAction::EndGame:
self->returnToMain(self->gameWon);
break;
}
}
//==============================================================================
// Input Handling
//==============================================================================
void PatternGame::onButtonClicked(lv_event_t* e) {
auto* self = static_cast<PatternGame*>(lv_event_get_user_data(e));
if (!self->acceptingInput) return;
lv_obj_t* target = lv_event_get_target_obj(e);
for (int i = 0; i < 4; i++) {
if (target == self->buttons[i]) {
self->handleInput(i);
return;
}
}
}
void PatternGame::handleInput(int buttonIndex) {
SfxEngine* se = TamaTac::getSfxEngine();
if (buttonIndex == pattern[inputIndex]) {
// Correct!
if (se) se->play(SfxId::Blip);
inputIndex++;
if (inputIndex >= patternLength) {
// Completed the full pattern
acceptingInput = false;
roundWin();
}
} else {
// Wrong!
acceptingInput = false;
gameLose();
}
}
void PatternGame::roundWin() {
round++;
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(SfxId::Confirm);
if (round >= MAX_ROUNDS) {
gameWin();
return;
}
// Show success message, then start next round
char msg[48];
snprintf(msg, sizeof(msg), "Correct! Round %d next...", round + 1);
if (statusLabel) lv_label_set_text(statusLabel, msg);
patternLength++;
if (patternLength > MAX_PATTERN) patternLength = MAX_PATTERN;
pendingAction = DelayAction::NextRound;
scheduleDelay(1200);
}
void PatternGame::gameWin() {
if (statusLabel) lv_label_set_text(statusLabel, LV_SYMBOL_OK " You win!");
dimAllButtons();
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(SfxId::Success);
gameWon = true;
pendingAction = DelayAction::EndGame;
scheduleDelay(1500);
}
void PatternGame::gameLose() {
char msg[48];
snprintf(msg, sizeof(msg), LV_SYMBOL_CLOSE " Wrong! Rounds: %d/%d", round, MAX_ROUNDS);
if (statusLabel) lv_label_set_text(statusLabel, msg);
dimAllButtons();
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(SfxId::Error);
gameWon = false;
pendingAction = DelayAction::EndGame;
scheduleDelay(1500);
}
void PatternGame::returnToMain(bool won) {
if (app) {
app->onPatternGameComplete(round, won);
}
}
//==============================================================================
// Visual Helpers
//==============================================================================
void PatternGame::highlightButton(int index) {
if (index >= 0 && index < 4 && buttons[index]) {
lv_obj_set_style_bg_color(buttons[index], lv_color_hex(BRIGHT_COLORS[index]), 0);
}
}
void PatternGame::dimButton(int index) {
if (index >= 0 && index < 4 && buttons[index]) {
lv_obj_set_style_bg_color(buttons[index], lv_color_hex(DIM_COLORS[index]), 0);
}
}
void PatternGame::dimAllButtons() {
for (int i = 0; i < 4; i++) {
dimButton(i);
}
}
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/**
* @file PatternGame.h
* @brief Simon Says mini-game for TamaTac Play action
*/
#pragma once
#include <lvgl.h>
#include <cstdint>
class TamaTac;
class PatternGame {
private:
TamaTac* app = nullptr;
// UI elements
lv_obj_t* statusLabel = nullptr;
lv_obj_t* buttons[4] = {};
lv_timer_t* sequenceTimer = nullptr;
lv_timer_t* delayTimer = nullptr;
// Game constants
static constexpr int MAX_PATTERN = 8;
static constexpr int START_LENGTH = 3;
// Button colors
static constexpr uint32_t BRIGHT_COLORS[4] = {0xFF4444, 0x4488FF, 0x44DD44, 0xFFDD44};
static constexpr uint32_t DIM_COLORS[4] = {0x661818, 0x182860, 0x186018, 0x605818};
// Game state
uint8_t pattern[MAX_PATTERN] = {};
int patternLength = START_LENGTH;
int showIndex = 0;
bool showPhase = false;
int inputIndex = 0;
int round = 0;
bool acceptingInput = false;
// Static callbacks
static void onButtonClicked(lv_event_t* e);
static void onSequenceTick(lv_timer_t* timer);
static void onDelayDone(lv_timer_t* timer);
// Game logic
void generatePattern();
void startRound();
void beginSequenceDisplay();
void startInputPhase();
void handleInput(int buttonIndex);
void roundWin();
void gameWin();
void gameLose();
void returnToMain(bool won);
// Visual helpers
void highlightButton(int index);
void dimButton(int index);
void dimAllButtons();
// Timer helpers
void clearTimers();
void scheduleDelay(uint32_t ms);
// Delay action tracking
enum class DelayAction { StartSequence, NextRound, EndGame };
DelayAction pendingAction = DelayAction::StartSequence;
bool gameWon = false;
public:
static constexpr int MAX_ROUNDS = 3;
void onStart(lv_obj_t* parent, TamaTac* appInstance);
void onStop();
};
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/**
* @file PetLogic.cpp
* @brief Game logic implementation for TamaTac
*/
#include "PetLogic.h"
#include <TactilityCpp/Preferences.h>
#include <cstdlib>
#include <algorithm>
// Static member initialization (2 = normal 1x speed)
uint8_t PetLogic::decayMultiplier = 2;
void PetLogic::setDecaySpeed(uint8_t speed) {
// speed: 0=slow, 1=normal, 2=fast
// multiplier: 1=0.5x, 2=1x, 4=2x
switch (speed) {
case 0: decayMultiplier = 1; break; // Slow (0.5x)
case 1: decayMultiplier = 2; break; // Normal (1x)
case 2: decayMultiplier = 4; break; // Fast (2x)
default: decayMultiplier = 2; break;
}
}
PetLogic::PetLogic() {
stats = PetStats();
stats.lastUpdateTime = tt::kernel::getMillis();
}
void PetLogic::update(uint32_t currentTimeMs) {
if (stats.isDead) {
return;
}
// Calculate elapsed time since last update
uint32_t elapsedMs = currentTimeMs - stats.lastUpdateTime;
uint32_t elapsedSeconds = elapsedMs / 1000;
// Only advance lastUpdateTime by counted milliseconds to preserve sub-second remainder
stats.lastUpdateTime += elapsedSeconds * 1000;
if (elapsedSeconds == 0) {
return; // Nothing to update yet
}
// Update age
stats.ageSeconds += elapsedSeconds;
stats.lifespan += elapsedSeconds;
stats.ageHours = static_cast<uint16_t>(stats.ageSeconds / 3600);
// Reset transient action animations (eating, playing, happy) back to idle
// These are set by actions and should only persist until the next update tick
if (stats.currentAnim == AnimState::Eating ||
stats.currentAnim == AnimState::Playing ||
stats.currentAnim == AnimState::Happy) {
stats.currentAnim = AnimState::Idle;
}
// Apply time-based stat decay
applyStatDecay(elapsedSeconds);
// Check health status
checkHealth();
// Check evolution
checkEvolution();
// Random poop
randomPoopCheck();
// Random events
checkRandomEvent();
}
void PetLogic::performAction(PetAction action) {
if (stats.isDead) {
return;
}
// Wake up from sleep when performing any action (except Sleep itself)
if (action != PetAction::Sleep && stats.isAsleep) {
stats.isAsleep = false;
stats.currentAnim = AnimState::Idle;
}
switch (action) {
case PetAction::Feed:
feed();
break;
case PetAction::Play:
play();
break;
case PetAction::Medicine:
giveMedicine();
break;
case PetAction::Sleep:
sleep();
break;
case PetAction::Clean:
clean();
break;
case PetAction::Pet:
pet();
break;
}
}
void PetLogic::feed() {
uint32_t now = tt::kernel::getMillis();
stats.hunger = clampStat(stats.hunger + ActionEffects::FEED_HUNGER_GAIN);
stats.happiness = clampStat(stats.happiness - ActionEffects::FEED_HAPPINESS_LOSS);
if (rand() % 100 < ActionEffects::FEED_POOP_CHANCE) {
addPoop();
}
if (stats.poopCount > 0) {
stats.cleanliness = clampStat(100 - (stats.poopCount * 30));
}
stats.lastFeedTime = now;
stats.currentAnim = AnimState::Eating;
}
void PetLogic::play() {
uint32_t now = tt::kernel::getMillis();
stats.happiness = clampStat(stats.happiness + ActionEffects::PLAY_HAPPINESS_GAIN);
stats.energy = clampStat(stats.energy - ActionEffects::PLAY_ENERGY_LOSS);
stats.hunger = clampStat(stats.hunger - ActionEffects::PLAY_HUNGER_LOSS);
stats.lastPlayTime = now;
stats.currentAnim = AnimState::Playing;
}
void PetLogic::giveMedicine() {
if (stats.isSick) {
stats.isSick = false;
stats.health = clampStat(stats.health + ActionEffects::MEDICINE_HEALTH_GAIN);
stats.currentAnim = AnimState::Idle;
} else {
stats.health = clampStat(stats.health + ActionEffects::MEDICINE_HEALTH_BOOST);
}
}
void PetLogic::sleep() {
stats.energy = clampStat(stats.energy + ActionEffects::SLEEP_ENERGY_GAIN);
stats.happiness = clampStat(stats.happiness - ActionEffects::SLEEP_HAPPINESS_LOSS);
stats.isAsleep = true;
stats.currentAnim = AnimState::Sleeping;
}
void PetLogic::clean() {
if (stats.poopCount > 0) {
stats.poopCount = 0;
stats.cleanliness = PetThresholds::STAT_MAX;
stats.happiness = clampStat(stats.happiness + 10);
}
}
void PetLogic::pet() {
stats.happiness = clampStat(stats.happiness + ActionEffects::PET_HAPPINESS_GAIN);
stats.currentAnim = AnimState::Happy;
}
void PetLogic::applyPlayResult(int roundsCompleted, int maxRounds) {
if (stats.isDead) return;
if (stats.isAsleep) {
stats.isAsleep = false;
stats.currentAnim = AnimState::Idle;
}
if (maxRounds > 0 && roundsCompleted >= maxRounds) {
// Full win: generous reward
stats.happiness = clampStat(stats.happiness + 30);
stats.energy = clampStat(stats.energy - 10);
stats.hunger = clampStat(stats.hunger - 5);
} else if (roundsCompleted > 0) {
// Partial: scaled reward
stats.happiness = clampStat(stats.happiness + 10 + roundsCompleted * 5);
stats.energy = clampStat(stats.energy - 5);
} else {
// Lost immediately: token reward
stats.happiness = clampStat(stats.happiness + 5);
stats.energy = clampStat(stats.energy - 5);
}
stats.currentAnim = AnimState::Playing;
stats.lastPlayTime = tt::kernel::getMillis();
}
void PetLogic::applyStatDecay(uint32_t elapsedSeconds) {
uint32_t ticks = elapsedSeconds / DecayRates::TICK_INTERVAL_SEC;
if (ticks == 0) return;
// Cap ticks to prevent extreme decay after very long absence
if (ticks > 100) ticks = 100;
// Apply decay multiplier (1=slow 0.5x, 2=normal 1x, 4=fast 2x)
// We multiply ticks by decayMultiplier/2 to get effective ticks
uint32_t effectiveTicks = (ticks * decayMultiplier) / 2;
if (effectiveTicks == 0 && ticks > 0) effectiveTicks = 1; // At least 1 tick if time passed
for (uint32_t i = 0; i < effectiveTicks; i++) {
stats.hunger = clampStat(stats.hunger - DecayRates::HUNGER_DECAY);
stats.happiness = clampStat(stats.happiness - DecayRates::HAPPINESS_DECAY);
stats.energy = clampStat(stats.energy - DecayRates::ENERGY_DECAY);
if (stats.hunger < PetThresholds::HUNGRY_THRESHOLD ||
stats.happiness < PetThresholds::UNHAPPY_THRESHOLD) {
stats.health = clampStat(stats.health - DecayRates::HEALTH_DECAY_NEGLECT);
}
}
// Apply personality and day/night modifiers (per tick)
DayPhase phase = getDayPhase();
for (uint32_t i = 0; i < effectiveTicks; i++) {
// Personality modifiers
switch (stats.personality) {
case Personality::Energetic:
stats.energy = clampStat(stats.energy + 1);
stats.hunger = clampStat(stats.hunger - 1);
break;
case Personality::Lazy:
stats.energy = clampStat(stats.energy - 1);
stats.happiness = clampStat(stats.happiness + 1);
break;
case Personality::Glutton:
stats.hunger = clampStat(stats.hunger - 1);
stats.cleanliness = clampStat(stats.cleanliness - 1);
break;
case Personality::Cheerful:
stats.happiness = clampStat(stats.happiness + 1);
stats.energy = clampStat(stats.energy - 1);
break;
case Personality::Hardy:
stats.health = clampStat(stats.health + 1);
stats.hunger = clampStat(stats.hunger - 1);
break;
}
// Day/night modifiers
if (phase == DayPhase::Day) {
stats.energy = clampStat(stats.energy - 1); // More active during day
} else {
stats.hunger = clampStat(stats.hunger - 1); // Metabolism at night
// Auto-sleep if energy critically low at night
if (!stats.isAsleep && stats.energy < PetThresholds::TIRED_THRESHOLD) {
stats.isAsleep = true;
stats.currentAnim = AnimState::Sleeping;
}
}
}
if (stats.poopCount > 0) {
stats.cleanliness = clampStat(100 - (stats.poopCount * 30));
}
}
void PetLogic::checkHealth() {
if (stats.health < PetThresholds::SICK_THRESHOLD && !stats.isDead) {
stats.isSick = true;
}
if (stats.health <= 0) {
stats.isDead = true;
stats.isSick = false;
stats.stage = LifeStage::Ghost;
stats.currentAnim = AnimState::Dead;
}
}
void PetLogic::checkEvolution() {
if (stats.isDead) {
return;
}
LifeStage newStage = stats.stage;
if (stats.ageHours < 1) {
newStage = LifeStage::Egg;
} else if (stats.ageHours < 8) {
newStage = LifeStage::Baby;
} else if (stats.ageHours < 24) {
newStage = LifeStage::Teen;
} else if (stats.ageHours < 72) {
newStage = LifeStage::Adult;
} else {
newStage = LifeStage::Elder;
}
if (newStage != stats.stage) {
stats.stage = newStage;
}
}
DayPhase PetLogic::getDayPhase() const {
return (stats.ageSeconds % 3600 < 1800) ? DayPhase::Day : DayPhase::Night;
}
AnimState PetLogic::getCurrentAnimation() const {
if (stats.isDead) {
return AnimState::Dead;
}
if (stats.isAsleep) {
return AnimState::Sleeping;
}
if (stats.isSick) {
return AnimState::Sick;
}
if (stats.happiness < PetThresholds::UNHAPPY_THRESHOLD) {
return AnimState::Sad;
}
return stats.currentAnim;
}
void PetLogic::randomPoopCheck() {
if (rand() % 1000 < 10) {
addPoop();
}
}
void PetLogic::addPoop() {
if (stats.poopCount < 3) {
stats.poopCount++;
}
}
RandomEvent PetLogic::checkRandomEvent() {
if (stats.isDead || stats.isAsleep) return RandomEvent::None;
if (rand() % 100 >= 12) return RandomEvent::None; // 12% chance per tick
// Build eligible events based on current state
RandomEvent eligible[6];
int count = 0;
if (stats.hunger < 85) eligible[count++] = RandomEvent::FoundTreat;
if (stats.happiness < 85) eligible[count++] = RandomEvent::MadeFriend;
if (!stats.isSick && stats.health > 30) eligible[count++] = RandomEvent::CaughtCold;
if (stats.cleanliness > 30) eligible[count++] = RandomEvent::GotMuddy;
if (stats.energy < 85) eligible[count++] = RandomEvent::HadNap;
if (getDayPhase() == DayPhase::Day && stats.happiness < 90) eligible[count++] = RandomEvent::SunnyDay;
if (count == 0) return RandomEvent::None;
RandomEvent event = eligible[rand() % count];
// Apply effects
switch (event) {
case RandomEvent::FoundTreat:
stats.hunger = clampStat(stats.hunger + 15);
break;
case RandomEvent::MadeFriend:
stats.happiness = clampStat(stats.happiness + 15);
break;
case RandomEvent::CaughtCold:
stats.isSick = true;
stats.health = clampStat(stats.health - 10);
break;
case RandomEvent::GotMuddy:
stats.cleanliness = clampStat(stats.cleanliness - 20);
break;
case RandomEvent::HadNap:
stats.energy = clampStat(stats.energy + 15);
break;
case RandomEvent::SunnyDay:
stats.happiness = clampStat(stats.happiness + 10);
break;
default:
break;
}
stats.lastEvent = event;
return event;
}
uint8_t PetLogic::clampStat(int16_t value) {
if (value < PetThresholds::STAT_MIN) {
return PetThresholds::STAT_MIN;
}
if (value > PetThresholds::STAT_MAX) {
return PetThresholds::STAT_MAX;
}
return static_cast<uint8_t>(value);
}
void PetLogic::saveState() {
Preferences prefs("TamaTac");
prefs.putInt32("hunger", stats.hunger);
prefs.putInt32("happiness", stats.happiness);
prefs.putInt32("health", stats.health);
prefs.putInt32("energy", stats.energy);
prefs.putInt32("cleanliness", stats.cleanliness);
prefs.putInt32("poopCount", stats.poopCount);
prefs.putInt32("ageSeconds", stats.ageSeconds);
prefs.putInt32("ageHours", stats.ageHours);
prefs.putInt32("lifespan", stats.lifespan);
prefs.putBool("isSick", stats.isSick);
prefs.putBool("isAsleep", stats.isAsleep);
prefs.putBool("isDead", stats.isDead);
prefs.putInt32("stage", static_cast<int32_t>(stats.stage));
prefs.putInt32("currentAnim", static_cast<int32_t>(stats.currentAnim));
prefs.putInt32("personality", static_cast<int32_t>(stats.personality));
// Note: uint32_t millis stored as int32_t (Preferences API limitation).
// Two's complement round-trips correctly; no unsigned API available.
prefs.putInt32("lastSaveTime", static_cast<int32_t>(tt::kernel::getMillis()));
}
bool PetLogic::loadState() {
Preferences prefs("TamaTac");
// Check if save data exists
int32_t savedHunger = prefs.getInt32("hunger", -1);
if (savedHunger == -1) {
return false;
}
// Clamp loaded values to valid ranges (guard against corrupted preferences)
stats.hunger = clampStat(savedHunger);
stats.happiness = clampStat(prefs.getInt32("happiness", 70));
stats.health = clampStat(prefs.getInt32("health", 100));
stats.energy = clampStat(prefs.getInt32("energy", 90));
stats.cleanliness = clampStat(prefs.getInt32("cleanliness", 100));
int32_t loadedPoopCount = prefs.getInt32("poopCount", 0);
stats.poopCount = (loadedPoopCount < 0) ? 0 : (loadedPoopCount > 3) ? 3 : static_cast<uint8_t>(loadedPoopCount);
// uint32_t fields stored as int32_t (Preferences API limitation); cast back explicitly
stats.ageSeconds = static_cast<uint32_t>(prefs.getInt32("ageSeconds", 0));
stats.ageHours = static_cast<uint16_t>(prefs.getInt32("ageHours", 0));
stats.lifespan = static_cast<uint32_t>(prefs.getInt32("lifespan", 0));
stats.isSick = prefs.getBool("isSick", false);
stats.isAsleep = prefs.getBool("isAsleep", false);
stats.isDead = prefs.getBool("isDead", false);
int32_t loadedStage = prefs.getInt32("stage", static_cast<int32_t>(LifeStage::Egg));
if (loadedStage < 0 || loadedStage > static_cast<int32_t>(LifeStage::Ghost)) {
loadedStage = static_cast<int32_t>(LifeStage::Egg);
}
stats.stage = static_cast<LifeStage>(loadedStage);
int32_t loadedAnim = prefs.getInt32("currentAnim", static_cast<int32_t>(AnimState::Idle));
if (loadedAnim < 0 || loadedAnim > static_cast<int32_t>(AnimState::Dead)) {
loadedAnim = static_cast<int32_t>(AnimState::Idle);
}
stats.currentAnim = static_cast<AnimState>(loadedAnim);
int32_t loadedPersonality = prefs.getInt32("personality", 0);
if (loadedPersonality < 0 || loadedPersonality > static_cast<int32_t>(Personality::Hardy)) {
loadedPersonality = 0;
}
stats.personality = static_cast<Personality>(loadedPersonality);
// Handle time elapsed since last save
uint32_t lastSaveTime = prefs.getInt32("lastSaveTime", 0);
uint32_t currentTime = tt::kernel::getMillis();
if (lastSaveTime > 0 && currentTime > lastSaveTime) {
uint32_t elapsedMs = currentTime - lastSaveTime;
uint32_t elapsedSeconds = elapsedMs / 1000;
stats.ageSeconds += elapsedSeconds;
stats.lifespan += elapsedSeconds;
stats.ageHours = static_cast<uint16_t>(stats.ageSeconds / 3600);
// Apply time-based decay for time away
applyStatDecay(elapsedSeconds);
checkHealth();
checkEvolution();
}
stats.lastUpdateTime = currentTime;
return true;
}
void PetLogic::reset() {
stats = PetStats();
stats.personality = static_cast<Personality>(rand() % 5);
stats.lastUpdateTime = tt::kernel::getMillis();
}
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/**
* @file PetLogic.h
* @brief Game logic for TamaTac virtual pet
*/
#pragma once
#include "PetStats.h"
#include <Tactility/kernel/Kernel.h>
class PetLogic {
private:
PetStats stats;
// Internal multiplier for decay calculation: 1=0.5x, 2=1x, 4=2x
// Set via setDecaySpeed() which converts speed enum to multiplier
static uint8_t decayMultiplier;
public:
PetLogic();
// Set decay speed: 0=Slow(0.5x), 1=Normal(1x), 2=Fast(2x)
// Maps to internal multiplier: 0->1, 1->2, 2->4
static void setDecaySpeed(uint8_t speed);
// Core update loop (called every 30 seconds)
void update(uint32_t currentTimeMs);
// Action handlers
void performAction(PetAction action);
// Getters
const PetStats& getStats() const { return stats; }
uint8_t getHunger() const { return stats.hunger; }
uint8_t getHappiness() const { return stats.happiness; }
uint8_t getHealth() const { return stats.health; }
uint8_t getEnergy() const { return stats.energy; }
uint8_t getCleanliness() const { return stats.cleanliness; }
bool isDead() const { return stats.isDead; }
bool isSick() const { return stats.isSick; }
bool isAsleep() const { return stats.isAsleep; }
LifeStage getStage() const { return stats.stage; }
AnimState getCurrentAnimation() const;
DayPhase getDayPhase() const;
RandomEvent getLastEvent() const { return stats.lastEvent; }
void clearLastEvent() { stats.lastEvent = RandomEvent::None; }
// Random events (called during update)
RandomEvent checkRandomEvent();
// Mini-game result (called when pattern game completes)
void applyPlayResult(int roundsCompleted, int maxRounds);
// Persistence
void saveState();
bool loadState();
void reset();
private:
// State checks (called internally during update)
void checkHealth();
void checkEvolution();
void applyStatDecay(uint32_t elapsedSeconds);
// Action implementations
void feed();
void play();
void giveMedicine();
void sleep();
void clean();
void pet();
// Helper functions
uint8_t clampStat(int16_t value);
void randomPoopCheck();
void addPoop();
};
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/**
* @file PetStats.h
* @brief Data structures for TamaTac pet state
*/
#pragma once
#include <cstdint>
// Pet actions
enum class PetAction {
Feed,
Play,
Medicine,
Sleep,
Clean,
Pet // Tap-to-pet: small happiness boost
};
// Life stages (evolution)
enum class LifeStage {
Egg, // 0-1 hour
Baby, // 1-8 hours
Teen, // 8-24 hours
Adult, // 24-72 hours
Elder, // 72+ hours
Ghost // Dead
};
// Pet personality (affects stat decay rates)
enum class Personality : uint8_t {
Energetic = 0, // -1 energy decay, +1 hunger decay
Lazy = 1, // +1 energy decay, -1 happiness decay
Glutton = 2, // +1 hunger decay, +1 cleanliness decay
Cheerful = 3, // -1 happiness decay, +1 energy decay
Hardy = 4 // -1 health_neglect decay, +1 hunger decay
};
// Day/night cycle (derived from ageSeconds, not stored)
enum class DayPhase : uint8_t { Day = 0, Night = 1 };
// Random events (transient, not saved)
enum class RandomEvent : uint8_t {
None = 0,
FoundTreat, // +15 hunger
MadeFriend, // +15 happiness
CaughtCold, // becomes sick, -10 health
GotMuddy, // -20 cleanliness
HadNap, // +15 energy
SunnyDay // +10 happiness (day only)
};
// Animation states (for sprites)
enum class AnimState {
Idle,
Happy,
Sad,
Sleeping,
Eating,
Playing,
Sick,
Dead
};
// Pet statistics and state
struct PetStats {
// Primary stats (0-100 range)
uint8_t hunger; // 100 = full, 0 = starving
uint8_t happiness; // 100 = very happy, 0 = depressed
uint8_t health; // 100 = healthy, 0 = dead
uint8_t energy; // 100 = energized, 0 = exhausted
// Secondary stats
uint8_t cleanliness; // 100 = clean, 0 = filthy
uint8_t poopCount; // Number of poops that need cleaning
// Age tracking
uint32_t ageSeconds; // Total age in seconds
uint16_t ageHours; // Age in hours (for evolution) - supports up to ~7.5 years
// Longevity (for high scores)
uint32_t lifespan; // Total seconds alive (resets on death)
// State flags
bool isSick; // True when health < 20
bool isAsleep; // True during sleep action
bool isDead; // True when health reaches 0
// Current state
LifeStage stage;
AnimState currentAnim;
Personality personality;
RandomEvent lastEvent; // Transient — not saved/loaded
// Timestamps
uint32_t lastUpdateTime; // Last stat update (millis)
uint32_t lastFeedTime; // Last time fed (millis)
uint32_t lastPlayTime; // Last time played (millis)
// Initialize with default values
PetStats() :
hunger(80),
happiness(70),
health(100),
energy(90),
cleanliness(100),
poopCount(0),
ageSeconds(0),
ageHours(0),
lifespan(0),
isSick(false),
isAsleep(false),
isDead(false),
stage(LifeStage::Egg),
currentAnim(AnimState::Idle),
personality(Personality::Energetic),
lastEvent(RandomEvent::None),
lastUpdateTime(0),
lastFeedTime(0),
lastPlayTime(0)
{}
};
// Enum-to-string helpers (shared across views)
inline const char* lifeStageToString(LifeStage stage) {
switch (stage) {
case LifeStage::Egg: return "Egg";
case LifeStage::Baby: return "Baby";
case LifeStage::Teen: return "Teen";
case LifeStage::Adult: return "Adult";
case LifeStage::Elder: return "Elder";
case LifeStage::Ghost: return "Ghost";
default: return "Unknown";
}
}
inline const char* personalityToString(Personality p) {
switch (p) {
case Personality::Energetic: return "Energetic";
case Personality::Lazy: return "Lazy";
case Personality::Glutton: return "Glutton";
case Personality::Cheerful: return "Cheerful";
case Personality::Hardy: return "Hardy";
default: return "Unknown";
}
}
// Stat thresholds
namespace PetThresholds {
constexpr uint8_t STAT_MAX = 100;
constexpr uint8_t STAT_MIN = 0;
constexpr uint8_t HUNGRY_THRESHOLD = 30;
constexpr uint8_t UNHAPPY_THRESHOLD = 30;
constexpr uint8_t SICK_THRESHOLD = 20;
constexpr uint8_t TIRED_THRESHOLD = 20;
constexpr uint8_t DIRTY_THRESHOLD = 30;
}
// Decay rates (per 30-second tick)
namespace DecayRates {
constexpr uint8_t HUNGER_DECAY = 2; // Hungry every ~15 minutes
constexpr uint8_t HAPPINESS_DECAY = 1; // Bored every ~30 minutes
constexpr uint8_t ENERGY_DECAY = 2; // Tired every ~15 minutes
constexpr uint8_t HEALTH_DECAY_NEGLECT = 1; // When hungry or unhappy
constexpr uint32_t TICK_INTERVAL_SEC = 30; // Decay rates are calibrated for this interval
}
// Action effects
namespace ActionEffects {
constexpr uint8_t FEED_HUNGER_GAIN = 30;
constexpr uint8_t FEED_HAPPINESS_LOSS = 5; // Boring to just eat
constexpr uint8_t FEED_POOP_CHANCE = 40; // 40% chance to poop
constexpr uint8_t PLAY_HAPPINESS_GAIN = 25;
constexpr uint8_t PLAY_ENERGY_LOSS = 10;
constexpr uint8_t PLAY_HUNGER_LOSS = 5;
constexpr uint8_t MEDICINE_HEALTH_GAIN = 30;
constexpr uint8_t MEDICINE_HEALTH_BOOST = 5; // When not sick
constexpr uint8_t SLEEP_ENERGY_GAIN = 50;
constexpr uint8_t SLEEP_HAPPINESS_LOSS = 10; // Boring to sleep
constexpr uint32_t SLEEP_DURATION_MS = 5000; // 5 seconds sleep animation
constexpr uint8_t PET_HAPPINESS_GAIN = 5;
}
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/**
* @file ReactionGame.cpp
* @brief Reaction time mini-game implementation
*/
#include "ReactionGame.h"
#include "TamaTac.h"
#include "SfxEngine.h"
#include <Tactility/kernel/Kernel.h>
#include <cstdlib>
#include <cstdio>
void ReactionGame::onStart(lv_obj_t* parent, TamaTac* appInstance) {
app = appInstance;
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
int pad = isSmall ? 4 : (isXLarge ? 16 : 8);
int targetSize = isSmall ? 80 : (isXLarge ? 200 : 120);
// Main wrapper (tappable for early-tap detection)
lv_obj_t* wrapper = lv_obj_create(parent);
lv_obj_set_size(wrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(wrapper, pad, 0);
lv_obj_set_style_bg_opa(wrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(wrapper, 0, 0);
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(wrapper, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(wrapper, pad, 0);
lv_obj_remove_flag(wrapper, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_add_flag(wrapper, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(wrapper, onAreaClicked, LV_EVENT_CLICKED, this);
// Status label
statusLabel = lv_label_create(wrapper);
lv_label_set_text(statusLabel, "Get ready...");
lv_obj_set_style_text_align(statusLabel, LV_TEXT_ALIGN_CENTER, 0);
// Target button (hidden initially)
targetBtn = lv_btn_create(wrapper);
lv_obj_set_size(targetBtn, targetSize, targetSize);
lv_obj_set_style_bg_color(targetBtn, lv_color_hex(0x44DD44), 0);
lv_obj_set_style_radius(targetBtn, targetSize / 2, 0);
lv_obj_set_style_border_width(targetBtn, 0, 0);
lv_obj_set_style_shadow_width(targetBtn, 0, 0);
lv_obj_add_flag(targetBtn, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_event_cb(targetBtn, onTargetClicked, LV_EVENT_CLICKED, this);
lv_obj_t* tapLabel = lv_label_create(targetBtn);
lv_label_set_text(tapLabel, "TAP!");
lv_obj_center(tapLabel);
// Initialize game
srand(static_cast<unsigned>(tt::kernel::getMillis()));
round = 0;
score = 0;
phase = Phase::WaitForTarget;
startRound();
}
void ReactionGame::onStop() {
clearTimers();
statusLabel = nullptr;
targetBtn = nullptr;
app = nullptr;
}
void ReactionGame::clearTimers() {
if (delayTimer) {
lv_timer_del(delayTimer);
delayTimer = nullptr;
}
}
void ReactionGame::scheduleTimer(uint32_t ms) {
clearTimers();
delayTimer = lv_timer_create(onTimerTick, ms, this);
lv_timer_set_repeat_count(delayTimer, 1);
}
void ReactionGame::startRound() {
phase = Phase::WaitForTarget;
if (targetBtn) lv_obj_add_flag(targetBtn, LV_OBJ_FLAG_HIDDEN);
char msg[48];
snprintf(msg, sizeof(msg), "Round %d/%d - Wait...", round + 1, MAX_ROUNDS);
if (statusLabel) lv_label_set_text(statusLabel, msg);
// Random delay before target appears
uint32_t delay = MIN_DELAY_MS + (rand() % (MAX_DELAY_MS - MIN_DELAY_MS));
scheduleTimer(delay);
}
void ReactionGame::showTarget() {
phase = Phase::TargetShown;
targetShowTime = tt::kernel::getMillis();
if (targetBtn) lv_obj_clear_flag(targetBtn, LV_OBJ_FLAG_HIDDEN);
if (statusLabel) lv_label_set_text(statusLabel, "TAP NOW!");
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(SfxId::Blip);
// Timeout if player doesn't tap within 3 seconds
scheduleTimer(3000);
}
void ReactionGame::handleTap() {
uint32_t reactionTime = tt::kernel::getMillis() - targetShowTime;
if (targetBtn) lv_obj_add_flag(targetBtn, LV_OBJ_FLAG_HIDDEN);
const char* rating;
if (reactionTime <= GREAT_TIME_MS) {
score++;
rating = "GREAT";
} else if (reactionTime <= GOOD_TIME_MS) {
score++;
rating = "Good";
} else {
rating = "Slow";
}
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(reactionTime <= GOOD_TIME_MS ? SfxId::Confirm : SfxId::Blip);
char msg[64];
snprintf(msg, sizeof(msg), "%s! %ldms", rating, (long)reactionTime);
if (statusLabel) lv_label_set_text(statusLabel, msg);
round++;
phase = Phase::RoundResult;
scheduleTimer(1500);
}
void ReactionGame::handleEarlyTap() {
clearTimers();
if (statusLabel) lv_label_set_text(statusLabel, "Too early!");
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(SfxId::Error);
round++;
phase = Phase::RoundResult;
scheduleTimer(1500);
}
void ReactionGame::showFinalResult() {
char msg[64];
if (score >= MAX_ROUNDS) {
snprintf(msg, sizeof(msg), LV_SYMBOL_OK " Perfect! %d/%d", score, MAX_ROUNDS);
} else if (score > 0) {
snprintf(msg, sizeof(msg), "Score: %d/%d", score, MAX_ROUNDS);
} else {
snprintf(msg, sizeof(msg), LV_SYMBOL_CLOSE " Score: 0/%d", MAX_ROUNDS);
}
if (statusLabel) lv_label_set_text(statusLabel, msg);
SfxEngine* se = TamaTac::getSfxEngine();
if (se) se->play(score > 0 ? SfxId::Success : SfxId::Error);
phase = Phase::Done;
scheduleTimer(1500);
}
void ReactionGame::returnToMain() {
if (app) {
app->onReactionGameComplete(score, score >= MAX_ROUNDS);
}
}
//==============================================================================
// Timer Callback
//==============================================================================
void ReactionGame::onTimerTick(lv_timer_t* timer) {
auto* self = static_cast<ReactionGame*>(lv_timer_get_user_data(timer));
self->delayTimer = nullptr;
switch (self->phase) {
case Phase::WaitForTarget:
self->showTarget();
break;
case Phase::TargetShown:
// Timeout — player didn't tap in time
if (self->targetBtn) lv_obj_add_flag(self->targetBtn, LV_OBJ_FLAG_HIDDEN);
if (self->statusLabel) lv_label_set_text(self->statusLabel, "Too slow!");
self->round++;
self->phase = Phase::RoundResult;
self->scheduleTimer(1500);
break;
case Phase::RoundResult:
if (self->round >= MAX_ROUNDS) {
self->showFinalResult();
} else {
self->startRound();
}
break;
case Phase::Done:
self->returnToMain();
break;
}
}
//==============================================================================
// Input Handling
//==============================================================================
void ReactionGame::onTargetClicked(lv_event_t* e) {
auto* self = static_cast<ReactionGame*>(lv_event_get_user_data(e));
if (self->phase == Phase::TargetShown) {
self->handleTap();
}
}
void ReactionGame::onAreaClicked(lv_event_t* e) {
auto* self = static_cast<ReactionGame*>(lv_event_get_user_data(e));
if (self->phase == Phase::WaitForTarget) {
self->handleEarlyTap();
}
}
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/**
* @file ReactionGame.h
* @brief Reaction time mini-game for TamaTac Play action
*/
#pragma once
#include <lvgl.h>
#include <cstdint>
class TamaTac;
class ReactionGame {
private:
TamaTac* app = nullptr;
// UI elements
lv_obj_t* statusLabel = nullptr;
lv_obj_t* targetBtn = nullptr;
lv_timer_t* delayTimer = nullptr;
// Game constants (MAX_ROUNDS is public for external access)
static constexpr uint32_t MIN_DELAY_MS = 1000;
static constexpr uint32_t MAX_DELAY_MS = 3500;
static constexpr uint32_t GOOD_TIME_MS = 400;
static constexpr uint32_t GREAT_TIME_MS = 250;
// State machine
enum class Phase { WaitForTarget, TargetShown, RoundResult, Done };
Phase phase = Phase::WaitForTarget;
// Game state
int round = 0;
int score = 0; // 0-3 based on reaction quality
uint32_t targetShowTime = 0; // When target appeared (millis)
// Static callbacks
static void onTargetClicked(lv_event_t* e);
static void onAreaClicked(lv_event_t* e);
static void onTimerTick(lv_timer_t* timer);
// Game logic
void startRound();
void showTarget();
void handleTap();
void handleEarlyTap();
void showFinalResult();
void returnToMain();
// Timer helpers
void clearTimers();
void scheduleTimer(uint32_t ms);
public:
static constexpr int MAX_ROUNDS = 3;
void onStart(lv_obj_t* parent, TamaTac* appInstance);
void onStop();
};
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/**
* @file SettingsView.cpp
* @brief Settings view implementation
*/
#include "SettingsView.h"
#include "TamaTac.h"
#include <TactilityCpp/Preferences.h>
lv_obj_t* SettingsView::createSettingRow(lv_obj_t* parentContainer, const char* labelText, bool isSmall, bool isXLarge) {
lv_obj_t* row = lv_obj_create(parentContainer);
lv_obj_set_size(row, LV_PCT(100), LV_SIZE_CONTENT);
lv_obj_set_flex_flow(row, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(row, LV_FLEX_ALIGN_SPACE_BETWEEN, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
int padAll = isSmall ? 4 : (isXLarge ? 16 : 8);
int padHoriz = isSmall ? 6 : (isXLarge ? 24 : 12);
lv_obj_set_style_pad_all(row, padAll, 0);
lv_obj_set_style_pad_left(row, padHoriz, 0);
lv_obj_set_style_pad_right(row, padHoriz, 0);
lv_obj_set_style_border_width(row, 0, 0);
lv_obj_set_style_bg_color(row, lv_color_hex(0x2a2a4e), 0);
lv_obj_set_style_radius(row, isSmall ? 4 : (isXLarge ? 10 : 6), 0);
lv_obj_t* label = lv_label_create(row);
lv_label_set_text(label, labelText);
lv_obj_set_style_text_color(label, lv_color_hex(0xFFFFFF), 0);
return row;
}
void SettingsView::onStart(lv_obj_t* parentWidget, TamaTac* appInstance) {
parent = parentWidget;
app = appInstance;
// Detect screen size for responsive layout
// Use display resolution for reliable sizing (parent may not be laid out yet on first load)
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
// Load current settings
bool soundEnabled = true;
DecaySpeed decaySpeed = DecaySpeed::Normal;
loadSettings(&soundEnabled, &decaySpeed);
// Scaled dimensions
int padAll = isSmall ? 4 : (isXLarge ? 16 : 8);
int padRowVal = isSmall ? 4 : (isXLarge ? 16 : 8);
// Main wrapper
mainWrapper = lv_obj_create(parent);
lv_obj_set_size(mainWrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(mainWrapper, padAll, 0);
lv_obj_set_style_pad_row(mainWrapper, padRowVal, 0);
lv_obj_set_style_bg_opa(mainWrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(mainWrapper, 0, 0);
lv_obj_set_flex_flow(mainWrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(mainWrapper, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(mainWrapper, LV_OBJ_FLAG_SCROLLABLE);
// Sound setting row
lv_obj_t* soundRow = createSettingRow(mainWrapper, "Sound", isSmall, isXLarge);
soundSwitch = lv_switch_create(soundRow);
lv_obj_set_style_bg_color(soundSwitch, lv_color_hex(0x1a1a2e), LV_PART_MAIN);
lv_obj_set_style_bg_color(soundSwitch, lv_color_hex(0x00AA00), LV_PART_INDICATOR);
if (soundEnabled) {
lv_obj_add_state(soundSwitch, LV_STATE_CHECKED);
}
lv_obj_add_event_cb(soundSwitch, onSoundToggled, LV_EVENT_VALUE_CHANGED, this);
// Decay speed row
lv_obj_t* decayRow = createSettingRow(mainWrapper, "Speed", isSmall, isXLarge);
decayDropdown = lv_dropdown_create(decayRow);
lv_dropdown_set_options(decayDropdown, "Slow\nNormal\nFast");
lv_dropdown_set_selected(decayDropdown, static_cast<uint16_t>(decaySpeed));
lv_obj_set_width(decayDropdown, isSmall ? 80 : (isXLarge ? 140 : 100));
lv_obj_set_style_bg_color(decayDropdown, lv_color_hex(0x1a1a2e), LV_PART_MAIN);
lv_obj_set_style_text_color(decayDropdown, lv_color_hex(0xFFFFFF), LV_PART_MAIN);
lv_obj_add_event_cb(decayDropdown, onDecayChanged, LV_EVENT_VALUE_CHANGED, this);
}
void SettingsView::onStop() {
mainWrapper = nullptr;
soundSwitch = nullptr;
decayDropdown = nullptr;
parent = nullptr;
app = nullptr;
}
void SettingsView::loadSettings(bool* soundEnabled, DecaySpeed* decaySpeed) {
Preferences prefs("TamaTacSet");
*soundEnabled = prefs.getBool("soundOn", true);
int32_t speed = prefs.getInt32("decaySpd", static_cast<int32_t>(DecaySpeed::Normal));
if (speed < 0 || speed > 2) {
speed = static_cast<int32_t>(DecaySpeed::Normal);
}
*decaySpeed = static_cast<DecaySpeed>(speed);
}
void SettingsView::saveSettings(bool soundEnabled, DecaySpeed decaySpeed) {
Preferences prefs("TamaTacSet");
prefs.putBool("soundOn", soundEnabled);
prefs.putInt32("decaySpd", static_cast<int32_t>(decaySpeed));
}
void SettingsView::onSoundToggled(lv_event_t* e) {
SettingsView* view = static_cast<SettingsView*>(lv_event_get_user_data(e));
if (view == nullptr || view->soundSwitch == nullptr || view->decayDropdown == nullptr || view->app == nullptr) return;
bool isChecked = lv_obj_has_state(view->soundSwitch, LV_STATE_CHECKED);
view->app->setSoundEnabled(isChecked);
// Read decay speed from UI widget instead of redundant preferences load
DecaySpeed decaySpeed = static_cast<DecaySpeed>(lv_dropdown_get_selected(view->decayDropdown));
view->saveSettings(isChecked, decaySpeed);
}
void SettingsView::onDecayChanged(lv_event_t* e) {
SettingsView* view = static_cast<SettingsView*>(lv_event_get_user_data(e));
if (view == nullptr || view->decayDropdown == nullptr || view->soundSwitch == nullptr || view->app == nullptr) return;
uint16_t selected = lv_dropdown_get_selected(view->decayDropdown);
if (selected > 2) {
selected = 1;
}
DecaySpeed newSpeed = static_cast<DecaySpeed>(selected);
view->app->setDecaySpeed(newSpeed);
// Read sound state from UI widget instead of redundant preferences load
bool soundEnabled = lv_obj_has_state(view->soundSwitch, LV_STATE_CHECKED);
view->saveSettings(soundEnabled, newSpeed);
}
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/**
* @file SettingsView.h
* @brief Settings view for TamaTac preferences
*/
#pragma once
#include <lvgl.h>
class TamaTac;
// Decay speed multipliers
enum class DecaySpeed {
Slow = 0, // 0.5x decay
Normal = 1, // 1x decay
Fast = 2 // 2x decay
};
class SettingsView {
private:
TamaTac* app = nullptr;
lv_obj_t* parent = nullptr;
// UI elements
lv_obj_t* mainWrapper = nullptr;
lv_obj_t* soundSwitch = nullptr;
lv_obj_t* decayDropdown = nullptr;
public:
SettingsView() = default;
~SettingsView() = default;
SettingsView(const SettingsView&) = delete;
SettingsView& operator=(const SettingsView&) = delete;
void onStart(lv_obj_t* parentWidget, TamaTac* appInstance);
void onStop();
// Load/save settings
static void loadSettings(bool* soundEnabled, DecaySpeed* decaySpeed);
static void saveSettings(bool soundEnabled, DecaySpeed decaySpeed);
private:
lv_obj_t* createSettingRow(lv_obj_t* parentContainer, const char* labelText, bool isSmall = false, bool isXLarge = false);
// Static event handlers
static void onSoundToggled(lv_event_t* e);
static void onDecayChanged(lv_event_t* e);
};
+794
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/**
* @file SpriteData.h
* @brief Placeholder 24x24 RGB565 sprite data for TamaTac
*
* Auto-generated by generate_placeholders.py
* Replace with real pixel art via sprite2c.py
*/
#pragma once
#include "Sprites.h"
constexpr uint16_t sprite_egg_idle_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xA325, 0xFF9B, 0xA325, 0xFF9B, 0xA325, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xA325, 0xFF9B, 0xA325, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_egg_idle_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xA325, 0xFF9B, 0xA325, 0xFF9B, 0xA325, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xA325, 0xFF9B, 0xA325, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xCC6A, 0xFF9B, 0xFF9B, 0xFF9B, 0xCC6A, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCC6A, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_baby_idle_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFFFF, 0x10A2, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFFFF, 0x10A2, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0x10A2, 0x10A2, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0x10A2, 0x10A2, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFE5B, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFE5B, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0x10A2, 0x10A2, 0x10A2, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_baby_idle_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFFFF, 0x10A2, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFFFF, 0x10A2, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0x10A2, 0x10A2, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0x10A2, 0x10A2, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFE5B, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFE5B, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0x10A2, 0x10A2, 0x10A2, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xFCB6, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB0E3, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_teen_idle_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_teen_idle_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_adult_idle_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0xFFFF, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xFFFF, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_adult_idle_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0xFFFF, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xFFFF, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_adult_idle_frame2[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0xFFFF, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xFFFF, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x3E47, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_elder_idle_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xFFFF, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xFFFF, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_elder_idle_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xFFFF, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xFFFF, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_ghost_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xCE59, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xFFFF, 0xFFFF, 0xCE59, 0xF81F, 0xCE59, 0xCE59, 0xFFFF, 0xCE59, 0xF81F, 0xF81F, 0xCE59, 0xFFFF, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_ghost_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xCE59, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xFFFF, 0xFFFF, 0xCE59, 0xF81F, 0xCE59, 0xCE59, 0xFFFF, 0xCE59, 0xF81F, 0xF81F, 0xCE59, 0xFFFF, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_ghost_frame2[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0x10A2, 0x10A2, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xCE59, 0xFFFF, 0xFFFF, 0xFFFF, 0xCE59, 0xCE59, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xCE59, 0xF81F, 0xCE59, 0xCE59, 0xFFFF, 0xCE59, 0xF81F, 0xF81F, 0xCE59, 0xFFFF, 0xCE59, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_sick_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_sick_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x965F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x53DF, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0x10A2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0x64AA, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0xB6F2, 0x64AA, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x64AA, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_happy_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFFFF, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFFFF, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_happy_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFFFF, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFFFF, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFEE6, 0xFEE6, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFEE6, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_sad_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x56FB, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x53DF, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_sad_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xFFFF, 0x10A2, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x56FB, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x10A2, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0x53DF, 0x965F, 0x965F, 0x965F, 0x965F, 0x965F, 0x53DF, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x53DF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_eating_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFFFF, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFFFF, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0x3E47, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x3E47, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0xF9E7, 0xF9E7, 0xF9E7, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_eating_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFFFF, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFFFF, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_eating_frame2[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFFFF, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFFFF, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0xF9E7, 0xF9E7, 0xF9E7, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xA325, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xFD05, 0xA325, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xA325, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_playing_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0xFEE6, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xFEE6, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_playing_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0xFEE6, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xFEE6, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_playing_frame2[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0xFEE6, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xFEE6, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x10A2, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0x35B4, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x56FB, 0x35B4, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0x35B4, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_sleeping_frame0[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr uint16_t sprite_sleeping_frame1[576] = {
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xCE59, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xFFFF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xFFFF, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0x10A2, 0x10A2, 0x10A2, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xB33F, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xDDBF, 0xB33F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xB33F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F, 0xF81F,
};
constexpr AnimFrame frames_egg_idle[] = { {sprite_egg_idle_frame0}, {sprite_egg_idle_frame1} };
constexpr AnimFrame frames_baby_idle[] = { {sprite_baby_idle_frame0}, {sprite_baby_idle_frame1} };
constexpr AnimFrame frames_teen_idle[] = { {sprite_teen_idle_frame0}, {sprite_teen_idle_frame1} };
constexpr AnimFrame frames_adult_idle[] = { {sprite_adult_idle_frame0}, {sprite_adult_idle_frame1}, {sprite_adult_idle_frame2} };
constexpr AnimFrame frames_elder_idle[] = { {sprite_elder_idle_frame0}, {sprite_elder_idle_frame1} };
constexpr AnimFrame frames_ghost[] = { {sprite_ghost_frame0}, {sprite_ghost_frame1}, {sprite_ghost_frame2} };
constexpr AnimFrame frames_sick[] = { {sprite_sick_frame0}, {sprite_sick_frame1} };
constexpr AnimFrame frames_happy[] = { {sprite_happy_frame0}, {sprite_happy_frame1} };
constexpr AnimFrame frames_sad[] = { {sprite_sad_frame0}, {sprite_sad_frame1} };
constexpr AnimFrame frames_eating[] = { {sprite_eating_frame0}, {sprite_eating_frame1}, {sprite_eating_frame2} };
constexpr AnimFrame frames_playing[] = { {sprite_playing_frame0}, {sprite_playing_frame1}, {sprite_playing_frame2} };
constexpr AnimFrame frames_sleeping[] = { {sprite_sleeping_frame0}, {sprite_sleeping_frame1} };
const AnimatedSprite animatedSprites[PET_SPRITE_COUNT] = {
{frames_egg_idle, 2, 800, true},
{frames_baby_idle, 2, 600, true},
{frames_teen_idle, 2, 500, true},
{frames_adult_idle, 3, 400, true},
{frames_elder_idle, 2, 700, true},
{frames_ghost, 3, 500, true},
{frames_sick, 2, 1000, true},
{frames_happy, 2, 400, true},
{frames_sad, 2, 800, true},
{frames_eating, 3, 300, false},
{frames_playing, 3, 300, false},
{frames_sleeping, 2, 1000, true},
};
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/**
* @file Sprites.h
* @brief Sprite types, enums, and icon data for TamaTac pet
*
* Pet sprites are 24x24 RGB565 with animation support (in SpriteData.h).
* UI icons remain 8x8 monochrome (defined here).
*/
#pragma once
#include <cstdint>
// ── Sprite Dimensions ────────────────────────────────────────────────────────
constexpr int SPRITE_WIDTH = 24;
constexpr int SPRITE_HEIGHT = 24;
constexpr int SPRITE_PIXELS = SPRITE_WIDTH * SPRITE_HEIGHT; // 576
constexpr int ICON_WIDTH = 8;
constexpr int ICON_HEIGHT = 8;
// Transparent color key (magenta in RGB565)
constexpr uint16_t SPRITE_TRANSPARENT = 0xF81F;
// ── Pet Sprite IDs ───────────────────────────────────────────────────────────
enum SpriteId {
SPRITE_EGG_IDLE,
SPRITE_BABY_IDLE,
SPRITE_TEEN_IDLE,
SPRITE_ADULT_IDLE,
SPRITE_ELDER_IDLE,
SPRITE_GHOST,
SPRITE_SICK,
SPRITE_HAPPY,
SPRITE_SAD,
SPRITE_EATING,
SPRITE_PLAYING,
SPRITE_SLEEPING,
PET_SPRITE_COUNT // Number of animated pet sprites
};
// ── Icon IDs ─────────────────────────────────────────────────────────────────
enum IconId {
ICON_POOP,
ICON_HUNGER,
ICON_HAPPINESS,
ICON_HEALTH,
ICON_ENERGY,
ICON_FEED,
ICON_PLAY,
ICON_MEDICINE,
ICON_SLEEP,
ICON_COUNT
};
// ── Animation Structures ─────────────────────────────────────────────────────
struct AnimFrame {
const uint16_t* data; // Pointer to RGB565 pixel array (576 uint16_t)
};
struct AnimatedSprite {
const AnimFrame* frames;
uint8_t frameCount;
uint16_t frameDelayMs;
bool loop;
};
// ── Icon Structure (8x8 monochrome) ─────────────────────────────────────────
struct Icon {
const uint8_t* data;
int width;
int height;
};
// ── Animated Sprite Lookup ───────────────────────────────────────────────────
extern const AnimatedSprite animatedSprites[PET_SPRITE_COUNT];
inline const AnimatedSprite& getAnimSprite(SpriteId id) {
int idx = static_cast<int>(id);
if (idx < 0 || idx >= PET_SPRITE_COUNT) idx = 0;
return animatedSprites[idx];
}
// ── Icon Data (8x8 monochrome, defined inline) ──────────────────────────────
constexpr uint8_t icon_poop[] = {
0x00, 0x18, 0x3C, 0x7E, 0x7E, 0xFF, 0xFF, 0x00,
};
constexpr uint8_t icon_hunger[] = {
0x18, 0x08, 0x3C, 0x7E, 0xFF, 0xFF, 0x7E, 0x3C,
};
constexpr uint8_t icon_happiness[] = {
0x00, 0x66, 0x66, 0x00, 0x81, 0x42, 0x3C, 0x00,
};
constexpr uint8_t icon_health[] = {
0x00, 0x66, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, 0x00,
};
constexpr uint8_t icon_energy[] = {
0x18, 0x1C, 0x0E, 0xFF, 0x70, 0x38, 0x18, 0x00,
};
constexpr uint8_t icon_feed[] = {
0x54, 0x54, 0x54, 0x7C, 0x10, 0x10, 0x10, 0x10,
};
constexpr uint8_t icon_play[] = {
0x3C, 0x7E, 0xDB, 0xFF, 0xDB, 0x7E, 0x3C, 0x00,
};
constexpr uint8_t icon_medicine[] = {
0x18, 0x18, 0x7E, 0xFF, 0x7E, 0x18, 0x18, 0x00,
};
constexpr uint8_t icon_sleep[] = {
0x1C, 0x38, 0x70, 0x60, 0x70, 0x38, 0x1C, 0x00,
};
inline const Icon icons[ICON_COUNT] = {
{icon_poop, ICON_WIDTH, ICON_HEIGHT},
{icon_hunger, ICON_WIDTH, ICON_HEIGHT},
{icon_happiness, ICON_WIDTH, ICON_HEIGHT},
{icon_health, ICON_WIDTH, ICON_HEIGHT},
{icon_energy, ICON_WIDTH, ICON_HEIGHT},
{icon_feed, ICON_WIDTH, ICON_HEIGHT},
{icon_play, ICON_WIDTH, ICON_HEIGHT},
{icon_medicine, ICON_WIDTH, ICON_HEIGHT},
{icon_sleep, ICON_WIDTH, ICON_HEIGHT},
};
inline const Icon& getIcon(IconId id) {
int idx = static_cast<int>(id);
if (idx < 0 || idx >= ICON_COUNT) idx = 0;
return icons[idx];
}
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/**
* @file StatsView.cpp
* @brief Stats detail view implementation
*/
#include "StatsView.h"
#include "TamaTac.h"
#include <cstdio>
lv_obj_t* StatsView::createStatRow(lv_obj_t* parentContainer, const char* labelText, lv_color_t color, bool isXLarge) {
lv_obj_t* row = lv_obj_create(parentContainer);
lv_obj_set_size(row, LV_PCT(100), LV_SIZE_CONTENT);
lv_obj_set_flex_flow(row, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(row, LV_FLEX_ALIGN_SPACE_BETWEEN, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_START);
lv_obj_set_style_pad_all(row, 0, 0);
lv_obj_set_style_pad_right(row, isXLarge ? 20 : 10, 0);
lv_obj_set_style_border_width(row, 0, 0);
lv_obj_set_style_bg_opa(row, LV_OPA_TRANSP, 0);
lv_obj_t* label = lv_label_create(row);
lv_label_set_text(label, labelText);
lv_obj_set_style_text_color(label, lv_palette_lighten(LV_PALETTE_GREY, 5), 0);
lv_obj_t* value = lv_label_create(row);
lv_label_set_text(value, "--");
lv_obj_set_style_text_color(value, color, 0);
return value;
}
void StatsView::onStart(lv_obj_t* parentWidget, TamaTac* appInstance) {
parent = parentWidget;
app = appInstance;
// Detect screen size for responsive layout
// Use display resolution for reliable sizing (parent may not be laid out yet on first load)
lv_coord_t screenWidth = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenHeight = lv_display_get_vertical_resolution(nullptr);
bool isSmall = (screenWidth < 280 || screenHeight < 180);
bool isXLarge = (screenWidth >= 600);
// Scaled dimensions
int padAll = isSmall ? 6 : (isXLarge ? 24 : 12);
int padRowVal = isSmall ? 4 : (isXLarge ? 16 : 8);
// Main content wrapper
mainWrapper = lv_obj_create(parent);
lv_obj_set_size(mainWrapper, LV_PCT(100), LV_PCT(100));
lv_obj_set_style_pad_all(mainWrapper, padAll, 0);
lv_obj_set_style_pad_row(mainWrapper, padRowVal, 0);
lv_obj_set_style_bg_opa(mainWrapper, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(mainWrapper, 0, 0);
lv_obj_set_flex_flow(mainWrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(mainWrapper, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START);
lv_obj_remove_flag(mainWrapper, LV_OBJ_FLAG_SCROLLABLE);
// Title row (stage/age on left, status on right)
lv_obj_t* titleRow = lv_obj_create(mainWrapper);
lv_obj_set_width(titleRow, LV_PCT(100));
lv_obj_set_height(titleRow, LV_SIZE_CONTENT);
lv_obj_set_style_bg_opa(titleRow, LV_OPA_TRANSP, 0);
lv_obj_set_style_border_width(titleRow, 0, 0);
lv_obj_set_style_pad_all(titleRow, 0, 0);
lv_obj_set_flex_flow(titleRow, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(titleRow, LV_FLEX_ALIGN_SPACE_BETWEEN, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
titleLabel = lv_label_create(titleRow);
lv_label_set_text(titleLabel, "Egg | 0d 0h");
lv_obj_set_style_text_color(titleLabel, lv_color_hex(0xFFFFFF), 0);
statusLabel = lv_label_create(titleRow);
lv_label_set_text(statusLabel, "");
lv_obj_set_style_text_color(statusLabel, lv_color_hex(0xFFFFFF), 0);
// Personality row
personalityValue = createStatRow(mainWrapper, "Personality", lv_palette_main(LV_PALETTE_PURPLE), isXLarge);
// Create stat rows with colored values
hungerValue = createStatRow(mainWrapper, "Hunger", lv_color_hex(0xFF9900), isXLarge);
happyValue = createStatRow(mainWrapper, "Happy", lv_color_hex(0xFFCC00), isXLarge);
healthValue = createStatRow(mainWrapper, "Health", lv_color_hex(0x00FF00), isXLarge);
energyValue = createStatRow(mainWrapper, "Energy", lv_color_hex(0x00CCFF), isXLarge);
cleanValue = createStatRow(mainWrapper, "Clean", lv_color_hex(0xFFFFFF), isXLarge);
}
void StatsView::onStop() {
mainWrapper = nullptr;
titleLabel = nullptr;
statusLabel = nullptr;
hungerValue = nullptr;
happyValue = nullptr;
healthValue = nullptr;
energyValue = nullptr;
cleanValue = nullptr;
personalityValue = nullptr;
parent = nullptr;
app = nullptr;
}
void StatsView::updateStats(PetLogic* petLogic) {
if (petLogic == nullptr || titleLabel == nullptr) return;
if (hungerValue == nullptr || happyValue == nullptr ||
healthValue == nullptr || energyValue == nullptr ||
cleanValue == nullptr || statusLabel == nullptr) return;
const PetStats& stats = petLogic->getStats();
// Update title with stage and age
int hours = stats.ageHours;
int days = hours / 24;
hours = hours % 24;
// Update title (stage and age)
char titleText[64];
snprintf(titleText, sizeof(titleText), "%s | %dd %dh", lifeStageToString(stats.stage), days, hours);
lv_label_set_text(titleLabel, titleText);
// Update status label (right-aligned)
const char* status = "";
if (stats.isDead) status = "[DEAD]";
else if (stats.isSick) status = "[SICK]";
else if (stats.isAsleep) status = "[SLEEPING]";
lv_label_set_text(statusLabel, status);
// Update personality
if (personalityValue) {
lv_label_set_text(personalityValue, personalityToString(stats.personality));
}
// Update individual stat values
char valueText[16];
snprintf(valueText, sizeof(valueText), "%d%%", stats.hunger);
lv_label_set_text(hungerValue, valueText);
snprintf(valueText, sizeof(valueText), "%d%%", stats.happiness);
lv_label_set_text(happyValue, valueText);
snprintf(valueText, sizeof(valueText), "%d%%", stats.health);
lv_label_set_text(healthValue, valueText);
snprintf(valueText, sizeof(valueText), "%d%%", stats.energy);
lv_label_set_text(energyValue, valueText);
snprintf(valueText, sizeof(valueText), "%d%%", stats.cleanliness);
lv_label_set_text(cleanValue, valueText);
}
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/**
* @file StatsView.h
* @brief Stats detail view for TamaTac
*/
#pragma once
#include <lvgl.h>
#include "PetLogic.h"
class TamaTac;
class StatsView {
private:
TamaTac* app = nullptr;
lv_obj_t* parent = nullptr;
// UI elements
lv_obj_t* mainWrapper = nullptr;
lv_obj_t* titleLabel = nullptr;
lv_obj_t* statusLabel = nullptr;
// Individual stat value labels
lv_obj_t* hungerValue = nullptr;
lv_obj_t* happyValue = nullptr;
lv_obj_t* healthValue = nullptr;
lv_obj_t* energyValue = nullptr;
lv_obj_t* cleanValue = nullptr;
lv_obj_t* personalityValue = nullptr;
// Helper to create stat row
lv_obj_t* createStatRow(lv_obj_t* parentContainer, const char* labelText, lv_color_t color, bool isXLarge = false);
public:
void onStart(lv_obj_t* parentWidget, TamaTac* appInstance);
void onStop();
void updateStats(PetLogic* petLogic);
};
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/**
* @file TamaTac.cpp
* @brief TamaTac virtual pet app implementation
*/
#include "TamaTac.h"
#include "SpriteData.h"
#include <tt_lvgl_toolbar.h>
#include <tt_app_alertdialog.h>
#include <Tactility/kernel/Kernel.h>
#include <freertos/FreeRTOS.h>
#include <freertos/timers.h>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
// Static member initialization
PetLogic* TamaTac::petLogic = nullptr;
TimerHandle_t TamaTac::updateTimer = nullptr;
SemaphoreHandle_t TamaTac::timerMutex = nullptr;
AppHandle TamaTac::currentApp = nullptr;
AppLaunchId TamaTac::resetDialogId = 0;
LifeStage TamaTac::lastKnownStage = LifeStage::Egg;
SfxEngine* TamaTac::sfxEngine = nullptr;
DecaySpeed TamaTac::decaySpeed = DecaySpeed::Normal;
uint32_t TamaTac::lastPetTime = 0;
bool TamaTac::pendingResetUI = false;
// Canvas buffer definitions (shared by views via extern)
// 72x72 supports 24x24 sprites at 3x scale (medium/large/xlarge screens)
lv_color_t TamaTac_canvasBuffer[72 * 72];
lv_color_t TamaTac_iconBuffers[12][16 * 16];
void TamaTac::onCreate(AppHandle app) {
currentApp = app;
// Seed RNG once so rand() produces different sequences each run
srand(tt::kernel::getMillis());
if (petLogic == nullptr) {
petLogic = new PetLogic();
if (!petLogic->loadState()) {
// No save data - pet starts fresh
}
lastKnownStage = petLogic->getStats().stage;
}
if (timerMutex == nullptr) {
timerMutex = xSemaphoreCreateMutex();
}
}
void TamaTac::onShow(AppHandle context, lv_obj_t* parent) {
// Initialize SfxEngine
if (sfxEngine == nullptr) {
sfxEngine = new SfxEngine();
sfxEngine->start();
sfxEngine->applyVolumePreset(SfxEngine::VolumePreset::Normal);
// Load settings
bool soundEnabled;
SettingsView::loadSettings(&soundEnabled, &decaySpeed);
sfxEngine->setEnabled(soundEnabled);
PetLogic::setDecaySpeed(static_cast<uint8_t>(decaySpeed));
}
if (updateTimer == nullptr) {
updateTimer = xTimerCreate(
"PetUpdate",
pdMS_TO_TICKS(30000),
pdTRUE,
nullptr,
onTimerUpdate
);
if (updateTimer != nullptr) {
xTimerStart(updateTimer, 0);
}
}
currentApp = context;
lv_obj_remove_flag(parent, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_all(parent, 0, 0);
lv_obj_set_style_pad_row(parent, 0, 0);
toolbar = tt_lvgl_toolbar_create_for_app(parent, context);
menuButton = tt_lvgl_toolbar_add_text_button_action(toolbar, LV_SYMBOL_LIST, onMenuClicked, this);
tt_lvgl_toolbar_add_text_button_action(toolbar, LV_SYMBOL_TRASH, onCleanClicked, this);
tt_lvgl_toolbar_add_text_button_action(toolbar, LV_SYMBOL_REFRESH, onResetClicked, this);
wrapperWidget = lv_obj_create(parent);
lv_obj_set_width(wrapperWidget, LV_PCT(100));
lv_obj_set_flex_grow(wrapperWidget, 1);
lv_obj_set_style_pad_all(wrapperWidget, 0, 0);
lv_obj_set_style_border_width(wrapperWidget, 0, 0);
lv_obj_set_style_bg_opa(wrapperWidget, LV_OPA_TRANSP, 0);
lv_obj_remove_flag(wrapperWidget, LV_OBJ_FLAG_SCROLLABLE);
showMainView();
}
void TamaTac::onHide(AppHandle context) {
if (updateTimer != nullptr) {
xTimerStop(updateTimer, portMAX_DELAY);
xTimerDelete(updateTimer, portMAX_DELAY);
updateTimer = nullptr;
}
if (sfxEngine) {
sfxEngine->stop();
delete sfxEngine;
sfxEngine = nullptr;
}
stopActiveView();
wrapperWidget = nullptr;
toolbar = nullptr;
menuButton = nullptr;
}
void TamaTac::onDestroy(AppHandle app) {
// Acquire mutex to guarantee any in-flight timer callback has completed.
// The callback holds this mutex for its entire duration, so taking it
// here blocks until the callback is done — no arbitrary delay needed.
if (timerMutex != nullptr) {
xSemaphoreTake(timerMutex, portMAX_DELAY);
}
if (petLogic) {
petLogic->saveState();
delete petLogic;
petLogic = nullptr;
}
if (timerMutex != nullptr) {
xSemaphoreGive(timerMutex);
vSemaphoreDelete(timerMutex);
timerMutex = nullptr;
}
currentApp = nullptr;
}
void TamaTac::onResult(AppHandle app, void* data, AppLaunchId launchId, AppResult result, BundleHandle resultData) {
if (launchId == resetDialogId) {
int32_t buttonIndex = tt_app_alertdialog_get_result_index(resultData);
if (buttonIndex == 0) {
// User clicked "Reset" (first button)
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (petLogic) {
petLogic->reset();
petLogic->saveState();
lastKnownStage = LifeStage::Egg;
pendingResetUI = true; // Defer UI update to LVGL task
}
if (timerMutex) xSemaphoreGive(timerMutex);
}
resetDialogId = 0;
}
}
//==============================================================================================
// View Management
//==============================================================================================
void TamaTac::stopActiveView() {
switch (activeView) {
case ViewType::Main:
mainView.onStop();
break;
case ViewType::Menu:
menuView.onStop();
break;
case ViewType::Stats:
statsView.onStop();
break;
case ViewType::Settings:
settingsView.onStop();
break;
case ViewType::PatternGameView:
patternGame.onStop();
break;
case ViewType::ReactionGameView:
reactionGame.onStop();
break;
case ViewType::CemeteryViewType:
cemeteryView.onStop();
break;
case ViewType::AchievementsViewType:
achievementsView.onStop();
break;
case ViewType::None:
break;
}
if (wrapperWidget) {
lv_obj_clean(wrapperWidget);
}
activeView = ViewType::None;
}
void TamaTac::showMainView() {
stopActiveView();
activeView = ViewType::Main;
mainView.onStart(wrapperWidget, this);
mainView.updateUI(petLogic, lastKnownStage);
}
void TamaTac::showMenuView() {
stopActiveView();
activeView = ViewType::Menu;
menuView.onStart(wrapperWidget, this);
}
void TamaTac::showStatsView() {
stopActiveView();
activeView = ViewType::Stats;
statsView.onStart(wrapperWidget, this);
statsView.updateStats(petLogic);
}
void TamaTac::showSettingsView() {
stopActiveView();
activeView = ViewType::Settings;
settingsView.onStart(wrapperWidget, this);
}
void TamaTac::showCemeteryView() {
stopActiveView();
activeView = ViewType::CemeteryViewType;
cemeteryView.onStart(wrapperWidget, this);
}
void TamaTac::showAchievementsView() {
stopActiveView();
activeView = ViewType::AchievementsViewType;
achievementsView.onStart(wrapperWidget, this);
}
//==============================================================================================
// Settings Handlers
//==============================================================================================
void TamaTac::setSoundEnabled(bool enabled) {
if (sfxEngine) {
sfxEngine->setEnabled(enabled);
}
}
void TamaTac::setDecaySpeed(DecaySpeed speed) {
decaySpeed = speed;
PetLogic::setDecaySpeed(static_cast<uint8_t>(speed));
}
//==============================================================================================
// Action Handlers (called by MainView)
//==============================================================================================
void TamaTac::handleFeedAction() {
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (petLogic) {
petLogic->performAction(PetAction::Feed);
petLogic->saveState();
mainView.updateUI(petLogic, lastKnownStage);
if (sfxEngine) sfxEngine->play(SfxId::Feed);
AchievementsView::unlock(AchievementId::FirstFeed);
char msg[64];
snprintf(msg, sizeof(msg), "Fed! Hunger: %d%%", petLogic->getHunger());
mainView.setStatusText(msg);
}
if (timerMutex) xSemaphoreGive(timerMutex);
}
void TamaTac::handlePlayAction() {
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
bool canPlay = petLogic && !petLogic->isDead();
DayPhase phase = canPlay ? petLogic->getDayPhase() : DayPhase::Day;
if (timerMutex) xSemaphoreGive(timerMutex);
if (canPlay) {
AchievementsView::unlock(AchievementId::FirstPlay);
if (phase == DayPhase::Night) {
AchievementsView::unlock(AchievementId::NightOwl);
}
if (rand() % 2 == 0) {
showPatternGame();
} else {
showReactionGame();
}
}
}
void TamaTac::handlePetTap() {
if (activeView != ViewType::Main) return;
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (!petLogic || petLogic->isDead()) {
if (timerMutex) xSemaphoreGive(timerMutex);
return;
}
// 3-second cooldown between pets
uint32_t now = tt::kernel::getMillis();
if (now - lastPetTime < 3000) {
if (timerMutex) xSemaphoreGive(timerMutex);
return;
}
lastPetTime = now;
petLogic->performAction(PetAction::Pet);
petLogic->saveState();
mainView.updateUI(petLogic, lastKnownStage);
if (timerMutex) xSemaphoreGive(timerMutex);
if (sfxEngine) sfxEngine->play(SfxId::Chirp);
}
void TamaTac::showPatternGame() {
stopActiveView();
activeView = ViewType::PatternGameView;
patternGame.onStart(wrapperWidget, this);
}
void TamaTac::showReactionGame() {
stopActiveView();
activeView = ViewType::ReactionGameView;
reactionGame.onStart(wrapperWidget, this);
}
void TamaTac::onReactionGameComplete(int score, bool won) {
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (petLogic) {
int clampedScore = std::max(0, std::min(score, ReactionGame::MAX_ROUNDS));
petLogic->applyPlayResult(clampedScore, ReactionGame::MAX_ROUNDS);
petLogic->saveState();
}
if (timerMutex) xSemaphoreGive(timerMutex);
if (won) AchievementsView::unlock(AchievementId::PerfectGame);
if (sfxEngine) sfxEngine->play(SfxId::Play);
showMainView();
}
void TamaTac::onPatternGameComplete(int score, bool won) {
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (petLogic) {
int clampedScore = std::max(0, std::min(score, PatternGame::MAX_ROUNDS));
petLogic->applyPlayResult(clampedScore, PatternGame::MAX_ROUNDS);
petLogic->saveState();
}
if (timerMutex) xSemaphoreGive(timerMutex);
if (won) AchievementsView::unlock(AchievementId::PerfectGame);
if (sfxEngine) sfxEngine->play(SfxId::Play);
showMainView();
}
void TamaTac::handleMedicineAction() {
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (petLogic) {
bool wasSick = petLogic->isSick();
petLogic->performAction(PetAction::Medicine);
petLogic->saveState();
mainView.updateUI(petLogic, lastKnownStage);
if (sfxEngine) sfxEngine->play(SfxId::Medicine);
if (wasSick && !petLogic->isSick()) {
AchievementsView::unlock(AchievementId::FirstCure);
mainView.setStatusText("Cured!");
} else {
mainView.setStatusText("Medicine given");
}
}
if (timerMutex) xSemaphoreGive(timerMutex);
}
void TamaTac::handleSleepAction() {
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (petLogic) {
petLogic->performAction(PetAction::Sleep);
petLogic->saveState();
mainView.updateUI(petLogic, lastKnownStage);
if (sfxEngine) sfxEngine->play(SfxId::Sleep);
char msg[64];
snprintf(msg, sizeof(msg), "Sleeping... Energy: %d%%", petLogic->getEnergy());
mainView.setStatusText(msg);
}
if (timerMutex) xSemaphoreGive(timerMutex);
}
//==============================================================================================
// Timer Callback
//==============================================================================================
void TamaTac::onTimerUpdate(TimerHandle_t timer) {
// Hold mutex for entire callback so onDestroy() can block until we finish
if (timerMutex == nullptr || xSemaphoreTake(timerMutex, 0) != pdTRUE) return;
if (petLogic == nullptr) {
xSemaphoreGive(timerMutex);
return;
}
bool wasAlive = !petLogic->isDead();
// Capture stage before update() — checkHealth() sets stage to Ghost on death
LifeStage stageBeforeDeath = petLogic->getStats().stage;
uint32_t now = tt::kernel::getMillis();
petLogic->update(now);
petLogic->saveState();
// Check achievements
const PetStats& stats = petLogic->getStats();
// Evolution achievements
switch (stats.stage) {
case LifeStage::Baby: AchievementsView::unlock(AchievementId::ReachBaby); break;
case LifeStage::Teen: AchievementsView::unlock(AchievementId::ReachTeen); break;
case LifeStage::Adult: AchievementsView::unlock(AchievementId::ReachAdult); break;
case LifeStage::Elder: AchievementsView::unlock(AchievementId::ReachElder); break;
default: break;
}
// Survival achievement
if (stats.ageHours >= 24 && !stats.isDead) {
AchievementsView::unlock(AchievementId::Survivor24h);
}
// Full stats achievement
if (stats.hunger >= 90 && stats.happiness >= 90 && stats.health >= 90 && stats.energy >= 90) {
AchievementsView::unlock(AchievementId::FullStats);
}
// Record death in cemetery (use pre-death stage, not Ghost)
if (wasAlive && petLogic->isDead()) {
CemeteryView::recordDeath(stats.personality, stageBeforeDeath, stats.ageHours);
}
xSemaphoreGive(timerMutex);
}
//==============================================================================================
// Event Handlers
//==============================================================================================
void TamaTac::onCleanClicked(lv_event_t* e) {
TamaTac* app = static_cast<TamaTac*>(lv_event_get_user_data(e));
if (app == nullptr) return;
if (timerMutex) xSemaphoreTake(timerMutex, portMAX_DELAY);
if (petLogic && app->activeView == ViewType::Main) {
int poopCount = petLogic->getStats().poopCount;
if (poopCount > 0) {
petLogic->performAction(PetAction::Clean);
petLogic->saveState();
app->mainView.updateUI(petLogic, lastKnownStage);
if (sfxEngine) sfxEngine->play(SfxId::Clean);
AchievementsView::incrementCleanCount();
app->mainView.setStatusText("All clean!");
} else {
app->mainView.setStatusText("Nothing to clean!");
}
}
if (timerMutex) xSemaphoreGive(timerMutex);
}
void TamaTac::onMenuClicked(lv_event_t* e) {
TamaTac* app = static_cast<TamaTac*>(lv_event_get_user_data(e));
if (app == nullptr) return;
if (app->activeView == ViewType::Main) {
app->showMenuView();
} else {
app->showMainView();
}
}
void TamaTac::onResetClicked([[maybe_unused]] lv_event_t* e) {
const char* buttons[] = {"Reset", "Cancel"};
resetDialogId = tt_app_alertdialog_start(
"Reset Pet?",
"This will start over with a new pet. Your current pet will be lost forever!",
buttons,
2
);
}
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/**
* @file TamaTac.h
* @brief TamaTac virtual pet app for Tactility
*/
#pragma once
#include <TactilityCpp/App.h>
#include <tt_app.h>
#include <lvgl.h>
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include "PetLogic.h"
#include "Sprites.h"
#include "MainView.h"
#include "StatsView.h"
#include "MenuView.h"
#include "SettingsView.h"
#include "PatternGame.h"
#include "ReactionGame.h"
#include "CemeteryView.h"
#include "Achievements.h"
#include "SfxEngine.h"
// Canvas buffers for sprite rendering (shared by views)
extern lv_color_t TamaTac_canvasBuffer[72 * 72];
extern lv_color_t TamaTac_iconBuffers[12][16 * 16];
class TamaTac final : public App {
public:
// Active view type (scoped to TamaTac class)
enum class ViewType {
None,
Main,
Menu,
Stats,
Settings,
PatternGameView,
ReactionGameView,
CemeteryViewType,
AchievementsViewType
};
private:
// UI elements
lv_obj_t* toolbar = nullptr;
lv_obj_t* wrapperWidget = nullptr;
lv_obj_t* menuButton = nullptr;
// Views
MainView mainView;
StatsView statsView;
MenuView menuView;
SettingsView settingsView;
PatternGame patternGame;
ReactionGame reactionGame;
CemeteryView cemeteryView;
AchievementsView achievementsView;
ViewType activeView = ViewType::None;
// Static data (singleton — only one TamaTac instance exists at a time)
static PetLogic* petLogic;
static TimerHandle_t updateTimer;
static SemaphoreHandle_t timerMutex;
static AppHandle currentApp;
static AppLaunchId resetDialogId;
static LifeStage lastKnownStage;
static SfxEngine* sfxEngine;
static DecaySpeed decaySpeed;
static uint32_t lastPetTime;
static bool pendingResetUI;
public:
void onCreate(AppHandle app) override;
void onShow(AppHandle context, lv_obj_t* parent) override;
void onHide(AppHandle context) override;
void onDestroy(AppHandle app) override;
void onResult(AppHandle app, void* data, AppLaunchId launchId, AppResult result, BundleHandle resultData) override;
// Action handlers (called by MainView)
void handleFeedAction();
void handlePlayAction();
void handleMedicineAction();
void handleSleepAction();
void handlePetTap();
// Mini-game callbacks
void onPatternGameComplete(int roundsCompleted, bool won);
void onReactionGameComplete(int score, bool won);
// Settings handlers (called by SettingsView)
void setSoundEnabled(bool enabled);
void setDecaySpeed(DecaySpeed speed);
// View navigation (called by MenuView)
void showMainView();
void showStatsView();
void showSettingsView();
void showCemeteryView();
void showAchievementsView();
// Getters (note: getSfxEngine() may return nullptr before onCreate() or after onDestroy())
static DecaySpeed getDecaySpeed() { return decaySpeed; }
static SfxEngine* getSfxEngine() { return sfxEngine; }
private:
// View management
void stopActiveView();
void showMenuView();
// Timer callback (called every 30 seconds)
static void onTimerUpdate(TimerHandle_t timer);
// Event handlers
static void onCleanClicked(lv_event_t* e);
static void onMenuClicked(lv_event_t* e);
static void onResetClicked(lv_event_t* e);
// View navigation (internal)
void showPatternGame();
void showReactionGame();
friend class MainView;
friend class StatsView;
friend class MenuView;
friend class SettingsView;
friend class PatternGame;
friend class ReactionGame;
friend class CemeteryView;
friend class AchievementsView;
};
+11
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#include "TamaTac.h"
#include <TactilityCpp/App.h>
extern "C" {
int main(int argc, char* argv[]) {
registerApp<TamaTac>();
return 0;
}
}
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[manifest]
version=0.1
[target]
sdk=0.7.0-dev
platforms=esp32,esp32s3,esp32c6,esp32p4
[app]
id=one.tactility.tamatac
versionName=0.1.0
versionCode=1
name=TamaTac
description=Virtual pet inspired by Tamagotchi. Only runs on devices with PSRAM.
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/**
* @file SfxDefinitions.h
* @brief 52 curated SFX definitions for SfxEngine.
*
* Implements SfxEngine::loadSound() — mapping SfxId values to note sequences.
*/
#pragma once
#include "SfxEngine.h"
#include "esp_log.h"
// Safety macro to prevent buffer overflow
#define ADD_SFX_NOTE(seq, idx, ...) do { \
if ((idx) < MAX_SFX_NOTES) { \
SfxSequenceNote n = __VA_ARGS__; \
(seq)[(idx)++] = n; \
} else { \
ESP_LOGE("SfxDef", "SFX note overflow at index %d", (idx)); \
} \
} while(0)
inline void SfxEngine::loadSound(SfxId sound) {
sequenceIndex_ = 0;
sequenceDelaySamples_ = 0;
sequenceLength_ = 0;
// Stop all voices
for (int i = 0; i < NUM_VOICES; i++) {
voices_[i].active = false;
voices_[i].envStage = EnvelopeStage::Off;
}
switch (sound) {
// ── UI Sounds ────────────────────────────────────────────────────────
case SfxId::Click:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 80, 30, 0, SfxWaveType::Square, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::Confirm:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 80, 0, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 79, 120, 70, SfxWaveType::Square, 0.4f});
sequenceLength_ = i;
}
break;
case SfxId::Cancel:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 80, 0, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 120, 70, SfxWaveType::Square, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::Error:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 48, 150, 0, SfxWaveType::Sawtooth, 0.4f});
ADD_SFX_NOTE(sequence_, i, {1, 51, 150, 0, SfxWaveType::Sawtooth, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::MenuOpen:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 40, 0, SfxWaveType::Pulse25, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 60, 30, SfxWaveType::Pulse25, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::MenuClose:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 40, 0, SfxWaveType::Pulse25, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 60, 30, SfxWaveType::Pulse25, 0.2f});
sequenceLength_ = i;
}
break;
case SfxId::Toggle:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 50, 0, SfxWaveType::Pulse12, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::Slider:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 15, 0, SfxWaveType::Pulse25, 0.2f});
sequenceLength_ = i;
}
break;
case SfxId::Tab:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 67, 50, 0, SfxWaveType::Square, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 70, 40, SfxWaveType::Square, 0.3f});
sequenceLength_ = i;
}
break;
// ── TamaTac Pet Sounds ───────────────────────────────────────────────
case SfxId::Feed:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 80, 0, SfxWaveType::Pulse25, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 76, 80, 80, SfxWaveType::Pulse25, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 79, 100, 80, SfxWaveType::Pulse25, 0.4f});
sequenceLength_ = i;
}
break;
case SfxId::Play:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 70, 0, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {1, 60, 280, 0, SfxWaveType::Triangle, 0.2f});
ADD_SFX_NOTE(sequence_, i, {0, 76, 70, 70, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 79, 70, 70, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 100, 70, SfxWaveType::Square, 0.35f});
sequenceLength_ = i;
}
break;
case SfxId::Medicine:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 200, 0, SfxWaveType::Triangle, 0.4f});
ADD_SFX_NOTE(sequence_, i, {1, 79, 200, 50, SfxWaveType::Sine, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::Sleep:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 79, 200, 0, SfxWaveType::Triangle, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 76, 200, 180, SfxWaveType::Triangle, 0.3f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 300, 180, SfxWaveType::Triangle, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::Clean:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 50, 0, SfxWaveType::Pulse12, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 79, 50, 40, SfxWaveType::Pulse12, 0.3f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 80, 40, SfxWaveType::Pulse12, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::Evolve:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 150, 0, SfxWaveType::Square, 0.4f});
ADD_SFX_NOTE(sequence_, i, {1, 48, 600, 0, SfxWaveType::Triangle, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 64, 150, 130, SfxWaveType::Square, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 67, 150, 130, SfxWaveType::Square, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 400, 130, SfxWaveType::Square, 0.5f});
sequenceLength_ = i;
}
break;
case SfxId::Sick:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 100, 0, SfxWaveType::Square, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 100, 150, SfxWaveType::Square, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 100, 150, SfxWaveType::Square, 0.4f});
sequenceLength_ = i;
}
break;
case SfxId::Death:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 67, 250, 0, SfxWaveType::Triangle, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 64, 250, 220, SfxWaveType::Triangle, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 250, 220, SfxWaveType::Triangle, 0.3f});
ADD_SFX_NOTE(sequence_, i, {0, 55, 350, 220, SfxWaveType::Triangle, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 48, 500, 300, SfxWaveType::Triangle, 0.2f});
sequenceLength_ = i;
}
break;
// ── Game Sounds ──────────────────────────────────────────────────────
case SfxId::Coin:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 83, 60, 0, SfxWaveType::Square, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 88, 150, 50, SfxWaveType::Square, 0.35f});
sequenceLength_ = i;
}
break;
case SfxId::Powerup:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 80, 0, SfxWaveType::Pulse25, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 64, 80, 60, SfxWaveType::Pulse25, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 67, 80, 60, SfxWaveType::Pulse25, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 80, 60, SfxWaveType::Pulse25, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 76, 80, 60, SfxWaveType::Pulse25, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 79, 80, 60, SfxWaveType::Pulse25, 0.45f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 200, 60, SfxWaveType::Pulse25, 0.5f});
sequenceLength_ = i;
}
break;
case SfxId::Jump:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 30, 0, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 65, 30, 25, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 70, 30, 25, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 75, 30, 25, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 80, 40, 25, SfxWaveType::Square, 0.3f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 50, 30, SfxWaveType::Square, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::Land:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 36, 80, 0, SfxWaveType::Triangle, 0.5f});
ADD_SFX_NOTE(sequence_, i, {1, 40, 60, 0, SfxWaveType::Noise, 0.15f});
sequenceLength_ = i;
}
break;
case SfxId::Laser:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 96, 25, 0, SfxWaveType::Pulse25, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 90, 25, 20, SfxWaveType::Pulse25, 0.38f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 25, 20, SfxWaveType::Pulse25, 0.36f});
ADD_SFX_NOTE(sequence_, i, {0, 78, 30, 20, SfxWaveType::Pulse25, 0.34f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 40, 25, SfxWaveType::Pulse25, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::Explosion:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 48, 50, 0, SfxWaveType::Noise, 0.5f});
ADD_SFX_NOTE(sequence_, i, {1, 30, 300, 0, SfxWaveType::Triangle, 0.45f});
ADD_SFX_NOTE(sequence_, i, {0, 36, 150, 40, SfxWaveType::Noise, 0.45f});
ADD_SFX_NOTE(sequence_, i, {0, 30, 200, 100, SfxWaveType::Noise, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 24, 250, 150, SfxWaveType::Noise, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::Hurt:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 80, 0, SfxWaveType::Sawtooth, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 48, 120, 60, SfxWaveType::Sawtooth, 0.35f});
sequenceLength_ = i;
}
break;
case SfxId::Warp:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 48, 40, 0, SfxWaveType::Sine, 0.3f});
ADD_SFX_NOTE(sequence_, i, {1, 36, 350, 0, SfxWaveType::Noise, 0.12f});
ADD_SFX_NOTE(sequence_, i, {0, 55, 40, 35, SfxWaveType::Sine, 0.32f});
ADD_SFX_NOTE(sequence_, i, {0, 62, 40, 35, SfxWaveType::Sine, 0.34f});
ADD_SFX_NOTE(sequence_, i, {0, 69, 40, 35, SfxWaveType::Sine, 0.36f});
ADD_SFX_NOTE(sequence_, i, {0, 76, 40, 35, SfxWaveType::Sine, 0.38f});
ADD_SFX_NOTE(sequence_, i, {0, 83, 50, 35, SfxWaveType::Sine, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 90, 60, 40, SfxWaveType::Sine, 0.3f});
ADD_SFX_NOTE(sequence_, i, {0, 96, 80, 50, SfxWaveType::Sine, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::Pickup:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 60, 0, SfxWaveType::Pulse12, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 88, 60, 50, SfxWaveType::Pulse12, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 91, 100, 50, SfxWaveType::Pulse12, 0.35f});
sequenceLength_ = i;
}
break;
case SfxId::OneUp:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 100, 0, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 76, 100, 80, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 79, 100, 80, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 250, 80, SfxWaveType::Square, 0.45f});
ADD_SFX_NOTE(sequence_, i, {1, 60, 450, 0, SfxWaveType::Triangle, 0.2f});
sequenceLength_ = i;
}
break;
case SfxId::BrickHit:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 76, 20, 0, SfxWaveType::Pulse25, 0.25f});
sequenceLength_ = i;
}
break;
// ── Notifications ────────────────────────────────────────────────────
case SfxId::Alert:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 80, 0, SfxWaveType::Square, 0.45f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 80, 120, SfxWaveType::Square, 0.45f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 80, 120, SfxWaveType::Square, 0.45f});
sequenceLength_ = i;
}
break;
case SfxId::Notify:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 79, 100, 0, SfxWaveType::Sine, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 150, 90, SfxWaveType::Sine, 0.4f});
ADD_SFX_NOTE(sequence_, i, {1, 67, 250, 0, SfxWaveType::Triangle, 0.15f});
sequenceLength_ = i;
}
break;
case SfxId::Success:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 100, 0, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 79, 100, 80, SfxWaveType::Square, 0.4f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 200, 80, SfxWaveType::Square, 0.45f});
ADD_SFX_NOTE(sequence_, i, {1, 60, 400, 0, SfxWaveType::Triangle, 0.2f});
sequenceLength_ = i;
}
break;
// ── Drum Kit ─────────────────────────────────────────────────────────
case SfxId::Kick:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 48, 15, 0, SfxWaveType::Triangle, 0.6f});
ADD_SFX_NOTE(sequence_, i, {0, 36, 60, 10, SfxWaveType::Triangle, 0.55f});
sequenceLength_ = i;
}
break;
case SfxId::Snare:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 50, 0, SfxWaveType::Noise, 0.35f});
ADD_SFX_NOTE(sequence_, i, {1, 48, 30, 0, SfxWaveType::Triangle, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::HiHat:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 80, 15, 0, SfxWaveType::Noise, 0.2f});
sequenceLength_ = i;
}
break;
case SfxId::Crash:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 250, 0, SfxWaveType::Noise, 0.3f});
sequenceLength_ = i;
}
break;
// ── Synth Percussion ─────────────────────────────────────────────────
case SfxId::SynthKick:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 55, 10, 0, SfxWaveType::Sine, 0.6f});
ADD_SFX_NOTE(sequence_, i, {0, 36, 120, 8, SfxWaveType::Sine, 0.55f});
sequenceLength_ = i;
}
break;
case SfxId::SynthSnare:
// MetalNoise -> Noise substitution
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 80, 0, SfxWaveType::Noise, 0.35f});
ADD_SFX_NOTE(sequence_, i, {1, 55, 40, 0, SfxWaveType::Triangle, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::SynthHat:
// MetalNoise -> Noise substitution
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 30, 0, SfxWaveType::Noise, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::SynthTom:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 15, 0, SfxWaveType::Triangle, 0.5f});
ADD_SFX_NOTE(sequence_, i, {0, 48, 100, 12, SfxWaveType::Triangle, 0.45f});
sequenceLength_ = i;
}
break;
case SfxId::SynthRim:
// MetalNoise -> Noise substitution
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 25, 0, SfxWaveType::Noise, 0.35f});
ADD_SFX_NOTE(sequence_, i, {1, 84, 15, 0, SfxWaveType::Pulse12, 0.25f});
sequenceLength_ = i;
}
break;
// ── Extra Effects ────────────────────────────────────────────────────
case SfxId::Zap:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 96, 15, 0, SfxWaveType::Square, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 15, 10, SfxWaveType::Square, 0.30f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 15, 10, SfxWaveType::Square, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 20, 10, SfxWaveType::Square, 0.20f});
sequenceLength_ = i;
}
break;
case SfxId::Blip:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 90, 20, 0, SfxWaveType::Square, 0.3f});
sequenceLength_ = i;
}
break;
case SfxId::Chirp:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 20, 0, SfxWaveType::Pulse25, 0.3f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 30, 15, SfxWaveType::Pulse25, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::Whoosh:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 48, 30, 0, SfxWaveType::Noise, 0.15f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 30, 25, SfxWaveType::Noise, 0.20f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 30, 25, SfxWaveType::Noise, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 40, 25, SfxWaveType::Noise, 0.20f});
sequenceLength_ = i;
}
break;
case SfxId::Ding:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 300, 0, SfxWaveType::Sine, 0.4f});
ADD_SFX_NOTE(sequence_, i, {1, 91, 200, 0, SfxWaveType::Sine, 0.2f});
sequenceLength_ = i;
}
break;
case SfxId::RisingWhoosh:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 36, 30, 0, SfxWaveType::Noise, 0.15f});
ADD_SFX_NOTE(sequence_, i, {0, 48, 30, 25, SfxWaveType::Noise, 0.20f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 30, 25, SfxWaveType::Noise, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 40, 25, SfxWaveType::Noise, 0.30f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 50, 30, SfxWaveType::Noise, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::FallingWhoosh:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 30, 0, SfxWaveType::Noise, 0.30f});
ADD_SFX_NOTE(sequence_, i, {0, 72, 30, 25, SfxWaveType::Noise, 0.25f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 30, 25, SfxWaveType::Noise, 0.20f});
ADD_SFX_NOTE(sequence_, i, {0, 48, 40, 25, SfxWaveType::Noise, 0.15f});
ADD_SFX_NOTE(sequence_, i, {0, 36, 50, 30, SfxWaveType::Noise, 0.10f});
sequenceLength_ = i;
}
break;
case SfxId::GlitchHit:
// MetalNoise -> Noise substitution
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 48, 20, 0, SfxWaveType::Noise, 0.45f});
ADD_SFX_NOTE(sequence_, i, {1, 36, 80, 0, SfxWaveType::Sawtooth, 0.40f});
ADD_SFX_NOTE(sequence_, i, {0, 96, 15, 15, SfxWaveType::Pulse12, 0.30f});
ADD_SFX_NOTE(sequence_, i, {0, 60, 40, 10, SfxWaveType::Noise, 0.25f});
sequenceLength_ = i;
}
break;
case SfxId::DigitalBurst:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 25, 0, SfxWaveType::Pulse12, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 84, 25, 20, SfxWaveType::Pulse12, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 96, 25, 20, SfxWaveType::Pulse12, 0.35f});
ADD_SFX_NOTE(sequence_, i, {0, 108, 30, 20, SfxWaveType::Pulse12, 0.30f});
sequenceLength_ = i;
}
break;
case SfxId::RetroBell:
// HarmonicSquare -> Square substitution
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 84, 200, 0, SfxWaveType::Square, 0.15f});
ADD_SFX_NOTE(sequence_, i, {1, 91, 180, 0, SfxWaveType::Pulse25, 0.10f});
sequenceLength_ = i;
}
break;
// ── Jingles ──────────────────────────────────────────────────────────
// Rising arpeggio (C4-E4-G4-C5-E5-G5-C6) with sustained bass (C3)
case SfxId::LevelUp:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 60, 100, 0, SfxWaveType::Square, 0.28f}); // C4
ADD_SFX_NOTE(sequence_, i, {1, 48, 800, 0, SfxWaveType::Triangle, 0.16f}); // C3 bass pad
ADD_SFX_NOTE(sequence_, i, {0, 64, 100, 80, SfxWaveType::Square, 0.28f}); // E4
ADD_SFX_NOTE(sequence_, i, {0, 67, 100, 80, SfxWaveType::Square, 0.28f}); // G4
ADD_SFX_NOTE(sequence_, i, {0, 72, 150, 80, SfxWaveType::Square, 0.32f}); // C5
ADD_SFX_NOTE(sequence_, i, {0, 76, 100, 130, SfxWaveType::Square, 0.32f}); // E5
ADD_SFX_NOTE(sequence_, i, {0, 79, 100, 80, SfxWaveType::Square, 0.32f}); // G5
ADD_SFX_NOTE(sequence_, i, {0, 84, 300, 80, SfxWaveType::Square, 0.40f}); // C6 (hold)
sequenceLength_ = i;
}
break;
// Descending chromatic line (C5-B4-A4-G4-F4-E4-C4) with bass drone
case SfxId::GameOver:
{
int i = 0;
ADD_SFX_NOTE(sequence_, i, {0, 72, 200, 0, SfxWaveType::Square, 0.30f}); // C5
ADD_SFX_NOTE(sequence_, i, {1, 60, 800, 0, SfxWaveType::Triangle, 0.15f}); // C4 bass drone
ADD_SFX_NOTE(sequence_, i, {0, 71, 200, 180, SfxWaveType::Square, 0.28f}); // B4
ADD_SFX_NOTE(sequence_, i, {0, 69, 200, 180, SfxWaveType::Square, 0.27f}); // A4
ADD_SFX_NOTE(sequence_, i, {0, 67, 200, 180, SfxWaveType::Square, 0.25f}); // G4
ADD_SFX_NOTE(sequence_, i, {1, 55, 600, 0, SfxWaveType::Triangle, 0.15f}); // G3 bass shift
ADD_SFX_NOTE(sequence_, i, {0, 65, 250, 180, SfxWaveType::Square, 0.24f}); // F4
ADD_SFX_NOTE(sequence_, i, {0, 64, 400, 230, SfxWaveType::Square, 0.22f}); // E4
ADD_SFX_NOTE(sequence_, i, {0, 60, 600, 380, SfxWaveType::Square, 0.18f}); // C4 (hold)
sequenceLength_ = i;
}
break;
case SfxId::None:
default:
sequenceLength_ = 0;
break;
}
// Start sequence
if (sequenceLength_ > 0) {
sequenceDelaySamples_ = (sequence_[0].delayMs * SAMPLE_RATE) / 1000;
}
}
#undef ADD_SFX_NOTE
+341
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@@ -0,0 +1,341 @@
/**
* @file SfxEngine.h
* @brief Lightweight SFX-only audio engine for ESP32/Tactility apps (~1.5KB RAM)
*
* A stripped-down version of SoundEngine focused on sound effects only.
* No background music, no advanced synthesis (FM, filters, pluck, delay).
*
* Features:
* - 4 simultaneous voices (polyphony)
* - Waveforms: Square, Pulse (25%/12.5%/75%), Triangle, Sawtooth, Sine, Noise, RetroNoise
* - ADSR envelope + special types (Punch, Flare, Swell, Twang, Decay)
* - Effects: Vibrato, Pitch Sweep
* - 52 curated predefined sound effects
* - Queue-based triggering (thread-safe)
* - Persistent audio task
*
* Usage:
* SfxEngine* engine = new SfxEngine();
* engine->start();
* engine->play(SfxId::Coin);
* engine->playNote(0, 72, 200);
* engine->stop();
* delete engine;
*/
#pragma once
#include <cstdint>
#include <tactility/device.h>
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "freertos/queue.h"
#include "freertos/semphr.h"
//==============================================================================
// Configuration
//==============================================================================
#ifndef SFX_ENGINE_NUM_VOICES
#define SFX_ENGINE_NUM_VOICES 4
#endif
#ifndef SFX_ENGINE_SAMPLE_RATE
#define SFX_ENGINE_SAMPLE_RATE 16000
#endif
#ifndef SFX_ENGINE_BUFFER_SAMPLES
#define SFX_ENGINE_BUFFER_SAMPLES 256
#endif
//==============================================================================
// Types
//==============================================================================
enum class SfxWaveType : uint8_t {
Square, // 50% duty cycle
Pulse25, // 25% duty cycle (NES-style)
Pulse12, // 12.5% duty cycle
Pulse75, // 75% duty cycle (bright, hollow)
Triangle,
Sawtooth,
Sine,
Noise, // White noise (random)
RetroNoise // NES-style LFSR noise
};
enum class SfxId : uint8_t {
None = 0,
// UI Sounds (9)
Click, Confirm, Cancel, Error,
MenuOpen, MenuClose, Toggle, Slider, Tab,
// TamaTac Pet Sounds (8)
Feed, Play, Medicine, Sleep, Clean, Evolve, Sick, Death,
// Game Sounds (11)
Coin, Powerup, Jump, Land, Laser, Explosion,
Hurt, Warp, Pickup, OneUp, BrickHit,
// Notifications (3)
Alert, Notify, Success,
// Drum Kit (4)
Kick, Snare, HiHat, Crash,
// Synth Percussion (5)
SynthKick, SynthSnare, SynthHat, SynthTom, SynthRim,
// Extra Effects (10)
Zap, Blip, Chirp, Whoosh, Ding,
RisingWhoosh, FallingWhoosh, GlitchHit, DigitalBurst, RetroBell,
// Jingles (2)
LevelUp, GameOver
};
enum class SfxEnvelopeType : uint8_t {
ADSR, // Standard attack-decay-sustain-release
Punch, // Constant volume with boost at start
Flare, // Exponential rise then decay
Swell, // Linear fade-in
Twang, // Extremely fast decay
Decay // Linear decay to zero
};
// Compact note for SFX sequences
struct SfxSequenceNote {
uint8_t voice;
uint8_t pitch;
uint16_t durationMs;
uint16_t delayMs;
SfxWaveType wave;
float volume;
// Optional ADSR override (all zero = use defaults)
uint16_t attackMs = 0;
uint16_t decayMs = 0;
float sustain = 0.0f;
uint16_t releaseMs = 0;
SfxEnvelopeType envType = SfxEnvelopeType::ADSR;
constexpr SfxSequenceNote()
: voice(0), pitch(0), durationMs(0), delayMs(0),
wave(SfxWaveType::Square), volume(0.0f) {}
constexpr SfxSequenceNote(uint8_t v, uint8_t p, uint16_t dur, uint16_t del,
SfxWaveType w, float vol,
uint16_t att = 0, uint16_t dec = 0, float sus = 0.0f,
uint16_t rel = 0, SfxEnvelopeType et = SfxEnvelopeType::ADSR)
: voice(v), pitch(p), durationMs(dur), delayMs(del), wave(w), volume(vol),
attackMs(att), decayMs(dec), sustain(sus), releaseMs(rel), envType(et) {}
};
//==============================================================================
// SfxEngine Class
//==============================================================================
class SfxEngine {
public:
SfxEngine() = default;
~SfxEngine() { stop(); }
SfxEngine(const SfxEngine&) = delete;
SfxEngine& operator=(const SfxEngine&) = delete;
SfxEngine(SfxEngine&&) = delete;
SfxEngine& operator=(SfxEngine&&) = delete;
// Lifecycle
bool start();
void stop();
bool isRunning() const { return running_; }
// SFX API
void play(SfxId sound);
void stopAllSounds();
// Manual note API
void playNote(uint8_t voice, uint8_t midiNote, uint16_t durationMs,
SfxWaveType wave = SfxWaveType::Square, float volume = 0.5f);
void stopVoice(uint8_t voice);
// Settings
void setEnabled(bool enabled) { enabled_ = enabled; }
bool isEnabled() const { return enabled_; }
void setVolume(float vol) { masterVolume_ = (vol < 0) ? 0 : (vol > 1.0f) ? 1.0f : vol; }
float getVolume() const { return masterVolume_; }
// Volume presets (consistent with SoundEngine naming)
enum class VolumePreset { Quiet, Normal, Loud };
void applyVolumePreset(VolumePreset preset);
// Polyphonic gate (consistent with SoundEngine)
void setPolyphonicGateEnabled(bool enabled) { polyphonicGateEnabled_ = enabled; }
bool isPolyphonicGateEnabled() const { return polyphonicGateEnabled_; }
void setSoftGateThreshold(float threshold) {
softGateThreshold_ = (threshold < 0.5f) ? 0.5f : (threshold > 1.0f) ? 1.0f : threshold;
}
float getSoftGateThreshold() const { return softGateThreshold_; }
// Auto-normalization (consistent with SoundEngine)
void setAutoNormalization(bool enabled) { autoNormalize_ = enabled; }
bool isAutoNormalizationEnabled() const { return autoNormalize_; }
void setTargetRms(float rms) {
targetRms_ = (rms < 0.1f) ? 0.1f : (rms > 0.8f) ? 0.8f : rms;
}
float getTargetRms() const { return targetRms_; }
void setRmsSmoothing(float smoothing) {
rmsSmoothing_ = (smoothing < 0.9f) ? 0.9f : (smoothing > 0.99999f) ? 0.99999f : smoothing;
}
float getRmsSmoothing() const { return rmsSmoothing_; }
static constexpr int NUM_VOICES = SFX_ENGINE_NUM_VOICES;
static constexpr int SAMPLE_RATE = SFX_ENGINE_SAMPLE_RATE;
private:
static constexpr const char* TAG = "SfxEngine";
static constexpr int BUFFER_SAMPLES = SFX_ENGINE_BUFFER_SAMPLES;
static constexpr int MAX_SFX_NOTES = 64;
//--------------------------------------------------------------------------
// Voice State
//--------------------------------------------------------------------------
enum class EnvelopeStage { Off, Attack, Decay, Sustain, Release };
struct Voice {
// Oscillator
SfxWaveType wave = SfxWaveType::Square;
float phase = 0.0f;
float baseFreq = 0.0f;
float currentFreq = 0.0f;
// Timing
int samplePos = 0;
int totalSamples = 0;
// Envelope
SfxEnvelopeType envType = SfxEnvelopeType::ADSR;
EnvelopeStage envStage = EnvelopeStage::Off;
float envLevel = 0.0f;
int envSamplePos = 0;
int attackSamples = 0;
int decaySamples = 0;
float sustainLevel = 0.7f;
int releaseSamples = 0;
// Volume
float volume = 0.5f;
// Pitch effects
float vibratoDepth = 0.0f;
float vibratoRate = 0.0f;
float vibratoPhase = 0.0f;
float pitchSweep = 0.0f;
bool active = false;
};
Voice voices_[NUM_VOICES] = {};
//--------------------------------------------------------------------------
// SFX Sequence
//--------------------------------------------------------------------------
SfxSequenceNote sequence_[MAX_SFX_NOTES] = {};
int sequenceLength_ = 0;
int sequenceIndex_ = 0;
int sequenceDelaySamples_ = 0;
//--------------------------------------------------------------------------
// Queue Messages
//--------------------------------------------------------------------------
enum class MsgType : uint8_t {
PlaySound, PlayNote, StopVoice, StopAll
};
struct PlayNoteMsg {
uint8_t voice;
uint8_t midiNote;
uint16_t durationMs;
SfxWaveType wave;
float volume;
};
struct QueueMsg {
MsgType type;
union {
SfxId sfxId;
PlayNoteMsg note;
uint8_t voiceIndex;
};
QueueMsg() : type(MsgType::StopAll), sfxId(SfxId::None) {}
};
//--------------------------------------------------------------------------
// State
//--------------------------------------------------------------------------
Device* i2sDevice_ = nullptr;
TaskHandle_t task_ = nullptr;
SemaphoreHandle_t stopSemaphore_ = nullptr; // Signaled when audio task exits
QueueHandle_t msgQueue_ = nullptr;
volatile bool running_ = false;
volatile bool enabled_ = true;
volatile float masterVolume_ = 0.5f;
// Polyphonic gate
volatile bool polyphonicGateEnabled_ = true;
volatile float softGateThreshold_ = 0.95f;
// Auto-normalization
volatile bool autoNormalize_ = true;
volatile float targetRms_ = 0.35f;
volatile float rmsSmoothing_ = 0.999f;
// Noise generator state (per-instance, audio task only)
uint16_t lfsr_ = 0xACE1;
uint16_t retroLfsr_ = 0xACE1;
// Auto-normalization working state (audio task only)
float currentRms_ = 0.0f;
int rmsCalcCounter_ = 0;
float cachedNormGain_ = 1.0f;
// Audio buffer (member to avoid stack pressure in audio task)
int16_t audioBuffer_[BUFFER_SAMPLES * 2] = {};
//--------------------------------------------------------------------------
// Audio Generation
//--------------------------------------------------------------------------
static float midiToFreq(uint8_t midi);
float generateNoise();
float generateRetroNoise();
float oscillator(SfxWaveType wave, float phase);
void updateEnvelope(Voice& v);
float generateVoiceSample(Voice& v);
void fillStereoBuffer(int16_t* buf, int samples);
float applyPolyphonicGate(float mix, int activeVoices);
float applyAutoNormalization(float mix);
float applyBrickWallLimiter(float sample);
//--------------------------------------------------------------------------
// Sound Loading
//--------------------------------------------------------------------------
void loadSound(SfxId sound);
void triggerNote(Voice& v, uint8_t midiNote, uint16_t durationMs,
SfxWaveType wave, float volume, SfxEnvelopeType envType,
uint16_t attackMs = 0, uint16_t decayMs = 0,
float sustain = 0.0f, uint16_t releaseMs = 0);
void processSequence();
//--------------------------------------------------------------------------
// Task
//--------------------------------------------------------------------------
static void audioTaskFunc(void* param);
};
+675
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@@ -0,0 +1,675 @@
# GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
## Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom
to share and change all versions of a program--to make sure it remains
free software for all its users. We, the Free Software Foundation, use
the GNU General Public License for most of our software; it applies
also to any other work released this way by its authors. You can apply
it to your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
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To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you
have certain responsibilities if you distribute copies of the
software, or if you modify it: responsibilities to respect the freedom
of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the
manufacturer can do so. This is fundamentally incompatible with the
aim of protecting users' freedom to change the software. The
systematic pattern of such abuse occurs in the area of products for
individuals to use, which is precisely where it is most unacceptable.
Therefore, we have designed this version of the GPL to prohibit the
practice for those products. If such problems arise substantially in
other domains, we stand ready to extend this provision to those
domains in future versions of the GPL, as needed to protect the
freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish
to avoid the special danger that patents applied to a free program
could make it effectively proprietary. To prevent this, the GPL
assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
## TERMS AND CONDITIONS
### 0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds
of works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of
an exact copy. The resulting work is called a "modified version" of
the earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user
through a computer network, with no transfer of a copy, is not
conveying.
An interactive user interface displays "Appropriate Legal Notices" to
the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
### 1. Source Code.
The "source code" for a work means the preferred form of the work for
making modifications to it. "Object code" means any non-source form of
a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users can
regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same
work.
### 2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey,
without conditions so long as your license otherwise remains in force.
You may convey covered works to others for the sole purpose of having
them make modifications exclusively for you, or provide you with
facilities for running those works, provided that you comply with the
terms of this License in conveying all material for which you do not
control copyright. Those thus making or running the covered works for
you must do so exclusively on your behalf, under your direction and
control, on terms that prohibit them from making any copies of your
copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the
conditions stated below. Sublicensing is not allowed; section 10 makes
it unnecessary.
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such
circumvention is effected by exercising rights under this License with
respect to the covered work, and you disclaim any intention to limit
operation or modification of the work as a means of enforcing, against
the work's users, your or third parties' legal rights to forbid
circumvention of technological measures.
### 4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
### 5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these
conditions:
- a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
- b) The work must carry prominent notices stating that it is
released under this License and any conditions added under
section 7. This requirement modifies the requirement in section 4
to "keep intact all notices".
- c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
### 6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of
sections 4 and 5, provided that you also convey the machine-readable
Corresponding Source under the terms of this License, in one of these
ways:
- a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
- b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the Corresponding
Source from a network server at no charge.
- c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
- d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission,
provided you inform other peers where the object code and
Corresponding Source of the work are being offered to the general
public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal,
family, or household purposes, or (2) anything designed or sold for
incorporation into a dwelling. In determining whether a product is a
consumer product, doubtful cases shall be resolved in favor of
coverage. For a particular product received by a particular user,
"normally used" refers to a typical or common use of that class of
product, regardless of the status of the particular user or of the way
in which the particular user actually uses, or expects or is expected
to use, the product. A product is a consumer product regardless of
whether the product has substantial commercial, industrial or
non-consumer uses, unless such uses represent the only significant
mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to
install and execute modified versions of a covered work in that User
Product from a modified version of its Corresponding Source. The
information must suffice to ensure that the continued functioning of
the modified object code is in no case prevented or interfered with
solely because modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or
updates for a work that has been modified or installed by the
recipient, or for the User Product in which it has been modified or
installed. Access to a network may be denied when the modification
itself materially and adversely affects the operation of the network
or violates the rules and protocols for communication across the
network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
### 7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders
of that material) supplement the terms of this License with terms:
- a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material,
or requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors
or authors of the material; or
- e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions
of it) with contractual assumptions of liability to the recipient,
for any liability that these contractual assumptions directly
impose on those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions; the
above requirements apply either way.
### 8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
### 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run
a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
### 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
### 11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned
or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within the
scope of its coverage, prohibits the exercise of, or is conditioned on
the non-exercise of one or more of the rights that are specifically
granted under this License. You may not convey a covered work if you
are a party to an arrangement with a third party that is in the
business of distributing software, under which you make payment to the
third party based on the extent of your activity of conveying the
work, and under which the third party grants, to any of the parties
who would receive the covered work from you, a discriminatory patent
license (a) in connection with copies of the covered work conveyed by
you (or copies made from those copies), or (b) primarily for and in
connection with specific products or compilations that contain the
covered work, unless you entered into that arrangement, or that patent
license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
### 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under
this License and any other pertinent obligations, then as a
consequence you may not convey it at all. For example, if you agree to
terms that obligate you to collect a royalty for further conveying
from those to whom you convey the Program, the only way you could
satisfy both those terms and this License would be to refrain entirely
from conveying the Program.
### 13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
### 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions
of the GNU General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in
detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies that a certain numbered version of the GNU General Public
License "or any later version" applies to it, you have the option of
following the terms and conditions either of that numbered version or
of any later version published by the Free Software Foundation. If the
Program does not specify a version number of the GNU General Public
License, you may choose any version ever published by the Free
Software Foundation.
If the Program specifies that a proxy can decide which future versions
of the GNU General Public License can be used, that proxy's public
statement of acceptance of a version permanently authorizes you to
choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
### 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
### 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
### 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
## How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest to
attach them to the start of each source file to most effectively state
the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper
mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands \`show w' and \`show c' should show the
appropriate parts of the General Public License. Of course, your
program's commands might be different; for a GUI interface, you would
use an "about box".
You should also get your employer (if you work as a programmer) or
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. For more information on this, and how to apply and follow
the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your
program into proprietary programs. If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library. If this is what you want to do, use the
GNU Lesser General Public License instead of this License. But first,
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
+116
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@@ -0,0 +1,116 @@
# SfxEngine Library
Lightweight SFX-only audio engine for ESP32/Tactility apps. A stripped-down alternative to SoundEngine (~1.5KB RAM vs ~66KB).
## Features
- **4 voices** with polyphonic mixing
- **9 waveforms**: Square, Pulse (25%/12.5%/75%), Triangle, Sawtooth, Sine, Noise, RetroNoise
- **ADSR envelope** + special types (Punch, Flare, Swell, Twang, Decay)
- **Effects**: Vibrato, Pitch Sweep, Polyphonic Gate, Auto-Normalization
- **52 curated SFX**: UI sounds, pet sounds, game sounds, drums, percussion, effects, jingles
- **Thread-safe** queue-based API
- **ESP32 optimized**: ~1.5KB RAM, heap-allocated
## When to Use
| | SfxEngine | SoundEngine |
|---|-----------|-------------|
| **RAM** | ~1.5KB | ~66KB |
| **Voices** | 4 | 8 |
| **SFX** | 52 curated | 100+ |
| **BGM** | No | Yes (9 tracks) |
| **Synthesis** | Basic | FM, Filter, Pluck, Drums |
| **Effects** | Vibrato, Sweep, Gate, Norm | + Delay, Tremolo, Arp, Bitcrush |
| **Use case** | UI feedback, simple games | Rich audio, music apps |
## Quick Start
```cpp
#include "SfxEngine.h"
SfxEngine* engine = new SfxEngine();
if (!engine->start()) {
ESP_LOGE(TAG, "Failed to start SfxEngine");
return;
}
engine->applyVolumePreset(SfxEngine::VolumePreset::Normal);
engine->play(SfxId::Coin); // Predefined SFX
engine->playNote(0, 60, 200); // Manual: voice 0, C4, 200ms
engine->setVolume(0.7f); // Volume control
engine->stop();
delete engine;
```
## Available SFX
**UI** (9): Click, Confirm, Cancel, Error, MenuOpen, MenuClose, Toggle, Slider, Tab
**TamaTac Pet** (8): Feed, Play, Medicine, Sleep, Clean, Evolve, Sick, Death
**Game** (11): Coin, Powerup, Jump, Land, Laser, Explosion, Hurt, Warp, Pickup, OneUp, BrickHit
**Notifications** (3): Alert, Notify, Success
**Drums** (4): Kick, Snare, HiHat, Crash
**Synth Percussion** (5): SynthKick, SynthSnare, SynthHat, SynthTom, SynthRim
**Effects** (10): Zap, Blip, Chirp, Whoosh, Ding, RisingWhoosh, FallingWhoosh, GlitchHit, DigitalBurst, RetroBell
**Jingles** (2): LevelUp, GameOver
## CMake Integration
```cmake
file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
file(GLOB_RECURSE SFX_ENGINE_FILES ../../../Libraries/SfxEngine/Source/*.c*)
idf_component_register(
SRCS ${SOURCE_FILES} ${SFX_ENGINE_FILES}
INCLUDE_DIRS
../../../Libraries/TactilityCpp/Include
../../../Libraries/SfxEngine/Include
REQUIRES TactilitySDK esp_driver_i2s esp_driver_gpio
)
```
## API Reference
### Lifecycle
- `bool start()` - Start audio engine
- `void stop()` - Stop audio engine
- `bool isRunning()` - Check status
### SFX
- `void play(SfxId)` - Play predefined sound
- `void stopAllSounds()` - Stop all voices
### Manual Notes
- `void playNote(voice, midiNote, durationMs, wave, volume)` - Play custom note
- `void stopVoice(voice)` - Stop specific voice
### Settings
- `void setVolume(float)` - Master volume (0.0-1.0, exponential curve)
- `void setEnabled(bool)` - Mute/unmute
- `void applyVolumePreset(VolumePreset)` - Apply Quiet/Normal/Loud preset (configures volume, gate, normalization)
### Mixing (consistent with SoundEngine)
- `void setPolyphonicGateEnabled(bool)` - Soft gate when multiple voices clip (default: on)
- `void setSoftGateThreshold(float)` - Gate threshold 0.5-1.0 (default: 0.95)
- `void setAutoNormalization(bool)` - RMS-based auto-gain (default: on)
- `void setTargetRms(float)` - Target RMS level 0.1-0.8 (default: 0.35)
- `void setRmsSmoothing(float)` - Smoothing factor 0.9-0.99999 (default: 0.999)
## File Structure
```text
Libraries/SfxEngine/
Include/
SfxEngine.h # Core engine header
SfxDefinitions.h # 52 curated SFX definitions
Source/
SfxEngine.cpp # Implementation
LICENSE.md # GPL v3
README.md
```
## License
Licensed under the [GNU General Public License v3.0](LICENSE.md).
+649
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/**
* @file SfxEngine.cpp
* @brief Lightweight SFX-only audio engine implementation.
*
* Stripped-down version of SoundEngine — no BGM, no delay, no advanced synthesis.
* Sound definitions are in SfxDefinitions.h (inline loadSound).
*/
#include "SfxEngine.h"
#include "SfxDefinitions.h"
#include <tactility/drivers/i2s_controller.h>
#include <cmath>
#include <cstring>
#include "esp_log.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846f
#endif
//==============================================================================
// Noise Generators
//==============================================================================
float SfxEngine::generateNoise() {
uint16_t bit = ((lfsr_ >> 0) ^ (lfsr_ >> 2) ^ (lfsr_ >> 3) ^ (lfsr_ >> 5)) & 1;
lfsr_ = (lfsr_ >> 1) | (bit << 15);
return (lfsr_ & 1) ? 1.0f : -1.0f;
}
float SfxEngine::generateRetroNoise() {
uint16_t bit = ((retroLfsr_ >> 0) ^ (retroLfsr_ >> 1)) & 1;
retroLfsr_ = (retroLfsr_ >> 1) | (bit << 14);
return (retroLfsr_ & 1) ? 1.0f : -1.0f;
}
//==============================================================================
// Utility
//==============================================================================
float SfxEngine::midiToFreq(uint8_t midi) {
if (midi == 0) return 0.0f;
if (midi > 127) midi = 127;
return 440.0f * powf(2.0f, (midi - 69.0f) / 12.0f);
}
float SfxEngine::oscillator(SfxWaveType wave, float phase) {
switch (wave) {
case SfxWaveType::Square:
return (phase < 0.5f) ? 1.0f : -1.0f;
case SfxWaveType::Pulse25:
return (phase < 0.25f) ? 1.0f : -1.0f;
case SfxWaveType::Pulse12:
return (phase < 0.125f) ? 1.0f : -1.0f;
case SfxWaveType::Pulse75:
return (phase < 0.75f) ? 1.0f : -1.0f;
case SfxWaveType::Triangle:
return 4.0f * fabsf(phase - 0.5f) - 1.0f;
case SfxWaveType::Sawtooth:
return 2.0f * phase - 1.0f;
case SfxWaveType::Sine:
return sinf(phase * 2.0f * M_PI);
case SfxWaveType::Noise:
return generateNoise();
case SfxWaveType::RetroNoise:
return generateRetroNoise();
default:
return 0.0f;
}
}
//==============================================================================
// Envelope Processing
//==============================================================================
void SfxEngine::updateEnvelope(Voice& v) {
if (v.envStage == EnvelopeStage::Off) {
v.envLevel = 0.0f;
return;
}
v.envSamplePos++;
// Special envelope types
if (v.envType == SfxEnvelopeType::Punch) {
if (v.envSamplePos < v.attackSamples) {
v.envLevel = 1.0f + (1.0f - static_cast<float>(v.envSamplePos) / v.attackSamples);
} else {
v.envLevel = 1.0f;
}
if (v.samplePos >= v.totalSamples && v.totalSamples > 0) {
v.envStage = EnvelopeStage::Off;
v.active = false;
}
if (v.envLevel > 1.5f) v.envLevel = 1.5f;
return;
} else if (v.envType == SfxEnvelopeType::Flare) {
if (v.envSamplePos < v.attackSamples) {
float progress = static_cast<float>(v.envSamplePos) / v.attackSamples;
v.envLevel = progress * progress;
} else if (v.envSamplePos < v.attackSamples + v.decaySamples) {
float progress = static_cast<float>(v.envSamplePos - v.attackSamples) / v.decaySamples;
v.envLevel = 1.0f - progress;
} else {
v.envLevel = 0.0f;
v.envStage = EnvelopeStage::Off;
v.active = false;
}
return;
} else if (v.envType == SfxEnvelopeType::Swell) {
if (v.totalSamples > 0) {
v.envLevel = static_cast<float>(v.samplePos) / v.totalSamples;
if (v.envLevel > 1.0f) v.envLevel = 1.0f;
} else {
v.envLevel = 1.0f;
}
if (v.samplePos >= v.totalSamples && v.totalSamples > 0) {
v.envStage = EnvelopeStage::Off;
v.active = false;
}
return;
} else if (v.envType == SfxEnvelopeType::Twang) {
if (v.envSamplePos == 1) v.envLevel = 1.0f;
v.envLevel *= 0.992f;
if (v.envLevel < 0.001f) {
v.envLevel = 0.0f;
v.envStage = EnvelopeStage::Off;
v.active = false;
}
return;
} else if (v.envType == SfxEnvelopeType::Decay) {
if (v.totalSamples > 0) {
v.envLevel = 1.0f - (static_cast<float>(v.samplePos) / v.totalSamples);
if (v.envLevel < 0.0f) v.envLevel = 0.0f;
}
if (v.samplePos >= v.totalSamples && v.totalSamples > 0) {
v.envStage = EnvelopeStage::Off;
v.active = false;
}
return;
}
// Standard ADSR
switch (v.envStage) {
case EnvelopeStage::Attack:
if (v.attackSamples > 0) {
v.envLevel = static_cast<float>(v.envSamplePos) / v.attackSamples;
} else {
v.envLevel = 1.0f;
}
if (v.envSamplePos >= v.attackSamples) {
v.envStage = EnvelopeStage::Decay;
v.envSamplePos = 0;
}
break;
case EnvelopeStage::Decay:
if (v.decaySamples > 0) {
float progress = static_cast<float>(v.envSamplePos) / v.decaySamples;
v.envLevel = 1.0f - progress * (1.0f - v.sustainLevel);
} else {
v.envLevel = v.sustainLevel;
}
if (v.envSamplePos >= v.decaySamples) {
v.envStage = EnvelopeStage::Sustain;
v.envSamplePos = 0;
}
break;
case EnvelopeStage::Sustain:
v.envLevel = v.sustainLevel;
if (v.samplePos >= v.totalSamples && v.totalSamples > 0) {
v.envStage = EnvelopeStage::Release;
v.envSamplePos = 0;
}
break;
case EnvelopeStage::Release:
if (v.releaseSamples > 0) {
float progress = static_cast<float>(v.envSamplePos) / v.releaseSamples;
v.envLevel = v.sustainLevel * (1.0f - progress);
} else {
v.envLevel = 0.0f;
}
if (v.envSamplePos >= v.releaseSamples) {
v.envStage = EnvelopeStage::Off;
v.active = false;
}
break;
default:
break;
}
if (v.envLevel < 0.0f) v.envLevel = 0.0f;
if (v.envLevel > 1.0f) v.envLevel = 1.0f;
}
//==============================================================================
// Advanced Mixing Functions
//==============================================================================
float SfxEngine::applyPolyphonicGate(float mix, int activeVoices) {
if (!polyphonicGateEnabled_ || activeVoices <= 1) return mix;
float absMix = fabsf(mix);
if (absMix <= softGateThreshold_) return mix;
float excess = absMix - softGateThreshold_;
float gainReduction = 1.0f - (excess / (1.0f + activeVoices * 0.25f));
gainReduction = fmaxf(gainReduction, 0.3f);
return mix * gainReduction;
}
float SfxEngine::applyAutoNormalization(float mix) {
float sampleSquared = mix * mix;
currentRms_ = currentRms_ * rmsSmoothing_ + sampleSquared * (1.0f - rmsSmoothing_);
if (!autoNormalize_) return mix;
if (++rmsCalcCounter_ >= 16) {
rmsCalcCounter_ = 0;
if (currentRms_ >= 0.001f) {
float currentRmsLinear = sqrtf(currentRms_);
float gainAdjust = targetRms_ / currentRmsLinear;
gainAdjust = fminf(gainAdjust, 1.5f);
gainAdjust = fmaxf(gainAdjust, 0.5f);
cachedNormGain_ = gainAdjust;
} else {
cachedNormGain_ = 1.0f;
}
}
return mix * cachedNormGain_;
}
//==============================================================================
// Brick-Wall Limiter
//==============================================================================
float SfxEngine::applyBrickWallLimiter(float sample) {
constexpr float threshold = 0.98f;
constexpr float knee = 0.02f;
float absSample = fabsf(sample);
if (absSample <= threshold - knee) {
return sample;
} else if (absSample >= threshold) {
return (sample > 0.0f) ? threshold : -threshold;
} else {
float excess = absSample - (threshold - knee);
float compression = knee * tanhf(excess / knee);
float limited = (threshold - knee) + compression;
return (sample > 0.0f) ? limited : -limited;
}
}
//==============================================================================
// Sample Generation
//==============================================================================
float SfxEngine::generateVoiceSample(Voice& v) {
if (!v.active && v.envStage == EnvelopeStage::Off) {
return 0.0f;
}
// Apply vibrato
float freq = v.currentFreq;
if (v.vibratoDepth > 0.0f && v.vibratoRate > 0.0f) {
float vibrato = sinf(v.vibratoPhase * 2.0f * M_PI) * v.vibratoDepth;
freq = freq * powf(2.0f, vibrato / 12.0f);
v.vibratoPhase += v.vibratoRate / SAMPLE_RATE;
if (v.vibratoPhase >= 1.0f) v.vibratoPhase -= 1.0f;
}
// Apply pitch sweep
if (v.pitchSweep != 0.0f) {
float semitonesSwept = v.pitchSweep * (static_cast<float>(v.samplePos) / SAMPLE_RATE);
freq = freq * powf(2.0f, semitonesSwept / 12.0f);
}
// Generate oscillator output
float sample = oscillator(v.wave, v.phase);
// Advance phase
if (freq > 0.0f) {
v.phase += freq / SAMPLE_RATE;
while (v.phase >= 1.0f) v.phase -= 1.0f;
}
// Update envelope
updateEnvelope(v);
// Advance sample position
v.samplePos++;
// Apply envelope and volume
return sample * v.envLevel * v.volume;
}
void SfxEngine::fillStereoBuffer(int16_t* buf, int samples) {
for (int i = 0; i < samples; i++) {
processSequence();
float mix = 0.0f;
if (enabled_) {
int activeVoices = 0;
for (int v = 0; v < NUM_VOICES; v++) {
if (voices_[v].active || voices_[v].envStage != EnvelopeStage::Off) {
mix += generateVoiceSample(voices_[v]);
activeVoices++;
}
}
// Apply polyphonic soft gate (proportional reduction when clipping threatened)
mix = applyPolyphonicGate(mix, activeVoices);
// Apply master volume (exponential curve for perceptual linearity)
float volCurve = masterVolume_ * masterVolume_;
mix *= volCurve;
// Apply auto-normalization (consistent volume across different SFX)
mix = applyAutoNormalization(mix);
// Brick-wall limiter (final safety net before soft clip)
mix = applyBrickWallLimiter(mix);
}
// Cubic soft clip
if (mix > 1.0f) mix = 1.0f;
else if (mix < -1.0f) mix = -1.0f;
else mix = (3.0f - mix * mix) * mix / 2.0f;
// Convert to 16-bit stereo
int16_t s = static_cast<int16_t>(mix * 28000);
buf[i * 2] = s;
buf[i * 2 + 1] = s;
}
}
//==============================================================================
// Note Triggering
//==============================================================================
void SfxEngine::triggerNote(Voice& v, uint8_t midiNote, uint16_t durationMs,
SfxWaveType wave, float volume, SfxEnvelopeType envType,
uint16_t attackMs, uint16_t decayMs,
float sustain, uint16_t releaseMs) {
v.wave = wave;
v.baseFreq = midiToFreq(midiNote);
v.currentFreq = v.baseFreq;
v.phase = 0.0f;
v.samplePos = 0;
v.totalSamples = (durationMs * SAMPLE_RATE) / 1000;
v.volume = volume;
// Envelope
v.envType = envType;
v.envStage = EnvelopeStage::Attack;
v.envLevel = 0.0f;
v.envSamplePos = 0;
if (attackMs > 0 || decayMs > 0 || releaseMs > 0 || envType != SfxEnvelopeType::ADSR) {
v.attackSamples = (attackMs * SAMPLE_RATE) / 1000;
v.decaySamples = (decayMs * SAMPLE_RATE) / 1000;
v.sustainLevel = sustain;
v.releaseSamples = (releaseMs * SAMPLE_RATE) / 1000;
} else {
// Default quick envelope for SFX
v.attackSamples = (10 * SAMPLE_RATE) / 1000;
v.decaySamples = (30 * SAMPLE_RATE) / 1000;
v.sustainLevel = 0.8f;
v.releaseSamples = (50 * SAMPLE_RATE) / 1000;
}
// Reset pitch effects
v.vibratoDepth = 0.0f;
v.vibratoRate = 0.0f;
v.vibratoPhase = 0.0f;
v.pitchSweep = 0.0f;
v.active = true;
}
//==============================================================================
// Sequence Processing
//==============================================================================
void SfxEngine::processSequence() {
if (sequenceIndex_ >= sequenceLength_) return;
if (sequenceDelaySamples_ > 0) {
sequenceDelaySamples_--;
return;
}
const SfxSequenceNote& note = sequence_[sequenceIndex_];
if (note.voice < NUM_VOICES && note.pitch > 0) {
triggerNote(voices_[note.voice], note.pitch, note.durationMs,
note.wave, note.volume, note.envType,
note.attackMs, note.decayMs, note.sustain, note.releaseMs);
}
sequenceIndex_++;
if (sequenceIndex_ < sequenceLength_) {
sequenceDelaySamples_ = (sequence_[sequenceIndex_].delayMs * SAMPLE_RATE) / 1000;
}
}
//==============================================================================
// Audio Task
//==============================================================================
void SfxEngine::audioTaskFunc(void* param) {
auto* self = static_cast<SfxEngine*>(param);
size_t written;
QueueMsg msg;
ESP_LOGI(TAG, "Audio task started");
while (self->running_) {
// Process queued messages (non-blocking)
while (xQueueReceive(self->msgQueue_, &msg, 0) == pdTRUE) {
switch (msg.type) {
case MsgType::PlaySound:
self->loadSound(msg.sfxId);
break;
case MsgType::PlayNote:
if (msg.note.voice < NUM_VOICES) {
self->triggerNote(self->voices_[msg.note.voice],
msg.note.midiNote, msg.note.durationMs,
msg.note.wave, msg.note.volume,
SfxEnvelopeType::ADSR);
}
break;
case MsgType::StopVoice:
if (msg.voiceIndex < NUM_VOICES) {
self->voices_[msg.voiceIndex].envStage = EnvelopeStage::Release;
self->voices_[msg.voiceIndex].envSamplePos = 0;
}
break;
case MsgType::StopAll:
for (int i = 0; i < NUM_VOICES; i++) {
self->voices_[i].envStage = EnvelopeStage::Release;
self->voices_[i].envSamplePos = 0;
}
self->sequenceLength_ = 0;
break;
}
}
// Fill audio buffer (member buffer to avoid stack pressure)
self->fillStereoBuffer(self->audioBuffer_, BUFFER_SAMPLES);
// Write to I2S
error_t error = i2s_controller_write(self->i2sDevice_, self->audioBuffer_,
sizeof(self->audioBuffer_), &written, pdMS_TO_TICKS(100));
if (error != ERROR_NONE) {
ESP_LOGE(TAG, "I2S write error");
self->running_ = false;
break;
}
}
// Flush silence
memset(self->audioBuffer_, 0, sizeof(self->audioBuffer_));
i2s_controller_write(self->i2sDevice_, self->audioBuffer_, sizeof(self->audioBuffer_), &written, pdMS_TO_TICKS(50));
ESP_LOGI(TAG, "Audio task exiting");
// Signal stop() that we're done
if (self->stopSemaphore_ != nullptr) {
xSemaphoreGive(self->stopSemaphore_);
}
vTaskDelete(NULL);
}
//==============================================================================
// Public API
//==============================================================================
bool SfxEngine::start() {
if (running_) return true;
// Find I2S device
i2sDevice_ = nullptr;
device_for_each_of_type(&I2S_CONTROLLER_TYPE, &i2sDevice_, [](Device* device, void* context) {
if (!device_is_ready(device)) return true;
Device** devicePtr = static_cast<Device**>(context);
*devicePtr = device;
return false;
});
if (i2sDevice_ == nullptr) {
ESP_LOGW(TAG, "No I2S device found");
return false;
}
// Configure I2S
I2sConfig config = {
.communication_format = I2S_FORMAT_STAND_I2S,
.sample_rate = SAMPLE_RATE,
.bits_per_sample = 16,
.channel_left = 0,
.channel_right = 0
};
error_t error = i2s_controller_set_config(i2sDevice_, &config);
if (error != ERROR_NONE) {
ESP_LOGE(TAG, "Failed to configure I2S: %s", error_to_string(error));
i2sDevice_ = nullptr;
return false;
}
// Create message queue
msgQueue_ = xQueueCreate(8, sizeof(QueueMsg));
if (msgQueue_ == nullptr) {
ESP_LOGE(TAG, "Failed to create message queue");
i2s_controller_reset(i2sDevice_);
i2sDevice_ = nullptr;
return false;
}
// Start audio task
running_ = true;
BaseType_t result = xTaskCreate(audioTaskFunc, "sfxeng", 4096, this, 5, &task_);
if (result != pdPASS) {
ESP_LOGE(TAG, "Failed to create audio task");
running_ = false;
vQueueDelete(msgQueue_);
msgQueue_ = nullptr;
i2s_controller_reset(i2sDevice_);
i2sDevice_ = nullptr;
return false;
}
ESP_LOGI(TAG, "SfxEngine started (voices=%d, sampleRate=%d)", NUM_VOICES, SAMPLE_RATE);
return true;
}
void SfxEngine::stop() {
if (!running_) return;
// Create semaphore for deterministic shutdown
stopSemaphore_ = xSemaphoreCreateBinary();
running_ = false;
if (task_ != nullptr) {
// Wait for audio task to signal completion (up to 500ms)
if (stopSemaphore_ != nullptr) {
xSemaphoreTake(stopSemaphore_, pdMS_TO_TICKS(500));
}
task_ = nullptr;
}
if (stopSemaphore_ != nullptr) {
vSemaphoreDelete(stopSemaphore_);
stopSemaphore_ = nullptr;
}
if (msgQueue_ != nullptr) {
vQueueDelete(msgQueue_);
msgQueue_ = nullptr;
}
if (i2sDevice_ != nullptr) {
i2s_controller_reset(i2sDevice_);
i2sDevice_ = nullptr;
}
ESP_LOGI(TAG, "SfxEngine stopped");
}
void SfxEngine::applyVolumePreset(VolumePreset preset) {
switch (preset) {
case VolumePreset::Quiet:
masterVolume_ = 0.3f;
autoNormalize_ = true;
targetRms_ = 0.25f;
polyphonicGateEnabled_ = true;
softGateThreshold_ = 0.90f;
ESP_LOGI(TAG, "Applied Quiet preset");
break;
case VolumePreset::Normal:
masterVolume_ = 0.5f;
autoNormalize_ = true;
targetRms_ = 0.35f;
polyphonicGateEnabled_ = true;
softGateThreshold_ = 0.95f;
ESP_LOGI(TAG, "Applied Normal preset");
break;
case VolumePreset::Loud:
masterVolume_ = 0.75f;
autoNormalize_ = true;
targetRms_ = 0.45f;
polyphonicGateEnabled_ = true;
softGateThreshold_ = 0.98f;
ESP_LOGI(TAG, "Applied Loud preset");
break;
}
}
void SfxEngine::play(SfxId sound) {
if (!running_ || msgQueue_ == nullptr) return;
QueueMsg msg;
msg.type = MsgType::PlaySound;
msg.sfxId = sound;
xQueueSend(msgQueue_, &msg, 0);
}
void SfxEngine::stopAllSounds() {
if (!running_ || msgQueue_ == nullptr) return;
QueueMsg msg;
msg.type = MsgType::StopAll;
xQueueSend(msgQueue_, &msg, 0);
}
void SfxEngine::playNote(uint8_t voice, uint8_t midiNote, uint16_t durationMs,
SfxWaveType wave, float volume) {
if (!running_ || msgQueue_ == nullptr || voice >= NUM_VOICES) return;
QueueMsg msg;
msg.type = MsgType::PlayNote;
msg.note = {voice, midiNote, durationMs, wave, volume};
xQueueSend(msgQueue_, &msg, 0);
}
void SfxEngine::stopVoice(uint8_t voice) {
if (!running_ || msgQueue_ == nullptr || voice >= NUM_VOICES) return;
QueueMsg msg;
msg.type = MsgType::StopVoice;
msg.voiceIndex = voice;
xQueueSend(msgQueue_, &msg, 0);
}
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#!/usr/bin/env python3
"""Generate placeholder 24x24 RGB565 sprite data for TamaTac.
Each sprite is a colored version of the original monochrome design,
upscaled from 16x16 to 24x24 with 2 animation frames (slight bounce).
"""
import math
T = 0xF81F # Transparent (magenta)
def rgb565(r, g, b):
"""Convert 8-bit RGB to RGB565, avoiding transparent color."""
val = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)
if val == T:
val = 0xF81E
return val
# Color palette
WHITE = rgb565(255, 255, 255)
CREAM = rgb565(255, 240, 220)
LGRAY = rgb565(200, 200, 200)
GRAY = rgb565(150, 150, 150)
DGRAY = rgb565(80, 80, 80)
BLACK = rgb565(20, 20, 20)
RED = rgb565(255, 60, 60)
DRED = rgb565(180, 30, 30)
GREEN = rgb565(60, 200, 60)
BLUE = rgb565(80, 120, 255)
LBLUE = rgb565(150, 200, 255)
YELLOW = rgb565(255, 220, 50)
ORANGE = rgb565(255, 160, 40)
PINK = rgb565(255, 150, 180)
LPINK = rgb565(255, 200, 220)
PURPLE = rgb565(180, 100, 255)
LPURPLE = rgb565(220, 180, 255)
CYAN = rgb565(80, 220, 220)
BROWN = rgb565(160, 100, 40)
LBROWN = rgb565(200, 140, 80)
TEAL = rgb565(50, 180, 160)
# Eye patterns (2x2 blocks)
def draw_eyes(grid, cx, cy, color=BLACK, highlight=WHITE):
"""Draw simple 2x2 eyes at left and right positions."""
lx, rx = cx - 4, cx + 3
ey = cy - 2
for dy in range(2):
for dx in range(2):
grid[ey + dy][lx + dx] = color
grid[ey + dy][rx + dx] = color
# Highlight
grid[ey][lx] = highlight
grid[ey][rx] = highlight
def draw_mouth_smile(grid, cx, cy):
"""Draw a small smile."""
y = cy + 2
for dx in range(-2, 3):
grid[y][cx + dx] = BLACK
grid[y - 1][cx - 3] = BLACK
grid[y - 1][cx + 3] = BLACK
def draw_mouth_frown(grid, cx, cy):
"""Draw a small frown."""
y = cy + 3
for dx in range(-2, 3):
grid[y][cx + dx] = BLACK
grid[y + 1][cx - 3] = BLACK
grid[y + 1][cx + 3] = BLACK
def draw_mouth_open(grid, cx, cy):
"""Draw an open mouth (eating/surprised)."""
y = cy + 2
for dy in range(3):
for dx in range(-2, 3):
grid[y + dy][cx + dx] = BLACK
# Inner mouth
for dy in range(1, 2):
for dx in range(-1, 2):
grid[y + dy][cx + dx] = RED
def draw_x_eyes(grid, cx, cy):
"""Draw X-shaped eyes (sick)."""
lx, rx = cx - 5, cx + 2
ey = cy - 2
for i in range(3):
grid[ey + i][lx + i] = BLACK
grid[ey + i][lx + 2 - i] = BLACK
grid[ey + i][rx + i] = BLACK
grid[ey + i][rx + 2 - i] = BLACK
def draw_closed_eyes(grid, cx, cy):
"""Draw closed eyes (sleeping)."""
lx, rx = cx - 5, cx + 2
ey = cy - 1
for dx in range(3):
grid[ey][lx + dx] = BLACK
grid[ey][rx + dx] = BLACK
def make_oval(w, h, cx, cy, radius_x, radius_y, body_color, outline_color):
"""Create an oval shape with outline."""
grid = [[T] * w for _ in range(h)]
for y in range(h):
for x in range(w):
dx = (x - cx) / radius_x
dy = (y - cy) / radius_y
dist = dx * dx + dy * dy
if dist <= 0.85:
grid[y][x] = body_color
elif dist <= 1.0:
grid[y][x] = outline_color
return grid
def flatten(grid):
"""Flatten 2D grid to 1D array."""
return [pixel for row in grid for pixel in row]
def shift_down(grid, pixels):
"""Shift grid contents down by N pixels (for bounce animation)."""
h = len(grid)
w = len(grid[0])
new_grid = [[T] * w for _ in range(h)]
for y in range(h - pixels):
for x in range(w):
new_grid[y + pixels][x] = grid[y][x]
return new_grid
# ── Sprite Generators ─────────────────────────────────────────────────────────
def make_egg():
"""Egg: cream oval with cracks."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12, 8, 10, CREAM, LBROWN)
# Crack pattern
for x, y in [(10, 5), (11, 6), (12, 5), (13, 6), (14, 5)]:
g[y + bounce][x] = BROWN
# Spots
g[10 + bounce][8] = LBROWN
g[14 + bounce][15] = LBROWN
frames.append(flatten(g))
return frames
def make_baby():
"""Baby: small pink blob with big eyes."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 13 - bounce, 7, 7, PINK, DRED)
draw_eyes(g, 12, 12 - bounce, BLACK, WHITE)
# Tiny smile
g[15 - bounce][11] = BLACK
g[15 - bounce][12] = BLACK
g[15 - bounce][13] = BLACK
# Cheek blush
g[14 - bounce][7] = LPINK
g[14 - bounce][16] = LPINK
frames.append(flatten(g))
return frames
def make_teen():
"""Teen: blue rounded creature with spiky top."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 13 - bounce, 8, 8, LBLUE, BLUE)
draw_eyes(g, 12, 12 - bounce, BLACK, WHITE)
draw_mouth_smile(g, 12, 12 - bounce)
# Spiky hair
for x in [9, 12, 15]:
g[4 - bounce][x] = BLUE
g[3 - bounce][x] = BLUE
frames.append(flatten(g))
return frames
def make_adult():
"""Adult: larger green creature with distinct features."""
frames = []
for bounce in [0, 1, 0]:
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, GREEN, TEAL)
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
draw_mouth_smile(g, 12, 11 - bounce)
# Ears/horns
g[2 - bounce][7] = TEAL
g[2 - bounce][16] = TEAL
g[3 - bounce][7] = GREEN
g[3 - bounce][16] = GREEN
frames.append(flatten(g))
return frames
def make_elder():
"""Elder: purple creature with wrinkles."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, LPURPLE, PURPLE)
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
# Wrinkle lines under eyes
y = 14 - bounce
g[y][7] = PURPLE
g[y][8] = PURPLE
g[y][15] = PURPLE
g[y][16] = PURPLE
# Small smile
g[15 - bounce][11] = BLACK
g[15 - bounce][12] = BLACK
g[15 - bounce][13] = BLACK
frames.append(flatten(g))
return frames
def make_ghost():
"""Ghost: white translucent with wavy bottom."""
frames = []
for phase in [0, 1, 2]:
g = [[T] * 24 for _ in range(24)]
# Ghost body (top half oval, bottom wavy)
for y in range(4, 18):
for x in range(4, 20):
dx = (x - 12) / 8
dy = (y - 10) / 8
if dx * dx + dy * dy <= 1.0:
g[y][x] = WHITE
# Wavy bottom
for x in range(4, 20):
wave = int(math.sin((x + phase) * 1.2) * 1.5)
base_y = 17
for dy in range(3):
yy = base_y + dy + wave
if 0 <= yy < 24 and 4 <= x < 20:
g[yy][x] = WHITE if dy < 2 else LGRAY
# Eyes
for dy in range(2):
for dx in range(2):
g[10 + dy][8 + dx] = BLACK
g[10 + dy][13 + dx] = BLACK
# Open mouth
g[14][11] = DGRAY
g[14][12] = DGRAY
g[15][11] = DGRAY
g[15][12] = DGRAY
frames.append(flatten(g))
return frames
def make_sick():
"""Sick: greenish with X eyes and sweat drop."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12, 9, 9, rgb565(180, 220, 150), rgb565(100, 150, 80))
draw_x_eyes(g, 12, 12)
# Green-tinged mouth (wavy)
for dx in range(-2, 3):
y = 16 + (1 if dx % 2 == 0 else 0)
g[y][12 + dx] = BLACK
# Sweat drop
if bounce == 0:
g[5][18] = LBLUE
g[6][18] = BLUE
else:
g[6][18] = LBLUE
g[7][18] = BLUE
frames.append(flatten(g))
return frames
def make_happy():
"""Happy: bright yellow with big smile and sparkles."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, YELLOW, ORANGE)
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
draw_mouth_smile(g, 12, 11 - bounce)
# Blush
g[14 - bounce][6] = ORANGE
g[14 - bounce][17] = ORANGE
# Sparkle
if bounce == 0:
g[3][4] = WHITE
g[3][19] = WHITE
else:
g[4][3] = WHITE
g[4][20] = WHITE
frames.append(flatten(g))
return frames
def make_sad():
"""Sad: dark blue with frown and tear."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12, 9, 9, LBLUE, BLUE)
draw_eyes(g, 12, 11, BLACK, WHITE)
draw_mouth_frown(g, 12, 11)
# Tear
ty = 14 + bounce
g[ty][7] = CYAN
g[ty + 1][7] = BLUE
frames.append(flatten(g))
return frames
def make_eating():
"""Eating: orange-tinted with open mouth, food particle."""
frames = []
for phase in [0, 1, 2]:
g = make_oval(24, 24, 12, 12, 9, 9, ORANGE, BROWN)
draw_eyes(g, 12, 11, BLACK, WHITE)
if phase == 1:
# Mouth closed (chewing)
g[15][11] = BLACK
g[15][12] = BLACK
g[15][13] = BLACK
else:
draw_mouth_open(g, 12, 11)
# Food particle
if phase == 0:
g[10][4] = GREEN
g[11][4] = GREEN
g[10][5] = GREEN
frames.append(flatten(g))
return frames
def make_playing():
"""Playing: bouncing with star eyes."""
frames = []
for phase in [0, 1, 2]:
offset = [0, -2, -1][phase]
g = make_oval(24, 24, 12, 12 - offset, 9, 8, CYAN, TEAL)
# Star-shaped eyes
draw_eyes(g, 12, 11 - offset, BLACK, YELLOW)
# Big grin
y = 14 - offset
for dx in range(-3, 4):
g[y][12 + dx] = BLACK
g[y - 1][12 - 4] = BLACK
g[y - 1][12 + 4] = BLACK
# Motion lines
if phase == 1:
g[6][3] = LGRAY
g[7][2] = LGRAY
g[6][20] = LGRAY
g[7][21] = LGRAY
frames.append(flatten(g))
return frames
def make_sleeping():
"""Sleeping: curled up with closed eyes and Z's."""
frames = []
for phase in [0, 1]:
g = make_oval(24, 24, 12, 14, 9, 8, LPURPLE, PURPLE)
draw_closed_eyes(g, 12, 13)
# Slight smile
g[16][11] = BLACK
g[16][12] = BLACK
g[16][13] = BLACK
# Z's floating
zx = 18 + phase
zy = 5 - phase
if 0 <= zx < 24 and 0 <= zy < 24:
g[zy][zx] = WHITE
if zx + 1 < 24:
g[zy][zx + 1] = WHITE
if 0 <= zy + 1 < 24:
g[zy + 1][zx] = WHITE
# Smaller Z
sz_x = 16
sz_y = 3
if 0 <= sz_y < 24 and 0 <= sz_x < 24:
g[sz_y][sz_x] = LGRAY
frames.append(flatten(g))
return frames
def format_array(name, idx, data):
"""Format pixel data as C array."""
lines = [f"constexpr uint16_t sprite_{name}_frame{idx}[{len(data)}] = {{"]
for row_start in range(0, len(data), 24):
row = data[row_start:row_start + 24]
lines.append(" " + ", ".join(f"0x{v:04X}" for v in row) + ",")
lines.append("};")
return "\n".join(lines)
def main():
sprites = [
("egg_idle", make_egg(), 800, True),
("baby_idle", make_baby(), 600, True),
("teen_idle", make_teen(), 500, True),
("adult_idle", make_adult(), 400, True),
("elder_idle", make_elder(), 700, True),
("ghost", make_ghost(), 500, True),
("sick", make_sick(), 1000, True),
("happy", make_happy(), 400, True),
("sad", make_sad(), 800, True),
("eating", make_eating(), 300, False),
("playing", make_playing(), 300, False),
("sleeping", make_sleeping(),1000, True),
]
lines = []
lines.append("/**")
lines.append(" * @file SpriteData.h")
lines.append(" * @brief Placeholder 24x24 RGB565 sprite data for TamaTac")
lines.append(" *")
lines.append(" * Auto-generated by generate_placeholders.py")
lines.append(" * Replace with real pixel art via sprite2c.py")
lines.append(" */")
lines.append("#pragma once")
lines.append("")
lines.append('#include "Sprites.h"')
lines.append("")
# Frame data arrays
for name, frames, delay, loop in sprites:
for i, frame in enumerate(frames):
lines.append(format_array(name, i, frame))
lines.append("")
# AnimFrame arrays
for name, frames, delay, loop in sprites:
frame_refs = ", ".join(f"{{sprite_{name}_frame{i}}}" for i in range(len(frames)))
lines.append(f"constexpr AnimFrame frames_{name}[] = {{ {frame_refs} }};")
lines.append("")
# AnimatedSprites table
lines.append("const AnimatedSprite animatedSprites[PET_SPRITE_COUNT] = {")
for name, frames, delay, loop in sprites:
loop_str = "true" if loop else "false"
lines.append(f" {{frames_{name}, {len(frames)}, {delay}, {loop_str}}},")
lines.append("};")
output = "\n".join(lines) + "\n"
# Write to SpriteData.h
import os
output_path = os.path.join(os.path.dirname(__file__), "..", "..",
"Apps", "TamaTac", "main", "Source", "SpriteData.h")
output_path = os.path.normpath(output_path)
with open(output_path, "w") as f:
f.write(output)
print(f"Generated {output_path}")
print(f" {len(sprites)} sprites, {sum(len(f) for _, f, _, _ in sprites)} total frames")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
sprite2c.py - Convert PNG sprites to RGB565 C arrays for TamaTac
Usage:
# Single sprite (24x24 PNG):
python sprite2c.py egg_idle.png --name egg_idle
# Spritesheet (multiple 24x24 frames in a horizontal strip):
python sprite2c.py egg_spritesheet.png --name egg_idle --cols 2
# Custom sprite size:
python sprite2c.py big_sprite.png --name adult_idle --width 32 --height 32
# Custom transparent color (default: uses alpha channel):
python sprite2c.py sprite.png --name test --transparent 255,0,255
# Batch convert all PNGs in a directory:
python sprite2c.py sprites_dir/ --batch
# Generate complete SpriteData.h from a directory of PNGs:
python sprite2c.py sprites_dir/ --spritedata -o SpriteData.h
(See --spritedata section below for naming conventions)
Output:
Generates a .h file with constexpr uint16_t arrays ready for inclusion.
Transparent pixels become 0xF81F (magenta in RGB565).
SpriteData mode (--spritedata):
Expects PNGs named: <sprite_name>.png (single frame) or <sprite_name>.png
with multiple columns for spritesheets.
Sprite names must match SpriteId enum order in Sprites.h:
egg_idle, baby_idle, teen_idle, adult_idle, elder_idle,
ghost, sick, happy, sad, eating, playing, sleeping
Each PNG can be a single frame or a horizontal spritesheet.
The script auto-detects frame count from image width.
Animation config (frameDelayMs, loop) is specified via a config file
or defaults. Place a sprite_config.txt in the sprite directory:
egg_idle,800,true
baby_idle,600,true
adult_idle,400,true
eating,300,false
playing,300,false
...
"""
import argparse
import os
import sys
try:
from PIL import Image
except ImportError:
print("Error: Pillow is required. Install with: pip install Pillow")
sys.exit(1)
TRANSPARENT_RGB565 = 0xF81F # Magenta in RGB565
# SpriteId enum order (must match Sprites.h)
SPRITE_NAMES = [
"egg_idle", "baby_idle", "teen_idle", "adult_idle", "elder_idle",
"ghost", "sick", "happy", "sad", "eating", "playing", "sleeping",
]
# Default animation config: (frameDelayMs, loop)
DEFAULT_ANIM_CONFIG = {
"egg_idle": (800, True),
"baby_idle": (600, True),
"teen_idle": (500, True),
"adult_idle": (400, True),
"elder_idle": (700, True),
"ghost": (500, True),
"sick": (1000, True),
"happy": (400, True),
"sad": (800, True),
"eating": (300, False),
"playing": (300, False),
"sleeping": (1000, True),
}
def rgb_to_rgb565(r, g, b):
"""Convert 8-bit RGB to RGB565."""
return ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)
def convert_sprite(image, frame_width, frame_height, transparent_color=None, cols=None):
"""Convert a PIL Image to a list of RGB565 frame arrays.
Args:
image: PIL Image (RGBA or RGB)
frame_width: Width of each frame
frame_height: Height of each frame
transparent_color: Optional (R,G,B) tuple for color-key transparency
cols: Number of columns to extract (auto-detected if None)
Returns:
List of lists of uint16_t values (one list per frame)
"""
img = image.convert("RGBA")
img_width, img_height = img.size
max_cols = img_width // frame_width
cols = cols if cols is not None else max_cols
rows = img_height // frame_height
if cols == 0 or rows == 0:
print(f"Error: Image {img_width}x{img_height} is smaller than frame size {frame_width}x{frame_height}")
sys.exit(1)
frames = []
for row in range(rows):
for col in range(cols):
frame = []
for y in range(frame_height):
for x in range(frame_width):
px = img.getpixel((col * frame_width + x, row * frame_height + y))
r, g, b, a = px
if transparent_color and (r, g, b) == transparent_color:
frame.append(TRANSPARENT_RGB565)
elif a < 128:
frame.append(TRANSPARENT_RGB565)
else:
val = rgb_to_rgb565(r, g, b)
# Avoid accidental transparency
if val == TRANSPARENT_RGB565:
val = 0xF81E # Slightly different magenta
frame.append(val)
frames.append(frame)
return frames
def format_array(name, frame_idx, data, width):
"""Format a single frame as a C constexpr array."""
lines = []
lines.append(f"constexpr uint16_t sprite_{name}_frame{frame_idx}[{len(data)}] = {{")
for row_start in range(0, len(data), width):
row = data[row_start:row_start + width]
hex_vals = ", ".join(f"0x{v:04X}" for v in row)
lines.append(f" {hex_vals},")
lines.append("};")
return "\n".join(lines)
def generate_header(name, frames, width, height):
"""Generate complete .h file content for a sprite."""
lines = []
lines.append(f"// Auto-generated by sprite2c.py - {name}")
lines.append(f"// {len(frames)} frame(s), {width}x{height} RGB565")
lines.append(f"// Transparent color key: 0x{TRANSPARENT_RGB565:04X} (magenta)")
lines.append("")
lines.append("#pragma once")
lines.append("#include <cstdint>")
lines.append("")
for i, frame in enumerate(frames):
lines.append(format_array(name, i, frame, width))
lines.append("")
return "\n".join(lines)
def load_anim_config(sprite_dir):
"""Load animation config from sprite_config.txt if it exists.
Format: name,delayMs,loop (one per line)
Returns dict of { name: (delayMs, loop) }
"""
config = dict(DEFAULT_ANIM_CONFIG)
config_path = os.path.join(sprite_dir, "sprite_config.txt")
if os.path.isfile(config_path):
with open(config_path, "r") as f:
for line in f:
line = line.strip()
if not line or line.startswith("#"):
continue
parts = line.split(",")
if len(parts) == 3:
try:
name = parts[0].strip()
delay = int(parts[1].strip())
loop = parts[2].strip().lower() == "true"
config[name] = (delay, loop)
except ValueError as e:
print(f" WARNING: Invalid config line '{line}': {e}")
else:
print(f" WARNING: Malformed config line '{line}'")
return config
def generate_spritedata(sprite_dir, frame_width, frame_height, transparent_color):
"""Generate complete SpriteData.h from a directory of sprite PNGs.
Expects PNGs named to match SPRITE_NAMES entries.
"""
anim_config = load_anim_config(sprite_dir)
lines = []
lines.append("/**")
lines.append(" * @file SpriteData.h")
lines.append(f" * @brief {frame_width}x{frame_height} RGB565 sprite data for TamaTac")
lines.append(" *")
lines.append(" * Auto-generated by sprite2c.py --spritedata")
lines.append(" * Re-generate with: python sprite2c.py <sprites_dir> --spritedata -o SpriteData.h")
lines.append(" */")
lines.append("#pragma once")
lines.append("")
lines.append('#include "Sprites.h"')
lines.append("")
# Track frames per sprite for the animation table
sprite_frame_counts = {}
total_frames = 0
# Process each sprite
for sprite_name in SPRITE_NAMES:
png_path = os.path.join(sprite_dir, f"{sprite_name}.png")
if not os.path.isfile(png_path):
print(f" WARNING: {sprite_name}.png not found, skipping")
sprite_frame_counts[sprite_name] = 0
continue
with Image.open(png_path) as img:
frames = convert_sprite(img, frame_width, frame_height, transparent_color)
sprite_frame_counts[sprite_name] = len(frames)
total_frames += len(frames)
print(f" {sprite_name}: {len(frames)} frame(s) from {sprite_name}.png")
# Write pixel arrays
for i, frame in enumerate(frames):
lines.append(format_array(sprite_name, i, frame, frame_width))
lines.append("")
# Write AnimFrame arrays
for sprite_name in SPRITE_NAMES:
count = sprite_frame_counts.get(sprite_name, 0)
if count == 0:
continue
frame_refs = ", ".join(
f"{{sprite_{sprite_name}_frame{i}}}" for i in range(count)
)
lines.append(f"constexpr AnimFrame frames_{sprite_name}[] = {{ {frame_refs} }};")
lines.append("")
# Write animatedSprites table
lines.append("const AnimatedSprite animatedSprites[PET_SPRITE_COUNT] = {")
for sprite_name in SPRITE_NAMES:
count = sprite_frame_counts.get(sprite_name, 0)
if count == 0:
# Fallback: empty entry (shouldn't happen with complete assets)
lines.append(f" {{nullptr, 0, 0, false}}, // {sprite_name} MISSING")
continue
delay, loop = anim_config.get(sprite_name, (500, True))
loop_str = "true" if loop else "false"
lines.append(f" {{frames_{sprite_name}, {count}, {delay}, {loop_str}}},")
lines.append("};")
lines.append("")
processed_count = sum(1 for c in sprite_frame_counts.values() if c > 0)
print(f"\nTotal: {processed_count} sprites processed, {total_frames} frames")
return "\n".join(lines)
def process_file(filepath, name, frame_width, frame_height, transparent_color, cols=None):
"""Process a single PNG file and return header content."""
with Image.open(filepath) as img:
frames = convert_sprite(img, frame_width, frame_height, transparent_color, cols)
print(f" {name}: {len(frames)} frame(s) from {os.path.basename(filepath)}")
return generate_header(name, frames, frame_width, frame_height)
def main():
parser = argparse.ArgumentParser(description="Convert PNG sprites to RGB565 C arrays")
parser.add_argument("input", help="Input PNG file or directory (with --batch or --spritedata)")
parser.add_argument("--name", "-n", help="Sprite name for output (default: filename without extension)")
parser.add_argument("--width", "-W", type=int, default=24, help="Frame width in pixels (default: 24)")
parser.add_argument("--height", "-H", type=int, default=24, help="Frame height in pixels (default: 24)")
parser.add_argument("--cols", "-c", type=int, help="Number of columns in spritesheet (auto-detected if omitted)")
parser.add_argument("--transparent", "-t", help="Transparent color as R,G,B (default: use alpha channel)")
parser.add_argument("--output", "-o", help="Output file path (default: <name>.h)")
parser.add_argument("--batch", "-b", action="store_true", help="Process all PNGs in directory")
parser.add_argument("--spritedata", "-S", action="store_true",
help="Generate complete SpriteData.h from directory of sprite PNGs")
args = parser.parse_args()
transparent_color = None
if args.transparent:
parts = args.transparent.split(",")
if len(parts) != 3:
print("Error: --transparent must be R,G,B (e.g., 255,0,255)")
sys.exit(1)
try:
transparent_color = tuple(int(p.strip()) for p in parts)
if not all(0 <= c <= 255 for c in transparent_color):
raise ValueError("RGB values must be 0-255")
except ValueError as e:
print(f"Error: --transparent must be R,G,B with values 0-255 (e.g., 255,0,255): {e}")
sys.exit(1)
if args.spritedata:
if not os.path.isdir(args.input):
print(f"Error: {args.input} is not a directory")
sys.exit(1)
print(f"Generating SpriteData.h from {args.input}")
print(f"Frame size: {args.width}x{args.height}")
print()
content = generate_spritedata(args.input, args.width, args.height, transparent_color)
output_path = args.output or "SpriteData.h"
with open(output_path, "w") as f:
f.write(content)
print(f"\nOutput: {output_path}")
elif args.batch:
if not os.path.isdir(args.input):
print(f"Error: {args.input} is not a directory")
sys.exit(1)
png_files = sorted(f for f in os.listdir(args.input) if f.lower().endswith(".png"))
if not png_files:
print(f"No PNG files found in {args.input}")
sys.exit(1)
print(f"Processing {len(png_files)} files...")
for png_file in png_files:
filepath = os.path.join(args.input, png_file)
name = os.path.splitext(png_file)[0]
content = process_file(filepath, name, args.width, args.height, transparent_color, args.cols)
output_path = os.path.join(args.input, f"{name}.h")
with open(output_path, "w") as f:
f.write(content)
print(f" -> {output_path}")
else:
if not os.path.isfile(args.input):
print(f"Error: {args.input} not found")
sys.exit(1)
name = args.name or os.path.splitext(os.path.basename(args.input))[0]
content = process_file(args.input, name, args.width, args.height, transparent_color, args.cols)
output_path = args.output or f"{name}.h"
with open(output_path, "w") as f:
f.write(content)
print(f"Output: {output_path}")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
spritedata2png.py - Extract RGB565 sprite data from SpriteData.h to PNG files
Usage:
# Export all sprites as spritesheets (frames side-by-side):
python spritedata2png.py ../../Apps/TamaTac/main/Source/SpriteData.h -o sprites/
# Scale up for easier viewing/editing (4x):
python spritedata2png.py SpriteData.h -o sprites/ --scale 4
# Export individual frames instead of spritesheets:
python spritedata2png.py SpriteData.h -o sprites/ --individual
Output:
Default: One PNG per sprite as a horizontal spritesheet.
egg_idle.png (48x24 = 2 frames), adult_idle.png (72x24 = 3 frames), etc.
With --individual: One PNG per frame.
egg_idle_frame0.png, egg_idle_frame1.png, etc.
Transparent pixels (0xF81F) become fully transparent in the PNG.
Output is compatible with sprite2c.py --spritedata for round-trip conversion.
"""
import argparse
import os
import re
import sys
from collections import OrderedDict
try:
from PIL import Image
except ImportError:
print("Error: Pillow is required. Install with: pip install Pillow")
sys.exit(1)
TRANSPARENT_RGB565 = 0xF81F
def rgb565_to_rgb(val):
"""Convert RGB565 to 8-bit RGB tuple."""
r = ((val >> 11) & 0x1F) << 3
g = ((val >> 5) & 0x3F) << 2
b = (val & 0x1F) << 3
# Fill in lower bits for better color accuracy
r |= r >> 5
g |= g >> 6
b |= b >> 5
return (r, g, b)
def parse_sprite_arrays(header_text):
"""Parse all sprite_*_frame* arrays from SpriteData.h content.
Returns:
OrderedDict of { "sprite_name_frameN": [uint16 values, ...], ... }
"""
pattern = re.compile(
r'constexpr\s+uint16_t\s+(sprite_\w+)\s*\[\d+\]\s*=\s*\{([^}]+)\}\s*;',
re.DOTALL
)
arrays = OrderedDict()
hex_pattern = re.compile(r'0x([0-9A-Fa-f]+)')
for match in pattern.finditer(header_text):
name = match.group(1)
data_str = match.group(2)
values = [int(h.group(1), 16) for h in hex_pattern.finditer(data_str)]
arrays[name] = values
return arrays
def group_frames(arrays):
"""Group individual frame arrays by sprite name.
Input keys like "sprite_egg_idle_frame0", "sprite_egg_idle_frame1"
become grouped under "egg_idle" with ordered frame data.
Returns:
OrderedDict of { "egg_idle": [ [pixels0], [pixels1], ... ], ... }
"""
grouped = OrderedDict()
frame_pattern = re.compile(r'^sprite_(.+)_frame(\d+)$')
for array_name, pixels in arrays.items():
match = frame_pattern.match(array_name)
if not match:
continue
sprite_name = match.group(1)
frame_idx = int(match.group(2))
if sprite_name not in grouped:
grouped[sprite_name] = []
# Ensure list is large enough
while len(grouped[sprite_name]) <= frame_idx:
grouped[sprite_name].append(None)
grouped[sprite_name][frame_idx] = pixels
# Remove any None gaps
for name in grouped:
grouped[name] = [f for f in grouped[name] if f is not None]
return grouped
def create_frame_png(pixels, width, height, scale=1):
"""Create a PIL Image from a single frame of RGB565 pixel data."""
img = Image.new("RGBA", (width, height))
for y in range(height):
for x in range(width):
idx = y * width + x
if idx >= len(pixels):
break
val = pixels[idx]
if val == TRANSPARENT_RGB565:
img.putpixel((x, y), (0, 0, 0, 0))
else:
r, g, b = rgb565_to_rgb(val)
img.putpixel((x, y), (r, g, b, 255))
if scale > 1:
img = img.resize((width * scale, height * scale), Image.NEAREST)
return img
def create_spritesheet(frame_list, width, height, scale=1):
"""Create a horizontal spritesheet from multiple frames."""
num_frames = len(frame_list)
sheet_width = width * num_frames
sheet = Image.new("RGBA", (sheet_width, height))
for i, pixels in enumerate(frame_list):
frame_img = create_frame_png(pixels, width, height, scale=1)
sheet.paste(frame_img, (i * width, 0))
if scale > 1:
sheet = sheet.resize((sheet_width * scale, height * scale), Image.NEAREST)
return sheet
def main():
parser = argparse.ArgumentParser(description="Extract RGB565 sprites from SpriteData.h to PNG")
parser.add_argument("input", help="Path to SpriteData.h")
parser.add_argument("--output", "-o", default=".", help="Output directory (default: current dir)")
parser.add_argument("--width", "-W", type=int, default=24, help="Sprite width (default: 24)")
parser.add_argument("--height", "-H", type=int, default=24, help="Sprite height (default: 24)")
parser.add_argument("--scale", "-s", type=int, default=1, help="Scale factor for output PNGs (default: 1)")
parser.add_argument("--individual", "-i", action="store_true",
help="Export individual frame PNGs instead of spritesheets")
args = parser.parse_args()
if not os.path.isfile(args.input):
print(f"Error: {args.input} not found")
sys.exit(1)
os.makedirs(args.output, exist_ok=True)
with open(args.input, "r", encoding="utf-8") as f:
content = f.read()
arrays = parse_sprite_arrays(content)
if not arrays:
print("No sprite arrays found in input file.")
sys.exit(1)
expected_pixels = args.width * args.height
print(f"Found {len(arrays)} sprite frame(s) in {os.path.basename(args.input)}")
print(f"Sprite size: {args.width}x{args.height}, output scale: {args.scale}x")
print()
if args.individual:
# Export one PNG per frame
for name, pixels in arrays.items():
if len(pixels) != expected_pixels:
print(f" SKIP {name}: {len(pixels)} pixels (expected {expected_pixels})")
continue
img = create_frame_png(pixels, args.width, args.height, args.scale)
output_path = os.path.join(args.output, f"{name}.png")
img.save(output_path)
print(f" {name}.png")
else:
# Export spritesheets (one PNG per sprite, frames side-by-side)
grouped = group_frames(arrays)
for sprite_name, frame_list in grouped.items():
# Validate all frames
valid_frames = [f for f in frame_list if len(f) == expected_pixels]
if not valid_frames:
print(f" SKIP {sprite_name}: no valid frames")
continue
if len(valid_frames) == 1:
# Single frame: just save as-is
img = create_frame_png(valid_frames[0], args.width, args.height, args.scale)
else:
# Multiple frames: create horizontal spritesheet
img = create_spritesheet(valid_frames, args.width, args.height, args.scale)
output_path = os.path.join(args.output, f"{sprite_name}.png")
img.save(output_path)
frame_desc = f"{len(valid_frames)} frame(s)"
if len(valid_frames) > 1:
frame_desc += f", {args.width * len(valid_frames)}x{args.height}"
print(f" {sprite_name}.png ({frame_desc})")
print(f"\nExported to {os.path.abspath(args.output)}")
if __name__ == "__main__":
main()