TamaTac & SfxEngine + Sprite tools (#24)
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/**
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* @file CemeteryView.h
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* @brief Pet Cemetery / Hall of Fame view for TamaTac
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*/
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#pragma once
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#include <lvgl.h>
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#include <cstdint>
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#include "PetStats.h"
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class TamaTac;
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// Record of a deceased pet
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struct PetRecord {
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Personality personality;
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LifeStage stageReached;
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uint16_t ageHours;
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bool valid = false;
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};
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class CemeteryView {
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public:
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static constexpr int MAX_RECORDS = 5;
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private:
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TamaTac* app = nullptr;
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lv_obj_t* parent = nullptr;
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lv_obj_t* mainWrapper = nullptr;
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public:
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void onStart(lv_obj_t* parentWidget, TamaTac* appInstance);
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void onStop();
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// Record a pet death (called from TamaTac when pet dies)
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static void recordDeath(Personality personality, LifeStage stage, uint16_t ageHours);
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// Load all records
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static void loadRecords(PetRecord records[MAX_RECORDS]);
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};
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