TamaTac & SfxEngine + Sprite tools (#24)
This commit is contained in:
@@ -0,0 +1,439 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Generate placeholder 24x24 RGB565 sprite data for TamaTac.
|
||||
|
||||
Each sprite is a colored version of the original monochrome design,
|
||||
upscaled from 16x16 to 24x24 with 2 animation frames (slight bounce).
|
||||
"""
|
||||
|
||||
import math
|
||||
|
||||
T = 0xF81F # Transparent (magenta)
|
||||
|
||||
def rgb565(r, g, b):
|
||||
"""Convert 8-bit RGB to RGB565, avoiding transparent color."""
|
||||
val = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)
|
||||
if val == T:
|
||||
val = 0xF81E
|
||||
return val
|
||||
|
||||
# Color palette
|
||||
WHITE = rgb565(255, 255, 255)
|
||||
CREAM = rgb565(255, 240, 220)
|
||||
LGRAY = rgb565(200, 200, 200)
|
||||
GRAY = rgb565(150, 150, 150)
|
||||
DGRAY = rgb565(80, 80, 80)
|
||||
BLACK = rgb565(20, 20, 20)
|
||||
RED = rgb565(255, 60, 60)
|
||||
DRED = rgb565(180, 30, 30)
|
||||
GREEN = rgb565(60, 200, 60)
|
||||
BLUE = rgb565(80, 120, 255)
|
||||
LBLUE = rgb565(150, 200, 255)
|
||||
YELLOW = rgb565(255, 220, 50)
|
||||
ORANGE = rgb565(255, 160, 40)
|
||||
PINK = rgb565(255, 150, 180)
|
||||
LPINK = rgb565(255, 200, 220)
|
||||
PURPLE = rgb565(180, 100, 255)
|
||||
LPURPLE = rgb565(220, 180, 255)
|
||||
CYAN = rgb565(80, 220, 220)
|
||||
BROWN = rgb565(160, 100, 40)
|
||||
LBROWN = rgb565(200, 140, 80)
|
||||
TEAL = rgb565(50, 180, 160)
|
||||
|
||||
# Eye patterns (2x2 blocks)
|
||||
def draw_eyes(grid, cx, cy, color=BLACK, highlight=WHITE):
|
||||
"""Draw simple 2x2 eyes at left and right positions."""
|
||||
lx, rx = cx - 4, cx + 3
|
||||
ey = cy - 2
|
||||
for dy in range(2):
|
||||
for dx in range(2):
|
||||
grid[ey + dy][lx + dx] = color
|
||||
grid[ey + dy][rx + dx] = color
|
||||
# Highlight
|
||||
grid[ey][lx] = highlight
|
||||
grid[ey][rx] = highlight
|
||||
|
||||
def draw_mouth_smile(grid, cx, cy):
|
||||
"""Draw a small smile."""
|
||||
y = cy + 2
|
||||
for dx in range(-2, 3):
|
||||
grid[y][cx + dx] = BLACK
|
||||
grid[y - 1][cx - 3] = BLACK
|
||||
grid[y - 1][cx + 3] = BLACK
|
||||
|
||||
def draw_mouth_frown(grid, cx, cy):
|
||||
"""Draw a small frown."""
|
||||
y = cy + 3
|
||||
for dx in range(-2, 3):
|
||||
grid[y][cx + dx] = BLACK
|
||||
grid[y + 1][cx - 3] = BLACK
|
||||
grid[y + 1][cx + 3] = BLACK
|
||||
|
||||
def draw_mouth_open(grid, cx, cy):
|
||||
"""Draw an open mouth (eating/surprised)."""
|
||||
y = cy + 2
|
||||
for dy in range(3):
|
||||
for dx in range(-2, 3):
|
||||
grid[y + dy][cx + dx] = BLACK
|
||||
# Inner mouth
|
||||
for dy in range(1, 2):
|
||||
for dx in range(-1, 2):
|
||||
grid[y + dy][cx + dx] = RED
|
||||
|
||||
def draw_x_eyes(grid, cx, cy):
|
||||
"""Draw X-shaped eyes (sick)."""
|
||||
lx, rx = cx - 5, cx + 2
|
||||
ey = cy - 2
|
||||
for i in range(3):
|
||||
grid[ey + i][lx + i] = BLACK
|
||||
grid[ey + i][lx + 2 - i] = BLACK
|
||||
grid[ey + i][rx + i] = BLACK
|
||||
grid[ey + i][rx + 2 - i] = BLACK
|
||||
|
||||
def draw_closed_eyes(grid, cx, cy):
|
||||
"""Draw closed eyes (sleeping)."""
|
||||
lx, rx = cx - 5, cx + 2
|
||||
ey = cy - 1
|
||||
for dx in range(3):
|
||||
grid[ey][lx + dx] = BLACK
|
||||
grid[ey][rx + dx] = BLACK
|
||||
|
||||
def make_oval(w, h, cx, cy, radius_x, radius_y, body_color, outline_color):
|
||||
"""Create an oval shape with outline."""
|
||||
grid = [[T] * w for _ in range(h)]
|
||||
for y in range(h):
|
||||
for x in range(w):
|
||||
dx = (x - cx) / radius_x
|
||||
dy = (y - cy) / radius_y
|
||||
dist = dx * dx + dy * dy
|
||||
if dist <= 0.85:
|
||||
grid[y][x] = body_color
|
||||
elif dist <= 1.0:
|
||||
grid[y][x] = outline_color
|
||||
return grid
|
||||
|
||||
def flatten(grid):
|
||||
"""Flatten 2D grid to 1D array."""
|
||||
return [pixel for row in grid for pixel in row]
|
||||
|
||||
def shift_down(grid, pixels):
|
||||
"""Shift grid contents down by N pixels (for bounce animation)."""
|
||||
h = len(grid)
|
||||
w = len(grid[0])
|
||||
new_grid = [[T] * w for _ in range(h)]
|
||||
for y in range(h - pixels):
|
||||
for x in range(w):
|
||||
new_grid[y + pixels][x] = grid[y][x]
|
||||
return new_grid
|
||||
|
||||
# ── Sprite Generators ─────────────────────────────────────────────────────────
|
||||
|
||||
def make_egg():
|
||||
"""Egg: cream oval with cracks."""
|
||||
frames = []
|
||||
for bounce in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 12, 8, 10, CREAM, LBROWN)
|
||||
# Crack pattern
|
||||
for x, y in [(10, 5), (11, 6), (12, 5), (13, 6), (14, 5)]:
|
||||
g[y + bounce][x] = BROWN
|
||||
# Spots
|
||||
g[10 + bounce][8] = LBROWN
|
||||
g[14 + bounce][15] = LBROWN
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_baby():
|
||||
"""Baby: small pink blob with big eyes."""
|
||||
frames = []
|
||||
for bounce in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 13 - bounce, 7, 7, PINK, DRED)
|
||||
draw_eyes(g, 12, 12 - bounce, BLACK, WHITE)
|
||||
# Tiny smile
|
||||
g[15 - bounce][11] = BLACK
|
||||
g[15 - bounce][12] = BLACK
|
||||
g[15 - bounce][13] = BLACK
|
||||
# Cheek blush
|
||||
g[14 - bounce][7] = LPINK
|
||||
g[14 - bounce][16] = LPINK
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_teen():
|
||||
"""Teen: blue rounded creature with spiky top."""
|
||||
frames = []
|
||||
for bounce in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 13 - bounce, 8, 8, LBLUE, BLUE)
|
||||
draw_eyes(g, 12, 12 - bounce, BLACK, WHITE)
|
||||
draw_mouth_smile(g, 12, 12 - bounce)
|
||||
# Spiky hair
|
||||
for x in [9, 12, 15]:
|
||||
g[4 - bounce][x] = BLUE
|
||||
g[3 - bounce][x] = BLUE
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_adult():
|
||||
"""Adult: larger green creature with distinct features."""
|
||||
frames = []
|
||||
for bounce in [0, 1, 0]:
|
||||
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, GREEN, TEAL)
|
||||
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
|
||||
draw_mouth_smile(g, 12, 11 - bounce)
|
||||
# Ears/horns
|
||||
g[2 - bounce][7] = TEAL
|
||||
g[2 - bounce][16] = TEAL
|
||||
g[3 - bounce][7] = GREEN
|
||||
g[3 - bounce][16] = GREEN
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_elder():
|
||||
"""Elder: purple creature with wrinkles."""
|
||||
frames = []
|
||||
for bounce in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, LPURPLE, PURPLE)
|
||||
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
|
||||
# Wrinkle lines under eyes
|
||||
y = 14 - bounce
|
||||
g[y][7] = PURPLE
|
||||
g[y][8] = PURPLE
|
||||
g[y][15] = PURPLE
|
||||
g[y][16] = PURPLE
|
||||
# Small smile
|
||||
g[15 - bounce][11] = BLACK
|
||||
g[15 - bounce][12] = BLACK
|
||||
g[15 - bounce][13] = BLACK
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_ghost():
|
||||
"""Ghost: white translucent with wavy bottom."""
|
||||
frames = []
|
||||
for phase in [0, 1, 2]:
|
||||
g = [[T] * 24 for _ in range(24)]
|
||||
# Ghost body (top half oval, bottom wavy)
|
||||
for y in range(4, 18):
|
||||
for x in range(4, 20):
|
||||
dx = (x - 12) / 8
|
||||
dy = (y - 10) / 8
|
||||
if dx * dx + dy * dy <= 1.0:
|
||||
g[y][x] = WHITE
|
||||
# Wavy bottom
|
||||
for x in range(4, 20):
|
||||
wave = int(math.sin((x + phase) * 1.2) * 1.5)
|
||||
base_y = 17
|
||||
for dy in range(3):
|
||||
yy = base_y + dy + wave
|
||||
if 0 <= yy < 24 and 4 <= x < 20:
|
||||
g[yy][x] = WHITE if dy < 2 else LGRAY
|
||||
# Eyes
|
||||
for dy in range(2):
|
||||
for dx in range(2):
|
||||
g[10 + dy][8 + dx] = BLACK
|
||||
g[10 + dy][13 + dx] = BLACK
|
||||
# Open mouth
|
||||
g[14][11] = DGRAY
|
||||
g[14][12] = DGRAY
|
||||
g[15][11] = DGRAY
|
||||
g[15][12] = DGRAY
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_sick():
|
||||
"""Sick: greenish with X eyes and sweat drop."""
|
||||
frames = []
|
||||
for bounce in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 12, 9, 9, rgb565(180, 220, 150), rgb565(100, 150, 80))
|
||||
draw_x_eyes(g, 12, 12)
|
||||
# Green-tinged mouth (wavy)
|
||||
for dx in range(-2, 3):
|
||||
y = 16 + (1 if dx % 2 == 0 else 0)
|
||||
g[y][12 + dx] = BLACK
|
||||
# Sweat drop
|
||||
if bounce == 0:
|
||||
g[5][18] = LBLUE
|
||||
g[6][18] = BLUE
|
||||
else:
|
||||
g[6][18] = LBLUE
|
||||
g[7][18] = BLUE
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_happy():
|
||||
"""Happy: bright yellow with big smile and sparkles."""
|
||||
frames = []
|
||||
for bounce in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, YELLOW, ORANGE)
|
||||
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
|
||||
draw_mouth_smile(g, 12, 11 - bounce)
|
||||
# Blush
|
||||
g[14 - bounce][6] = ORANGE
|
||||
g[14 - bounce][17] = ORANGE
|
||||
# Sparkle
|
||||
if bounce == 0:
|
||||
g[3][4] = WHITE
|
||||
g[3][19] = WHITE
|
||||
else:
|
||||
g[4][3] = WHITE
|
||||
g[4][20] = WHITE
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_sad():
|
||||
"""Sad: dark blue with frown and tear."""
|
||||
frames = []
|
||||
for bounce in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 12, 9, 9, LBLUE, BLUE)
|
||||
draw_eyes(g, 12, 11, BLACK, WHITE)
|
||||
draw_mouth_frown(g, 12, 11)
|
||||
# Tear
|
||||
ty = 14 + bounce
|
||||
g[ty][7] = CYAN
|
||||
g[ty + 1][7] = BLUE
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_eating():
|
||||
"""Eating: orange-tinted with open mouth, food particle."""
|
||||
frames = []
|
||||
for phase in [0, 1, 2]:
|
||||
g = make_oval(24, 24, 12, 12, 9, 9, ORANGE, BROWN)
|
||||
draw_eyes(g, 12, 11, BLACK, WHITE)
|
||||
if phase == 1:
|
||||
# Mouth closed (chewing)
|
||||
g[15][11] = BLACK
|
||||
g[15][12] = BLACK
|
||||
g[15][13] = BLACK
|
||||
else:
|
||||
draw_mouth_open(g, 12, 11)
|
||||
# Food particle
|
||||
if phase == 0:
|
||||
g[10][4] = GREEN
|
||||
g[11][4] = GREEN
|
||||
g[10][5] = GREEN
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_playing():
|
||||
"""Playing: bouncing with star eyes."""
|
||||
frames = []
|
||||
for phase in [0, 1, 2]:
|
||||
offset = [0, -2, -1][phase]
|
||||
g = make_oval(24, 24, 12, 12 - offset, 9, 8, CYAN, TEAL)
|
||||
# Star-shaped eyes
|
||||
draw_eyes(g, 12, 11 - offset, BLACK, YELLOW)
|
||||
# Big grin
|
||||
y = 14 - offset
|
||||
for dx in range(-3, 4):
|
||||
g[y][12 + dx] = BLACK
|
||||
g[y - 1][12 - 4] = BLACK
|
||||
g[y - 1][12 + 4] = BLACK
|
||||
# Motion lines
|
||||
if phase == 1:
|
||||
g[6][3] = LGRAY
|
||||
g[7][2] = LGRAY
|
||||
g[6][20] = LGRAY
|
||||
g[7][21] = LGRAY
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
def make_sleeping():
|
||||
"""Sleeping: curled up with closed eyes and Z's."""
|
||||
frames = []
|
||||
for phase in [0, 1]:
|
||||
g = make_oval(24, 24, 12, 14, 9, 8, LPURPLE, PURPLE)
|
||||
draw_closed_eyes(g, 12, 13)
|
||||
# Slight smile
|
||||
g[16][11] = BLACK
|
||||
g[16][12] = BLACK
|
||||
g[16][13] = BLACK
|
||||
# Z's floating
|
||||
zx = 18 + phase
|
||||
zy = 5 - phase
|
||||
if 0 <= zx < 24 and 0 <= zy < 24:
|
||||
g[zy][zx] = WHITE
|
||||
if zx + 1 < 24:
|
||||
g[zy][zx + 1] = WHITE
|
||||
if 0 <= zy + 1 < 24:
|
||||
g[zy + 1][zx] = WHITE
|
||||
# Smaller Z
|
||||
sz_x = 16
|
||||
sz_y = 3
|
||||
if 0 <= sz_y < 24 and 0 <= sz_x < 24:
|
||||
g[sz_y][sz_x] = LGRAY
|
||||
frames.append(flatten(g))
|
||||
return frames
|
||||
|
||||
|
||||
def format_array(name, idx, data):
|
||||
"""Format pixel data as C array."""
|
||||
lines = [f"constexpr uint16_t sprite_{name}_frame{idx}[{len(data)}] = {{"]
|
||||
for row_start in range(0, len(data), 24):
|
||||
row = data[row_start:row_start + 24]
|
||||
lines.append(" " + ", ".join(f"0x{v:04X}" for v in row) + ",")
|
||||
lines.append("};")
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def main():
|
||||
sprites = [
|
||||
("egg_idle", make_egg(), 800, True),
|
||||
("baby_idle", make_baby(), 600, True),
|
||||
("teen_idle", make_teen(), 500, True),
|
||||
("adult_idle", make_adult(), 400, True),
|
||||
("elder_idle", make_elder(), 700, True),
|
||||
("ghost", make_ghost(), 500, True),
|
||||
("sick", make_sick(), 1000, True),
|
||||
("happy", make_happy(), 400, True),
|
||||
("sad", make_sad(), 800, True),
|
||||
("eating", make_eating(), 300, False),
|
||||
("playing", make_playing(), 300, False),
|
||||
("sleeping", make_sleeping(),1000, True),
|
||||
]
|
||||
|
||||
lines = []
|
||||
lines.append("/**")
|
||||
lines.append(" * @file SpriteData.h")
|
||||
lines.append(" * @brief Placeholder 24x24 RGB565 sprite data for TamaTac")
|
||||
lines.append(" *")
|
||||
lines.append(" * Auto-generated by generate_placeholders.py")
|
||||
lines.append(" * Replace with real pixel art via sprite2c.py")
|
||||
lines.append(" */")
|
||||
lines.append("#pragma once")
|
||||
lines.append("")
|
||||
lines.append('#include "Sprites.h"')
|
||||
lines.append("")
|
||||
|
||||
# Frame data arrays
|
||||
for name, frames, delay, loop in sprites:
|
||||
for i, frame in enumerate(frames):
|
||||
lines.append(format_array(name, i, frame))
|
||||
lines.append("")
|
||||
|
||||
# AnimFrame arrays
|
||||
for name, frames, delay, loop in sprites:
|
||||
frame_refs = ", ".join(f"{{sprite_{name}_frame{i}}}" for i in range(len(frames)))
|
||||
lines.append(f"constexpr AnimFrame frames_{name}[] = {{ {frame_refs} }};")
|
||||
lines.append("")
|
||||
|
||||
# AnimatedSprites table
|
||||
lines.append("const AnimatedSprite animatedSprites[PET_SPRITE_COUNT] = {")
|
||||
for name, frames, delay, loop in sprites:
|
||||
loop_str = "true" if loop else "false"
|
||||
lines.append(f" {{frames_{name}, {len(frames)}, {delay}, {loop_str}}},")
|
||||
lines.append("};")
|
||||
|
||||
output = "\n".join(lines) + "\n"
|
||||
|
||||
# Write to SpriteData.h
|
||||
import os
|
||||
output_path = os.path.join(os.path.dirname(__file__), "..", "..",
|
||||
"Apps", "TamaTac", "main", "Source", "SpriteData.h")
|
||||
output_path = os.path.normpath(output_path)
|
||||
with open(output_path, "w") as f:
|
||||
f.write(output)
|
||||
print(f"Generated {output_path}")
|
||||
print(f" {len(sprites)} sprites, {sum(len(f) for _, f, _, _ in sprites)} total frames")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user