TamaTac & SfxEngine + Sprite tools (#24)

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Shadowtrance
2026-02-14 06:26:23 +10:00
committed by GitHub
parent 9ba1d460bd
commit 0b22f67a82
56 changed files with 8282 additions and 0 deletions
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#!/usr/bin/env python3
"""Generate placeholder 24x24 RGB565 sprite data for TamaTac.
Each sprite is a colored version of the original monochrome design,
upscaled from 16x16 to 24x24 with 2 animation frames (slight bounce).
"""
import math
T = 0xF81F # Transparent (magenta)
def rgb565(r, g, b):
"""Convert 8-bit RGB to RGB565, avoiding transparent color."""
val = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)
if val == T:
val = 0xF81E
return val
# Color palette
WHITE = rgb565(255, 255, 255)
CREAM = rgb565(255, 240, 220)
LGRAY = rgb565(200, 200, 200)
GRAY = rgb565(150, 150, 150)
DGRAY = rgb565(80, 80, 80)
BLACK = rgb565(20, 20, 20)
RED = rgb565(255, 60, 60)
DRED = rgb565(180, 30, 30)
GREEN = rgb565(60, 200, 60)
BLUE = rgb565(80, 120, 255)
LBLUE = rgb565(150, 200, 255)
YELLOW = rgb565(255, 220, 50)
ORANGE = rgb565(255, 160, 40)
PINK = rgb565(255, 150, 180)
LPINK = rgb565(255, 200, 220)
PURPLE = rgb565(180, 100, 255)
LPURPLE = rgb565(220, 180, 255)
CYAN = rgb565(80, 220, 220)
BROWN = rgb565(160, 100, 40)
LBROWN = rgb565(200, 140, 80)
TEAL = rgb565(50, 180, 160)
# Eye patterns (2x2 blocks)
def draw_eyes(grid, cx, cy, color=BLACK, highlight=WHITE):
"""Draw simple 2x2 eyes at left and right positions."""
lx, rx = cx - 4, cx + 3
ey = cy - 2
for dy in range(2):
for dx in range(2):
grid[ey + dy][lx + dx] = color
grid[ey + dy][rx + dx] = color
# Highlight
grid[ey][lx] = highlight
grid[ey][rx] = highlight
def draw_mouth_smile(grid, cx, cy):
"""Draw a small smile."""
y = cy + 2
for dx in range(-2, 3):
grid[y][cx + dx] = BLACK
grid[y - 1][cx - 3] = BLACK
grid[y - 1][cx + 3] = BLACK
def draw_mouth_frown(grid, cx, cy):
"""Draw a small frown."""
y = cy + 3
for dx in range(-2, 3):
grid[y][cx + dx] = BLACK
grid[y + 1][cx - 3] = BLACK
grid[y + 1][cx + 3] = BLACK
def draw_mouth_open(grid, cx, cy):
"""Draw an open mouth (eating/surprised)."""
y = cy + 2
for dy in range(3):
for dx in range(-2, 3):
grid[y + dy][cx + dx] = BLACK
# Inner mouth
for dy in range(1, 2):
for dx in range(-1, 2):
grid[y + dy][cx + dx] = RED
def draw_x_eyes(grid, cx, cy):
"""Draw X-shaped eyes (sick)."""
lx, rx = cx - 5, cx + 2
ey = cy - 2
for i in range(3):
grid[ey + i][lx + i] = BLACK
grid[ey + i][lx + 2 - i] = BLACK
grid[ey + i][rx + i] = BLACK
grid[ey + i][rx + 2 - i] = BLACK
def draw_closed_eyes(grid, cx, cy):
"""Draw closed eyes (sleeping)."""
lx, rx = cx - 5, cx + 2
ey = cy - 1
for dx in range(3):
grid[ey][lx + dx] = BLACK
grid[ey][rx + dx] = BLACK
def make_oval(w, h, cx, cy, radius_x, radius_y, body_color, outline_color):
"""Create an oval shape with outline."""
grid = [[T] * w for _ in range(h)]
for y in range(h):
for x in range(w):
dx = (x - cx) / radius_x
dy = (y - cy) / radius_y
dist = dx * dx + dy * dy
if dist <= 0.85:
grid[y][x] = body_color
elif dist <= 1.0:
grid[y][x] = outline_color
return grid
def flatten(grid):
"""Flatten 2D grid to 1D array."""
return [pixel for row in grid for pixel in row]
def shift_down(grid, pixels):
"""Shift grid contents down by N pixels (for bounce animation)."""
h = len(grid)
w = len(grid[0])
new_grid = [[T] * w for _ in range(h)]
for y in range(h - pixels):
for x in range(w):
new_grid[y + pixels][x] = grid[y][x]
return new_grid
# ── Sprite Generators ─────────────────────────────────────────────────────────
def make_egg():
"""Egg: cream oval with cracks."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12, 8, 10, CREAM, LBROWN)
# Crack pattern
for x, y in [(10, 5), (11, 6), (12, 5), (13, 6), (14, 5)]:
g[y + bounce][x] = BROWN
# Spots
g[10 + bounce][8] = LBROWN
g[14 + bounce][15] = LBROWN
frames.append(flatten(g))
return frames
def make_baby():
"""Baby: small pink blob with big eyes."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 13 - bounce, 7, 7, PINK, DRED)
draw_eyes(g, 12, 12 - bounce, BLACK, WHITE)
# Tiny smile
g[15 - bounce][11] = BLACK
g[15 - bounce][12] = BLACK
g[15 - bounce][13] = BLACK
# Cheek blush
g[14 - bounce][7] = LPINK
g[14 - bounce][16] = LPINK
frames.append(flatten(g))
return frames
def make_teen():
"""Teen: blue rounded creature with spiky top."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 13 - bounce, 8, 8, LBLUE, BLUE)
draw_eyes(g, 12, 12 - bounce, BLACK, WHITE)
draw_mouth_smile(g, 12, 12 - bounce)
# Spiky hair
for x in [9, 12, 15]:
g[4 - bounce][x] = BLUE
g[3 - bounce][x] = BLUE
frames.append(flatten(g))
return frames
def make_adult():
"""Adult: larger green creature with distinct features."""
frames = []
for bounce in [0, 1, 0]:
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, GREEN, TEAL)
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
draw_mouth_smile(g, 12, 11 - bounce)
# Ears/horns
g[2 - bounce][7] = TEAL
g[2 - bounce][16] = TEAL
g[3 - bounce][7] = GREEN
g[3 - bounce][16] = GREEN
frames.append(flatten(g))
return frames
def make_elder():
"""Elder: purple creature with wrinkles."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, LPURPLE, PURPLE)
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
# Wrinkle lines under eyes
y = 14 - bounce
g[y][7] = PURPLE
g[y][8] = PURPLE
g[y][15] = PURPLE
g[y][16] = PURPLE
# Small smile
g[15 - bounce][11] = BLACK
g[15 - bounce][12] = BLACK
g[15 - bounce][13] = BLACK
frames.append(flatten(g))
return frames
def make_ghost():
"""Ghost: white translucent with wavy bottom."""
frames = []
for phase in [0, 1, 2]:
g = [[T] * 24 for _ in range(24)]
# Ghost body (top half oval, bottom wavy)
for y in range(4, 18):
for x in range(4, 20):
dx = (x - 12) / 8
dy = (y - 10) / 8
if dx * dx + dy * dy <= 1.0:
g[y][x] = WHITE
# Wavy bottom
for x in range(4, 20):
wave = int(math.sin((x + phase) * 1.2) * 1.5)
base_y = 17
for dy in range(3):
yy = base_y + dy + wave
if 0 <= yy < 24 and 4 <= x < 20:
g[yy][x] = WHITE if dy < 2 else LGRAY
# Eyes
for dy in range(2):
for dx in range(2):
g[10 + dy][8 + dx] = BLACK
g[10 + dy][13 + dx] = BLACK
# Open mouth
g[14][11] = DGRAY
g[14][12] = DGRAY
g[15][11] = DGRAY
g[15][12] = DGRAY
frames.append(flatten(g))
return frames
def make_sick():
"""Sick: greenish with X eyes and sweat drop."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12, 9, 9, rgb565(180, 220, 150), rgb565(100, 150, 80))
draw_x_eyes(g, 12, 12)
# Green-tinged mouth (wavy)
for dx in range(-2, 3):
y = 16 + (1 if dx % 2 == 0 else 0)
g[y][12 + dx] = BLACK
# Sweat drop
if bounce == 0:
g[5][18] = LBLUE
g[6][18] = BLUE
else:
g[6][18] = LBLUE
g[7][18] = BLUE
frames.append(flatten(g))
return frames
def make_happy():
"""Happy: bright yellow with big smile and sparkles."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12 - bounce, 9, 9, YELLOW, ORANGE)
draw_eyes(g, 12, 11 - bounce, BLACK, WHITE)
draw_mouth_smile(g, 12, 11 - bounce)
# Blush
g[14 - bounce][6] = ORANGE
g[14 - bounce][17] = ORANGE
# Sparkle
if bounce == 0:
g[3][4] = WHITE
g[3][19] = WHITE
else:
g[4][3] = WHITE
g[4][20] = WHITE
frames.append(flatten(g))
return frames
def make_sad():
"""Sad: dark blue with frown and tear."""
frames = []
for bounce in [0, 1]:
g = make_oval(24, 24, 12, 12, 9, 9, LBLUE, BLUE)
draw_eyes(g, 12, 11, BLACK, WHITE)
draw_mouth_frown(g, 12, 11)
# Tear
ty = 14 + bounce
g[ty][7] = CYAN
g[ty + 1][7] = BLUE
frames.append(flatten(g))
return frames
def make_eating():
"""Eating: orange-tinted with open mouth, food particle."""
frames = []
for phase in [0, 1, 2]:
g = make_oval(24, 24, 12, 12, 9, 9, ORANGE, BROWN)
draw_eyes(g, 12, 11, BLACK, WHITE)
if phase == 1:
# Mouth closed (chewing)
g[15][11] = BLACK
g[15][12] = BLACK
g[15][13] = BLACK
else:
draw_mouth_open(g, 12, 11)
# Food particle
if phase == 0:
g[10][4] = GREEN
g[11][4] = GREEN
g[10][5] = GREEN
frames.append(flatten(g))
return frames
def make_playing():
"""Playing: bouncing with star eyes."""
frames = []
for phase in [0, 1, 2]:
offset = [0, -2, -1][phase]
g = make_oval(24, 24, 12, 12 - offset, 9, 8, CYAN, TEAL)
# Star-shaped eyes
draw_eyes(g, 12, 11 - offset, BLACK, YELLOW)
# Big grin
y = 14 - offset
for dx in range(-3, 4):
g[y][12 + dx] = BLACK
g[y - 1][12 - 4] = BLACK
g[y - 1][12 + 4] = BLACK
# Motion lines
if phase == 1:
g[6][3] = LGRAY
g[7][2] = LGRAY
g[6][20] = LGRAY
g[7][21] = LGRAY
frames.append(flatten(g))
return frames
def make_sleeping():
"""Sleeping: curled up with closed eyes and Z's."""
frames = []
for phase in [0, 1]:
g = make_oval(24, 24, 12, 14, 9, 8, LPURPLE, PURPLE)
draw_closed_eyes(g, 12, 13)
# Slight smile
g[16][11] = BLACK
g[16][12] = BLACK
g[16][13] = BLACK
# Z's floating
zx = 18 + phase
zy = 5 - phase
if 0 <= zx < 24 and 0 <= zy < 24:
g[zy][zx] = WHITE
if zx + 1 < 24:
g[zy][zx + 1] = WHITE
if 0 <= zy + 1 < 24:
g[zy + 1][zx] = WHITE
# Smaller Z
sz_x = 16
sz_y = 3
if 0 <= sz_y < 24 and 0 <= sz_x < 24:
g[sz_y][sz_x] = LGRAY
frames.append(flatten(g))
return frames
def format_array(name, idx, data):
"""Format pixel data as C array."""
lines = [f"constexpr uint16_t sprite_{name}_frame{idx}[{len(data)}] = {{"]
for row_start in range(0, len(data), 24):
row = data[row_start:row_start + 24]
lines.append(" " + ", ".join(f"0x{v:04X}" for v in row) + ",")
lines.append("};")
return "\n".join(lines)
def main():
sprites = [
("egg_idle", make_egg(), 800, True),
("baby_idle", make_baby(), 600, True),
("teen_idle", make_teen(), 500, True),
("adult_idle", make_adult(), 400, True),
("elder_idle", make_elder(), 700, True),
("ghost", make_ghost(), 500, True),
("sick", make_sick(), 1000, True),
("happy", make_happy(), 400, True),
("sad", make_sad(), 800, True),
("eating", make_eating(), 300, False),
("playing", make_playing(), 300, False),
("sleeping", make_sleeping(),1000, True),
]
lines = []
lines.append("/**")
lines.append(" * @file SpriteData.h")
lines.append(" * @brief Placeholder 24x24 RGB565 sprite data for TamaTac")
lines.append(" *")
lines.append(" * Auto-generated by generate_placeholders.py")
lines.append(" * Replace with real pixel art via sprite2c.py")
lines.append(" */")
lines.append("#pragma once")
lines.append("")
lines.append('#include "Sprites.h"')
lines.append("")
# Frame data arrays
for name, frames, delay, loop in sprites:
for i, frame in enumerate(frames):
lines.append(format_array(name, i, frame))
lines.append("")
# AnimFrame arrays
for name, frames, delay, loop in sprites:
frame_refs = ", ".join(f"{{sprite_{name}_frame{i}}}" for i in range(len(frames)))
lines.append(f"constexpr AnimFrame frames_{name}[] = {{ {frame_refs} }};")
lines.append("")
# AnimatedSprites table
lines.append("const AnimatedSprite animatedSprites[PET_SPRITE_COUNT] = {")
for name, frames, delay, loop in sprites:
loop_str = "true" if loop else "false"
lines.append(f" {{frames_{name}, {len(frames)}, {delay}, {loop_str}}},")
lines.append("};")
output = "\n".join(lines) + "\n"
# Write to SpriteData.h
import os
output_path = os.path.join(os.path.dirname(__file__), "..", "..",
"Apps", "TamaTac", "main", "Source", "SpriteData.h")
output_path = os.path.normpath(output_path)
with open(output_path, "w") as f:
f.write(output)
print(f"Generated {output_path}")
print(f" {len(sprites)} sprites, {sum(len(f) for _, f, _, _ in sprites)} total frames")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
sprite2c.py - Convert PNG sprites to RGB565 C arrays for TamaTac
Usage:
# Single sprite (24x24 PNG):
python sprite2c.py egg_idle.png --name egg_idle
# Spritesheet (multiple 24x24 frames in a horizontal strip):
python sprite2c.py egg_spritesheet.png --name egg_idle --cols 2
# Custom sprite size:
python sprite2c.py big_sprite.png --name adult_idle --width 32 --height 32
# Custom transparent color (default: uses alpha channel):
python sprite2c.py sprite.png --name test --transparent 255,0,255
# Batch convert all PNGs in a directory:
python sprite2c.py sprites_dir/ --batch
# Generate complete SpriteData.h from a directory of PNGs:
python sprite2c.py sprites_dir/ --spritedata -o SpriteData.h
(See --spritedata section below for naming conventions)
Output:
Generates a .h file with constexpr uint16_t arrays ready for inclusion.
Transparent pixels become 0xF81F (magenta in RGB565).
SpriteData mode (--spritedata):
Expects PNGs named: <sprite_name>.png (single frame) or <sprite_name>.png
with multiple columns for spritesheets.
Sprite names must match SpriteId enum order in Sprites.h:
egg_idle, baby_idle, teen_idle, adult_idle, elder_idle,
ghost, sick, happy, sad, eating, playing, sleeping
Each PNG can be a single frame or a horizontal spritesheet.
The script auto-detects frame count from image width.
Animation config (frameDelayMs, loop) is specified via a config file
or defaults. Place a sprite_config.txt in the sprite directory:
egg_idle,800,true
baby_idle,600,true
adult_idle,400,true
eating,300,false
playing,300,false
...
"""
import argparse
import os
import sys
try:
from PIL import Image
except ImportError:
print("Error: Pillow is required. Install with: pip install Pillow")
sys.exit(1)
TRANSPARENT_RGB565 = 0xF81F # Magenta in RGB565
# SpriteId enum order (must match Sprites.h)
SPRITE_NAMES = [
"egg_idle", "baby_idle", "teen_idle", "adult_idle", "elder_idle",
"ghost", "sick", "happy", "sad", "eating", "playing", "sleeping",
]
# Default animation config: (frameDelayMs, loop)
DEFAULT_ANIM_CONFIG = {
"egg_idle": (800, True),
"baby_idle": (600, True),
"teen_idle": (500, True),
"adult_idle": (400, True),
"elder_idle": (700, True),
"ghost": (500, True),
"sick": (1000, True),
"happy": (400, True),
"sad": (800, True),
"eating": (300, False),
"playing": (300, False),
"sleeping": (1000, True),
}
def rgb_to_rgb565(r, g, b):
"""Convert 8-bit RGB to RGB565."""
return ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)
def convert_sprite(image, frame_width, frame_height, transparent_color=None, cols=None):
"""Convert a PIL Image to a list of RGB565 frame arrays.
Args:
image: PIL Image (RGBA or RGB)
frame_width: Width of each frame
frame_height: Height of each frame
transparent_color: Optional (R,G,B) tuple for color-key transparency
cols: Number of columns to extract (auto-detected if None)
Returns:
List of lists of uint16_t values (one list per frame)
"""
img = image.convert("RGBA")
img_width, img_height = img.size
max_cols = img_width // frame_width
cols = cols if cols is not None else max_cols
rows = img_height // frame_height
if cols == 0 or rows == 0:
print(f"Error: Image {img_width}x{img_height} is smaller than frame size {frame_width}x{frame_height}")
sys.exit(1)
frames = []
for row in range(rows):
for col in range(cols):
frame = []
for y in range(frame_height):
for x in range(frame_width):
px = img.getpixel((col * frame_width + x, row * frame_height + y))
r, g, b, a = px
if transparent_color and (r, g, b) == transparent_color:
frame.append(TRANSPARENT_RGB565)
elif a < 128:
frame.append(TRANSPARENT_RGB565)
else:
val = rgb_to_rgb565(r, g, b)
# Avoid accidental transparency
if val == TRANSPARENT_RGB565:
val = 0xF81E # Slightly different magenta
frame.append(val)
frames.append(frame)
return frames
def format_array(name, frame_idx, data, width):
"""Format a single frame as a C constexpr array."""
lines = []
lines.append(f"constexpr uint16_t sprite_{name}_frame{frame_idx}[{len(data)}] = {{")
for row_start in range(0, len(data), width):
row = data[row_start:row_start + width]
hex_vals = ", ".join(f"0x{v:04X}" for v in row)
lines.append(f" {hex_vals},")
lines.append("};")
return "\n".join(lines)
def generate_header(name, frames, width, height):
"""Generate complete .h file content for a sprite."""
lines = []
lines.append(f"// Auto-generated by sprite2c.py - {name}")
lines.append(f"// {len(frames)} frame(s), {width}x{height} RGB565")
lines.append(f"// Transparent color key: 0x{TRANSPARENT_RGB565:04X} (magenta)")
lines.append("")
lines.append("#pragma once")
lines.append("#include <cstdint>")
lines.append("")
for i, frame in enumerate(frames):
lines.append(format_array(name, i, frame, width))
lines.append("")
return "\n".join(lines)
def load_anim_config(sprite_dir):
"""Load animation config from sprite_config.txt if it exists.
Format: name,delayMs,loop (one per line)
Returns dict of { name: (delayMs, loop) }
"""
config = dict(DEFAULT_ANIM_CONFIG)
config_path = os.path.join(sprite_dir, "sprite_config.txt")
if os.path.isfile(config_path):
with open(config_path, "r") as f:
for line in f:
line = line.strip()
if not line or line.startswith("#"):
continue
parts = line.split(",")
if len(parts) == 3:
try:
name = parts[0].strip()
delay = int(parts[1].strip())
loop = parts[2].strip().lower() == "true"
config[name] = (delay, loop)
except ValueError as e:
print(f" WARNING: Invalid config line '{line}': {e}")
else:
print(f" WARNING: Malformed config line '{line}'")
return config
def generate_spritedata(sprite_dir, frame_width, frame_height, transparent_color):
"""Generate complete SpriteData.h from a directory of sprite PNGs.
Expects PNGs named to match SPRITE_NAMES entries.
"""
anim_config = load_anim_config(sprite_dir)
lines = []
lines.append("/**")
lines.append(" * @file SpriteData.h")
lines.append(f" * @brief {frame_width}x{frame_height} RGB565 sprite data for TamaTac")
lines.append(" *")
lines.append(" * Auto-generated by sprite2c.py --spritedata")
lines.append(" * Re-generate with: python sprite2c.py <sprites_dir> --spritedata -o SpriteData.h")
lines.append(" */")
lines.append("#pragma once")
lines.append("")
lines.append('#include "Sprites.h"')
lines.append("")
# Track frames per sprite for the animation table
sprite_frame_counts = {}
total_frames = 0
# Process each sprite
for sprite_name in SPRITE_NAMES:
png_path = os.path.join(sprite_dir, f"{sprite_name}.png")
if not os.path.isfile(png_path):
print(f" WARNING: {sprite_name}.png not found, skipping")
sprite_frame_counts[sprite_name] = 0
continue
with Image.open(png_path) as img:
frames = convert_sprite(img, frame_width, frame_height, transparent_color)
sprite_frame_counts[sprite_name] = len(frames)
total_frames += len(frames)
print(f" {sprite_name}: {len(frames)} frame(s) from {sprite_name}.png")
# Write pixel arrays
for i, frame in enumerate(frames):
lines.append(format_array(sprite_name, i, frame, frame_width))
lines.append("")
# Write AnimFrame arrays
for sprite_name in SPRITE_NAMES:
count = sprite_frame_counts.get(sprite_name, 0)
if count == 0:
continue
frame_refs = ", ".join(
f"{{sprite_{sprite_name}_frame{i}}}" for i in range(count)
)
lines.append(f"constexpr AnimFrame frames_{sprite_name}[] = {{ {frame_refs} }};")
lines.append("")
# Write animatedSprites table
lines.append("const AnimatedSprite animatedSprites[PET_SPRITE_COUNT] = {")
for sprite_name in SPRITE_NAMES:
count = sprite_frame_counts.get(sprite_name, 0)
if count == 0:
# Fallback: empty entry (shouldn't happen with complete assets)
lines.append(f" {{nullptr, 0, 0, false}}, // {sprite_name} MISSING")
continue
delay, loop = anim_config.get(sprite_name, (500, True))
loop_str = "true" if loop else "false"
lines.append(f" {{frames_{sprite_name}, {count}, {delay}, {loop_str}}},")
lines.append("};")
lines.append("")
processed_count = sum(1 for c in sprite_frame_counts.values() if c > 0)
print(f"\nTotal: {processed_count} sprites processed, {total_frames} frames")
return "\n".join(lines)
def process_file(filepath, name, frame_width, frame_height, transparent_color, cols=None):
"""Process a single PNG file and return header content."""
with Image.open(filepath) as img:
frames = convert_sprite(img, frame_width, frame_height, transparent_color, cols)
print(f" {name}: {len(frames)} frame(s) from {os.path.basename(filepath)}")
return generate_header(name, frames, frame_width, frame_height)
def main():
parser = argparse.ArgumentParser(description="Convert PNG sprites to RGB565 C arrays")
parser.add_argument("input", help="Input PNG file or directory (with --batch or --spritedata)")
parser.add_argument("--name", "-n", help="Sprite name for output (default: filename without extension)")
parser.add_argument("--width", "-W", type=int, default=24, help="Frame width in pixels (default: 24)")
parser.add_argument("--height", "-H", type=int, default=24, help="Frame height in pixels (default: 24)")
parser.add_argument("--cols", "-c", type=int, help="Number of columns in spritesheet (auto-detected if omitted)")
parser.add_argument("--transparent", "-t", help="Transparent color as R,G,B (default: use alpha channel)")
parser.add_argument("--output", "-o", help="Output file path (default: <name>.h)")
parser.add_argument("--batch", "-b", action="store_true", help="Process all PNGs in directory")
parser.add_argument("--spritedata", "-S", action="store_true",
help="Generate complete SpriteData.h from directory of sprite PNGs")
args = parser.parse_args()
transparent_color = None
if args.transparent:
parts = args.transparent.split(",")
if len(parts) != 3:
print("Error: --transparent must be R,G,B (e.g., 255,0,255)")
sys.exit(1)
try:
transparent_color = tuple(int(p.strip()) for p in parts)
if not all(0 <= c <= 255 for c in transparent_color):
raise ValueError("RGB values must be 0-255")
except ValueError as e:
print(f"Error: --transparent must be R,G,B with values 0-255 (e.g., 255,0,255): {e}")
sys.exit(1)
if args.spritedata:
if not os.path.isdir(args.input):
print(f"Error: {args.input} is not a directory")
sys.exit(1)
print(f"Generating SpriteData.h from {args.input}")
print(f"Frame size: {args.width}x{args.height}")
print()
content = generate_spritedata(args.input, args.width, args.height, transparent_color)
output_path = args.output or "SpriteData.h"
with open(output_path, "w") as f:
f.write(content)
print(f"\nOutput: {output_path}")
elif args.batch:
if not os.path.isdir(args.input):
print(f"Error: {args.input} is not a directory")
sys.exit(1)
png_files = sorted(f for f in os.listdir(args.input) if f.lower().endswith(".png"))
if not png_files:
print(f"No PNG files found in {args.input}")
sys.exit(1)
print(f"Processing {len(png_files)} files...")
for png_file in png_files:
filepath = os.path.join(args.input, png_file)
name = os.path.splitext(png_file)[0]
content = process_file(filepath, name, args.width, args.height, transparent_color, args.cols)
output_path = os.path.join(args.input, f"{name}.h")
with open(output_path, "w") as f:
f.write(content)
print(f" -> {output_path}")
else:
if not os.path.isfile(args.input):
print(f"Error: {args.input} not found")
sys.exit(1)
name = args.name or os.path.splitext(os.path.basename(args.input))[0]
content = process_file(args.input, name, args.width, args.height, transparent_color, args.cols)
output_path = args.output or f"{name}.h"
with open(output_path, "w") as f:
f.write(content)
print(f"Output: {output_path}")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""
spritedata2png.py - Extract RGB565 sprite data from SpriteData.h to PNG files
Usage:
# Export all sprites as spritesheets (frames side-by-side):
python spritedata2png.py ../../Apps/TamaTac/main/Source/SpriteData.h -o sprites/
# Scale up for easier viewing/editing (4x):
python spritedata2png.py SpriteData.h -o sprites/ --scale 4
# Export individual frames instead of spritesheets:
python spritedata2png.py SpriteData.h -o sprites/ --individual
Output:
Default: One PNG per sprite as a horizontal spritesheet.
egg_idle.png (48x24 = 2 frames), adult_idle.png (72x24 = 3 frames), etc.
With --individual: One PNG per frame.
egg_idle_frame0.png, egg_idle_frame1.png, etc.
Transparent pixels (0xF81F) become fully transparent in the PNG.
Output is compatible with sprite2c.py --spritedata for round-trip conversion.
"""
import argparse
import os
import re
import sys
from collections import OrderedDict
try:
from PIL import Image
except ImportError:
print("Error: Pillow is required. Install with: pip install Pillow")
sys.exit(1)
TRANSPARENT_RGB565 = 0xF81F
def rgb565_to_rgb(val):
"""Convert RGB565 to 8-bit RGB tuple."""
r = ((val >> 11) & 0x1F) << 3
g = ((val >> 5) & 0x3F) << 2
b = (val & 0x1F) << 3
# Fill in lower bits for better color accuracy
r |= r >> 5
g |= g >> 6
b |= b >> 5
return (r, g, b)
def parse_sprite_arrays(header_text):
"""Parse all sprite_*_frame* arrays from SpriteData.h content.
Returns:
OrderedDict of { "sprite_name_frameN": [uint16 values, ...], ... }
"""
pattern = re.compile(
r'constexpr\s+uint16_t\s+(sprite_\w+)\s*\[\d+\]\s*=\s*\{([^}]+)\}\s*;',
re.DOTALL
)
arrays = OrderedDict()
hex_pattern = re.compile(r'0x([0-9A-Fa-f]+)')
for match in pattern.finditer(header_text):
name = match.group(1)
data_str = match.group(2)
values = [int(h.group(1), 16) for h in hex_pattern.finditer(data_str)]
arrays[name] = values
return arrays
def group_frames(arrays):
"""Group individual frame arrays by sprite name.
Input keys like "sprite_egg_idle_frame0", "sprite_egg_idle_frame1"
become grouped under "egg_idle" with ordered frame data.
Returns:
OrderedDict of { "egg_idle": [ [pixels0], [pixels1], ... ], ... }
"""
grouped = OrderedDict()
frame_pattern = re.compile(r'^sprite_(.+)_frame(\d+)$')
for array_name, pixels in arrays.items():
match = frame_pattern.match(array_name)
if not match:
continue
sprite_name = match.group(1)
frame_idx = int(match.group(2))
if sprite_name not in grouped:
grouped[sprite_name] = []
# Ensure list is large enough
while len(grouped[sprite_name]) <= frame_idx:
grouped[sprite_name].append(None)
grouped[sprite_name][frame_idx] = pixels
# Remove any None gaps
for name in grouped:
grouped[name] = [f for f in grouped[name] if f is not None]
return grouped
def create_frame_png(pixels, width, height, scale=1):
"""Create a PIL Image from a single frame of RGB565 pixel data."""
img = Image.new("RGBA", (width, height))
for y in range(height):
for x in range(width):
idx = y * width + x
if idx >= len(pixels):
break
val = pixels[idx]
if val == TRANSPARENT_RGB565:
img.putpixel((x, y), (0, 0, 0, 0))
else:
r, g, b = rgb565_to_rgb(val)
img.putpixel((x, y), (r, g, b, 255))
if scale > 1:
img = img.resize((width * scale, height * scale), Image.NEAREST)
return img
def create_spritesheet(frame_list, width, height, scale=1):
"""Create a horizontal spritesheet from multiple frames."""
num_frames = len(frame_list)
sheet_width = width * num_frames
sheet = Image.new("RGBA", (sheet_width, height))
for i, pixels in enumerate(frame_list):
frame_img = create_frame_png(pixels, width, height, scale=1)
sheet.paste(frame_img, (i * width, 0))
if scale > 1:
sheet = sheet.resize((sheet_width * scale, height * scale), Image.NEAREST)
return sheet
def main():
parser = argparse.ArgumentParser(description="Extract RGB565 sprites from SpriteData.h to PNG")
parser.add_argument("input", help="Path to SpriteData.h")
parser.add_argument("--output", "-o", default=".", help="Output directory (default: current dir)")
parser.add_argument("--width", "-W", type=int, default=24, help="Sprite width (default: 24)")
parser.add_argument("--height", "-H", type=int, default=24, help="Sprite height (default: 24)")
parser.add_argument("--scale", "-s", type=int, default=1, help="Scale factor for output PNGs (default: 1)")
parser.add_argument("--individual", "-i", action="store_true",
help="Export individual frame PNGs instead of spritesheets")
args = parser.parse_args()
if not os.path.isfile(args.input):
print(f"Error: {args.input} not found")
sys.exit(1)
os.makedirs(args.output, exist_ok=True)
with open(args.input, "r", encoding="utf-8") as f:
content = f.read()
arrays = parse_sprite_arrays(content)
if not arrays:
print("No sprite arrays found in input file.")
sys.exit(1)
expected_pixels = args.width * args.height
print(f"Found {len(arrays)} sprite frame(s) in {os.path.basename(args.input)}")
print(f"Sprite size: {args.width}x{args.height}, output scale: {args.scale}x")
print()
if args.individual:
# Export one PNG per frame
for name, pixels in arrays.items():
if len(pixels) != expected_pixels:
print(f" SKIP {name}: {len(pixels)} pixels (expected {expected_pixels})")
continue
img = create_frame_png(pixels, args.width, args.height, args.scale)
output_path = os.path.join(args.output, f"{name}.png")
img.save(output_path)
print(f" {name}.png")
else:
# Export spritesheets (one PNG per sprite, frames side-by-side)
grouped = group_frames(arrays)
for sprite_name, frame_list in grouped.items():
# Validate all frames
valid_frames = [f for f in frame_list if len(f) == expected_pixels]
if not valid_frames:
print(f" SKIP {sprite_name}: no valid frames")
continue
if len(valid_frames) == 1:
# Single frame: just save as-is
img = create_frame_png(valid_frames[0], args.width, args.height, args.scale)
else:
# Multiple frames: create horizontal spritesheet
img = create_spritesheet(valid_frames, args.width, args.height, args.scale)
output_path = os.path.join(args.output, f"{sprite_name}.png")
img.save(output_path)
frame_desc = f"{len(valid_frames)} frame(s)"
if len(valid_frames) > 1:
frame_desc += f", {args.width * len(valid_frames)}x{args.height}"
print(f" {sprite_name}.png ({frame_desc})")
print(f"\nExported to {os.path.abspath(args.output)}")
if __name__ == "__main__":
main()