Add GameBoy emulator prototype

This commit is contained in:
Hermes Reyna Bot
2026-07-17 11:05:33 -04:00
parent e68909d64d
commit 07749d86a1
7 changed files with 4809 additions and 0 deletions
+16
View File
@@ -0,0 +1,16 @@
cmake_minimum_required(VERSION 3.20)
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
if (DEFINED ENV{TACTILITY_SDK_PATH})
set(TACTILITY_SDK_PATH $ENV{TACTILITY_SDK_PATH})
else()
set(TACTILITY_SDK_PATH "../../release/TactilitySDK")
message(WARNING "⚠️ TACTILITY_SDK_PATH environment variable is not set, defaulting to ${TACTILITY_SDK_PATH}")
endif()
include("${TACTILITY_SDK_PATH}/TactilitySDK.cmake")
set(EXTRA_COMPONENT_DIRS ${TACTILITY_SDK_PATH})
project(GameBoy)
tactility_project(GameBoy)
+96
View File
@@ -0,0 +1,96 @@
# GameBoy Emulator (Tactility Prototype, No Audio)
DMG Game Boy emulator for Tactility side-loaded apps, using **Peanut-GB** (MIT) as CPU/LCD core.
## Status
- Prototype v0.1.0-dev compiling draft focused on architecture, not yet production-hardened.
- **No audio** (ENABLE_SOUND 0). Audio path stubbed for future MiniGB APU or i2s-driven implementation.
- Supports MBC1/MBC2/MBC3/MBC5 via Peanut-GB.
- ROM loader from SD card.
- Save RAM persistence via `.sav` file next to ROM.
- LVGL framebuffer: native 160x144 RGB565, integer-scaled if display large enough, centered on black background.
- Input: on-screen D-pad + A/B + Start/Select + hardware keyboard arrows + LVGL key events (z= A, x= B).
- Timer-driven at ~16ms (~60Hz) calling `gb_run_frame()`.
## ROM Location
- Scanned directory: `/sdcard/roms/gb/` for `*.gb`, `*.gbc`, `*.bin` (up to 64 entries).
- Default quick-load: `/sdcard/roms/gb/default.gb` if present on app show, autoloads and jumps directly to emulation.
- Place your legally dumped ROMs there; no ROMs are bundled.
## Save RAM Path Design (stubbed + implemented minimal)
- Save file = ROM path with extension replaced by `.sav` (e.g. `/sdcard/roms/gb/tetris.gb` -> `/sdcard/roms/gb/tetris.sav`).
- Loaded on ROM load, saved on:
- switching back to menu
- app hide
- error recovery path
- Size queried via `gb_get_save_size_s()` / `gb_get_save_size()`.
- Future improvement: also mirror to app user-data dir (`tt_app_get_user_data_child_path`) if SD is read-only.
## Memory Considerations (ESP32-S3 / PSRAM)
- Large buffers allocated via `heap_caps_malloc(..., MALLOC_CAP_SPIRAM | MALLOC_CAP_8BIT)` with fallback to internal.
- ROM buffer: up to 2MB (MBC5 max-ish) PSRAM preferred.
- Cart RAM: variable, often 8KB-32KB, PSRAM.
- Framebuffer: 160*144*2 = 46,080 bytes (~45KB) native RGB565. PSRAM preferred. No double buffering needed (line callback writes directly).
- No huge heap allocations.
- Emulator context `struct gb_s` is static inside AppCtx (~few KB).
## Controls / Input Mapping
| GB | On-screen | Keyboard | Remarks |
|----|-----------|----------|---------|
| D-pad | 4 arrow buttons | LV_KEY_ arrows | press/release tracked |
| A | A button (right cluster) | z | |
| B | B button (right cluster) | x | |
| Start | Sta | Enter / Space | |
| Select | Sel | Esc / Backspace | |
| Touch | Quadrants not yet separated buttons cover |
Future: touch quadrants mapping via `pointToQuadrant` like GameKitInput.
## LCD Rendering
- Peanut-GB calls `lcd_draw_line(gb, pixels[160], line)` per scanline.
- `pixels` low 2 bits = shade 0-3.
- Mapped to olive/gray palette RGB565 (editable).
- Canvas buffer is the framebuffer itself.
- Scale: if display resolution >= 320x432 => 2x, >=480x576 => 3x via LVGL transform scale (keeps native buffer).
## No-Audio Limitation
- `ENABLE_SOUND 0` audio callbacks not compiled.
- To add audio:
1. Vendor MiniGB APU (`minigb_apu`) or similar.
2. Implement `audio_read` / `audio_write` forwarding to APU.
3. Define ENABLE_SOUND 1, include APU, create audio task similar to BookPlayer (i2s_controller).
4. Feed APU samples in timer / separate task.
## Build
Same as other Tactility apps:
```
. $IDF_PATH/export.sh
export TACTILITY_SDK_PATH=...
python3 tactility.py Apps/GameBoy build esp32s3 --local-sdk
```
## Licensing
- App code: GPLv3 (same as Tactility Apps).
- Peanut-GB vendored lib: MIT (Copyright (c) 2018-2023 Mahyar Koshkouei). License preserved in `Libraries/PeanutGB/peanut_gb.h`.
## Next Steps
- [ ] Improve input: add touch quadrant → D-pad, repeat timers for held buttons.
- [ ] Add pause/resume UI, FPS display.
- [ ] Add palette selector (auto_assign_palette logic from peanut_sdl).
- [ ] Add file picker dialog (`tt_app_selectiondialog_start`) improvement + recursive folder browsing.
- [ ] Audio: vendoring `minigb_apu` and creating I2S task.
- [ ] Save state beyond cart RAM (full emu snapshot).
- [ ] RTC persistence for MBC3 RTC games.
- [ ] Error dialog via `tt_app_alertdialog_start`.
- [ ] Validate with Cppcheck / clang-format and ESP-IDF build.
+7
View File
@@ -0,0 +1,7 @@
file(GLOB_RECURSE SOURCE_FILES Source/*.c)
idf_component_register(
SRCS ${SOURCE_FILES}
INCLUDE_DIRS Source ../../../Libraries/PeanutGB
REQUIRES TactilitySDK
)
+612
View File
@@ -0,0 +1,612 @@
/**
* @file main.c
* @brief GameBoy DMG Emulator for Tactility (Peanut-GB prototype, no audio)
*
* MIT licensed Peanut-GB core vendored in Libraries/PeanutGB/peanut_gb.h
* See app README for notes.
*/
#include <tt_app.h>
#include <tt_lvgl.h>
#include <tt_lvgl_toolbar.h>
#include <tt_app_alertdialog.h>
#include <tt_lvgl_keyboard.h>
#include <lvgl.h>
#include <esp_log.h>
#include <esp_heap_caps.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/stat.h>
#include <dirent.h>
#include <unistd.h>
#define ENABLE_SOUND 0
#define ENABLE_LCD 1
#include "peanut_gb.h"
#define TAG "GameBoy"
#define DEFAULT_ROM_PATH "/sdcard/roms/gb/default.gb"
#define ROMS_DIR "/sdcard/roms/gb"
#define MAX_ROMS 64
#define MAX_PATH 512
#define MAX_ROM_SIZE (2 * 1024 * 1024)
#define FRAME_W 160
#define FRAME_H 144
#define TICK_MS 16
static const uint16_t GB_PALETTE[4] = {
0xFFFF, // white
0x8C51, // light gray
0x4A49, // dark gray
0x0000 // black
};
typedef enum { APP_MODE_BROWSER, APP_MODE_EMU } AppMode;
typedef struct {
char filename[MAX_PATH];
char fullpath[MAX_PATH];
} RomEntry;
typedef struct {
struct gb_s gb;
uint8_t* rom_data;
size_t rom_size;
uint8_t* cart_ram;
size_t cart_ram_size;
char rom_path[MAX_PATH];
char rom_title[32];
uint8_t joypad_state;
lv_color16_t* fb_native;
lv_obj_t* canvas;
lv_obj_t* root_wrapper;
lv_obj_t* browser_wrapper;
lv_obj_t* emu_wrapper;
lv_obj_t* toolbar;
lv_obj_t* status_label;
lv_obj_t* rom_list;
lv_obj_t* controls_cont;
lv_timer_t* emu_timer;
RomEntry roms[MAX_ROMS];
int rom_count;
int selected_rom_idx;
lv_obj_t* btn_up;
lv_obj_t* btn_down;
lv_obj_t* btn_left;
lv_obj_t* btn_right;
lv_obj_t* btn_a;
lv_obj_t* btn_b;
lv_obj_t* btn_start;
lv_obj_t* btn_select;
AppHandle app_handle;
AppMode mode;
bool emu_running;
bool framebuffer_allocated;
bool rom_loaded;
} AppCtx;
typedef struct {
AppCtx* ctx;
uint8_t joypad_bit;
} BtnUserData;
/* PSRAM helpers */
static void* alloc_psram(size_t size) {
void* p = heap_caps_malloc(size, MALLOC_CAP_SPIRAM | MALLOC_CAP_8BIT);
if (!p) p = heap_caps_malloc(size, MALLOC_CAP_8BIT);
if (!p) p = malloc(size);
return p;
}
/* Peanut-GB callbacks */
static uint8_t gb_rom_read(struct gb_s* gb, const uint_fast32_t addr) {
AppCtx* ctx = (AppCtx*)gb->direct.priv;
if (!ctx || !ctx->rom_data) return 0xFF;
if (addr < ctx->rom_size) return ctx->rom_data[addr];
return 0xFF;
}
static uint8_t gb_cart_ram_read(struct gb_s* gb, const uint_fast32_t addr) {
AppCtx* ctx = (AppCtx*)gb->direct.priv;
if (!ctx || !ctx->cart_ram) return 0xFF;
if (addr < ctx->cart_ram_size) return ctx->cart_ram[addr];
return 0xFF;
}
static void gb_cart_ram_write(struct gb_s* gb, const uint_fast32_t addr, const uint8_t val) {
AppCtx* ctx = (AppCtx*)gb->direct.priv;
if (!ctx || !ctx->cart_ram) return;
if (addr < ctx->cart_ram_size) ctx->cart_ram[addr] = val;
}
static void gb_error_handler(struct gb_s* gb, const enum gb_error_e err, const uint16_t addr) {
const char* err_str = "UNKNOWN";
switch (err) {
case GB_INVALID_OPCODE: err_str = "INVALID OPCODE"; break;
case GB_INVALID_READ: err_str = "INVALID READ"; break;
case GB_INVALID_WRITE: err_str = "INVALID WRITE"; break;
default: break;
}
ESP_LOGE(TAG, "GB error %s (%d) @ %04X", err_str, err, addr);
AppCtx* ctx = (AppCtx*)gb->direct.priv;
if (ctx && ctx->cart_ram_size) {
char sp[MAX_PATH];
strncpy(sp, ctx->rom_path, MAX_PATH-1); sp[MAX_PATH-1]='\0';
char* dot=strrchr(sp,'.'); char* sl=strrchr(sp,'/');
if (dot && (!sl || dot>sl)) snprintf(dot, MAX_PATH-(dot-sp), ".sav"); else strncat(sp,".sav",MAX_PATH-strlen(sp)-1);
FILE* f=fopen(sp,"wb"); if(f){fwrite(ctx->cart_ram,1,ctx->cart_ram_size,f); fclose(f);}
}
}
static void lcd_draw_line(struct gb_s* gb, const uint8_t* pixels, const uint_fast8_t line) {
AppCtx* ctx = (AppCtx*)gb->direct.priv;
if (!ctx || !ctx->fb_native) return;
if (line >= FRAME_H) return;
lv_color16_t* dst = &ctx->fb_native[line * FRAME_W];
for (int x=0;x<FRAME_W;x++) {
uint8_t shade = pixels[x] & 0x03;
uint16_t v = GB_PALETTE[shade];
dst[x] = (lv_color16_t){ .blue = v & 0x1F, .green = (v >> 5) & 0x3F, .red = (v >> 11) & 0x1F };
}
}
/* Save path */
static void get_save_path(const char* rom_path, char* out, size_t out_len) {
if (!rom_path || !out) return;
strncpy(out, rom_path, out_len-1); out[out_len-1]='\0';
char* dot=strrchr(out,'.'); char* sl=strrchr(out,'/');
if (dot && (!sl || dot>sl)) { snprintf(dot, out_len-(dot-out), ".sav"); }
else { strncat(out,".sav",out_len-strlen(out)-1); }
}
static void load_cart_ram(AppCtx* ctx) {
if (!ctx || !ctx->rom_path[0]) return;
char save_path[MAX_PATH];
get_save_path(ctx->rom_path, save_path, sizeof(save_path));
size_t save_sz=0;
if (gb_get_save_size_s(&ctx->gb, &save_sz)!=0) save_sz=gb_get_save_size(&ctx->gb);
if (save_sz==0) { ESP_LOGI(TAG,"No save RAM"); return; }
if (ctx->cart_ram) { heap_caps_free(ctx->cart_ram); ctx->cart_ram=NULL; }
ctx->cart_ram_size=save_sz;
ctx->cart_ram=alloc_psram(save_sz);
if (!ctx->cart_ram){ ESP_LOGE(TAG,"cart RAM alloc fail %zu",save_sz); ctx->cart_ram_size=0; return; }
memset(ctx->cart_ram,0,save_sz);
FILE* f=fopen(save_path,"rb");
if (!f){ ESP_LOGI(TAG,"No save %s",save_path); return; }
size_t r=fread(ctx->cart_ram,1,save_sz,f); fclose(f);
ESP_LOGI(TAG,"Loaded save %s %zu/%zu",save_path,r,save_sz);
}
static void save_cart_ram(AppCtx* ctx) {
if (!ctx || !ctx->cart_ram || ctx->cart_ram_size==0) return;
if (!ctx->rom_path[0]) return;
char save_path[MAX_PATH];
get_save_path(ctx->rom_path, save_path, sizeof(save_path));
FILE* f=fopen(save_path,"wb");
if (!f){ ESP_LOGE(TAG,"Save open fail %s",save_path); return; }
size_t w=fwrite(ctx->cart_ram,1,ctx->cart_ram_size,f); fclose(f);
ESP_LOGI(TAG,"Saved RAM %s %zu",save_path,w);
}
/* ROM loading */
static bool load_rom_file(AppCtx* ctx, const char* path) {
if (!ctx || !path) return false;
ESP_LOGI(TAG,"Loading ROM %s",path);
FILE* f=fopen(path,"rb");
if (!f){ ESP_LOGE(TAG,"Open fail %s",path); return false; }
fseek(f,0,SEEK_END); long sz=ftell(f); fseek(f,0,SEEK_SET);
if (sz<=0 || sz>MAX_ROM_SIZE){ ESP_LOGE(TAG,"Bad size %ld %s",sz,path); fclose(f); return false; }
uint8_t* buf=alloc_psram((size_t)sz);
if (!buf){ ESP_LOGE(TAG,"Alloc fail %ld",sz); fclose(f); return false; }
size_t read=fread(buf,1,(size_t)sz,f); fclose(f);
if (read!=(size_t)sz){ ESP_LOGE(TAG,"Short read %zu vs %ld",read,sz); heap_caps_free(buf); return false; }
if (ctx->rom_data) { if (ctx->cart_ram) save_cart_ram(ctx); heap_caps_free(ctx->rom_data); }
if (ctx->cart_ram){ heap_caps_free(ctx->cart_ram); ctx->cart_ram=NULL; ctx->cart_ram_size=0; }
ctx->rom_data=buf; ctx->rom_size=(size_t)sz;
strncpy(ctx->rom_path,path,sizeof(ctx->rom_path)-1); ctx->rom_path[sizeof(ctx->rom_path)-1]='\0';
memset(&ctx->gb,0,sizeof(ctx->gb));
ctx->joypad_state=0xFF;
enum gb_init_error_e err=gb_init(&ctx->gb, gb_rom_read, gb_cart_ram_read, gb_cart_ram_write, gb_error_handler, ctx);
if (err!=GB_INIT_NO_ERROR){ ESP_LOGE(TAG,"gb_init %d",err); heap_caps_free(ctx->rom_data); ctx->rom_data=NULL; ctx->rom_size=0; return false; }
gb_init_lcd(&ctx->gb, lcd_draw_line);
load_cart_ram(ctx);
gb_reset(&ctx->gb);
char title[32]={0}; gb_get_rom_name(&ctx->gb, title); strncpy(ctx->rom_title,title,sizeof(ctx->rom_title)-1);
ESP_LOGI(TAG,"ROM OK title='%s' size=%zu save=%zu",ctx->rom_title,ctx->rom_size,ctx->cart_ram_size);
ctx->rom_loaded=true;
return true;
}
static void scan_rom_dir(AppCtx* ctx) {
ctx->rom_count=0;
DIR* dir=opendir(ROMS_DIR);
if (!dir){ ESP_LOGW(TAG,"ROMS dir missing %s",ROMS_DIR); return; }
struct dirent* ent;
while ((ent=readdir(dir))!=NULL && ctx->rom_count<MAX_ROMS){
if (ent->d_name[0]=='.') continue;
size_t len=strlen(ent->d_name);
if (len<3) continue;
bool is_gb = (strcasecmp(ent->d_name+len-3,".gb")==0) || (len>=4 && (strcasecmp(ent->d_name+len-4,".gbc")==0 || strcasecmp(ent->d_name+len-4,".bin")==0));
if (!is_gb) continue;
RomEntry* e=&ctx->roms[ctx->rom_count++];
strncpy(e->filename, ent->d_name, sizeof(e->filename)-1); e->filename[sizeof(e->filename)-1]='\0';
snprintf(e->fullpath, sizeof(e->fullpath), "%s/%s", ROMS_DIR, ent->d_name);
}
closedir(dir);
ESP_LOGI(TAG,"Found %d ROMs",ctx->rom_count);
}
/* Emu timer */
static void emu_timer_cb(lv_timer_t* timer) {
AppCtx* ctx=(AppCtx*)lv_timer_get_user_data(timer);
if (!ctx || !ctx->emu_running || !ctx->rom_loaded) return;
if (!ctx->canvas || !ctx->fb_native) return;
ctx->gb.direct.joypad=ctx->joypad_state;
gb_run_frame(&ctx->gb);
lv_obj_invalidate(ctx->canvas);
}
/* Input helpers */
static void set_joypad_bit(AppCtx* ctx, uint8_t bit, bool pressed) {
if (!ctx) return;
if (pressed) ctx->joypad_state &= (uint8_t)~bit;
else ctx->joypad_state |= bit;
}
static void input_down_cb(lv_event_t* e){
BtnUserData* ud=(BtnUserData*)lv_event_get_user_data(e);
if (!ud) return;
set_joypad_bit(ud->ctx, ud->joypad_bit, true);
}
static void input_up_cb(lv_event_t* e){
BtnUserData* ud=(BtnUserData*)lv_event_get_user_data(e);
if (!ud) return;
set_joypad_bit(ud->ctx, ud->joypad_bit, false);
}
static void key_press_cb(lv_event_t* e){
AppCtx* ctx=(AppCtx*)lv_event_get_user_data(e);
uint32_t key=lv_event_get_key(e);
switch(key){
case LV_KEY_UP: set_joypad_bit(ctx, JOYPAD_UP, true); break;
case LV_KEY_DOWN: set_joypad_bit(ctx, JOYPAD_DOWN, true); break;
case LV_KEY_LEFT: set_joypad_bit(ctx, JOYPAD_LEFT, true); break;
case LV_KEY_RIGHT: set_joypad_bit(ctx, JOYPAD_RIGHT, true); break;
case LV_KEY_ENTER: set_joypad_bit(ctx, JOYPAD_START, true); break;
case LV_KEY_ESC: set_joypad_bit(ctx, JOYPAD_SELECT, true); break;
default: {
// LVGL may deliver ASCII via key code >127? Check second method via indev? Keep z/x mapping via key char if lower ascii
if (key== (uint32_t)'z' || key== (uint32_t)'Z') set_joypad_bit(ctx, JOYPAD_A, true);
else if (key== (uint32_t)'x' || key== (uint32_t)'X') set_joypad_bit(ctx, JOYPAD_B, true);
break;
}
}
}
/* Forward declarations for UI switching */
static void build_browser_ui(AppCtx* ctx, lv_obj_t* parent);
static void build_emu_ui(AppCtx* ctx, lv_obj_t* parent);
static void switch_to_browser(AppCtx* ctx);
static void switch_to_emu(AppCtx* ctx);
/* ROM selection events */
static void rom_button_event(lv_event_t* e){
AppCtx* ctx=(AppCtx*)lv_event_get_user_data(e);
lv_obj_t* btn=lv_event_get_target_obj(e);
int* pIdx=(int*)lv_obj_get_user_data(btn);
if (!pIdx) return;
ctx->selected_rom_idx=*pIdx;
if (ctx->selected_rom_idx<0 || ctx->selected_rom_idx>=ctx->rom_count) return;
const char* path=ctx->roms[ctx->selected_rom_idx].fullpath;
if (load_rom_file(ctx, path)){
switch_to_emu(ctx);
} else {
if (ctx->status_label) lv_label_set_text_fmt(ctx->status_label, "Failed: %s", ctx->roms[ctx->selected_rom_idx].filename);
}
}
static void default_rom_event(lv_event_t* e){
AppCtx* ctx=(AppCtx*)lv_event_get_user_data(e);
if (load_rom_file(ctx, DEFAULT_ROM_PATH)){
switch_to_emu(ctx);
} else {
if (ctx->status_label) lv_label_set_text(ctx->status_label, "default.gb not found in /sdcard/roms/gb/");
}
}
static void back_to_menu_event(lv_event_t* e){
AppCtx* ctx=(AppCtx*)lv_event_get_user_data(e);
switch_to_browser(ctx);
}
/* UI builders */
static void build_browser_ui(AppCtx* ctx, lv_obj_t* parent){
lv_obj_clean(parent);
ctx->rom_list=NULL;
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_all(parent, 4, 0);
lv_obj_set_style_bg_color(parent, lv_color_black(), 0);
lv_obj_t* info=lv_label_create(parent);
lv_label_set_text_fmt(info, "GameBoy (no audio) - Peanut-GB\nPlace ROMs in %s\nDefault: %s\nFound %d ROMs", ROMS_DIR, DEFAULT_ROM_PATH, ctx->rom_count);
lv_label_set_long_mode(info, LV_LABEL_LONG_WRAP);
lv_obj_set_width(info, LV_PCT(100));
lv_obj_set_style_text_color(info, lv_color_white(), 0);
ctx->status_label=lv_label_create(parent);
lv_label_set_text(ctx->status_label, "Select a ROM to start");
lv_obj_set_style_text_color(ctx->status_label, lv_palette_main(LV_PALETTE_ORANGE), 0);
lv_obj_t* list=lv_list_create(parent);
lv_obj_set_width(list, LV_PCT(100));
lv_obj_set_flex_grow(list, 1);
ctx->rom_list=list;
if (ctx->rom_count==0){
lv_obj_t* lbl=lv_label_create(parent);
lv_label_set_text(lbl, "No ROMs found in /sdcard/roms/gb\nPut .gb files there.");
lv_obj_set_style_text_color(lbl, lv_color_white(), 0);
} else {
for (int i=0;i<ctx->rom_count;i++){
lv_obj_t* btn=lv_list_add_btn(list, LV_SYMBOL_FILE, ctx->roms[i].filename);
int* idx=(int*)malloc(sizeof(int)); *idx=i;
lv_obj_set_user_data(btn, idx);
lv_obj_add_event_cb(btn, rom_button_event, LV_EVENT_CLICKED, ctx);
}
}
lv_obj_t* default_btn=lv_btn_create(parent);
lv_obj_set_width(default_btn, LV_PCT(100));
lv_obj_t* dlbl=lv_label_create(default_btn);
lv_label_set_text(dlbl, "Try default.gb");
lv_obj_center(dlbl);
lv_obj_add_event_cb(default_btn, default_rom_event, LV_EVENT_CLICKED, ctx);
}
static void build_emu_ui(AppCtx* ctx, lv_obj_t* parent){
lv_obj_clean(parent);
lv_obj_set_style_bg_color(parent, lv_color_black(), 0);
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_all(parent, 0, 0);
lv_obj_set_style_pad_row(parent, 0, 0);
lv_obj_remove_flag(parent, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_t* info_bar=lv_obj_create(parent);
lv_obj_set_width(info_bar, LV_PCT(100));
lv_obj_set_height(info_bar, LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(info_bar, 2, 0);
lv_obj_set_style_border_width(info_bar, 0, 0);
lv_obj_set_flex_flow(info_bar, LV_FLEX_FLOW_ROW);
lv_obj_set_style_bg_color(info_bar, lv_color_hex(0x222222), 0);
lv_obj_t* title_lbl=lv_label_create(info_bar);
lv_label_set_text_fmt(title_lbl, "GB: %s", ctx->rom_title[0]?ctx->rom_title:"GameBoy");
lv_obj_set_style_text_color(title_lbl, lv_color_white(), 0);
lv_obj_t* spacer=lv_obj_create(info_bar);
lv_obj_set_style_bg_opa(spacer, LV_OPA_TRANSP,0);
lv_obj_set_style_border_width(spacer,0,0);
lv_obj_set_flex_grow(spacer,1);
lv_obj_t* back_btn=lv_btn_create(info_bar);
lv_obj_set_size(back_btn, 60, 28);
lv_obj_t* bl=lv_label_create(back_btn); lv_label_set_text(bl,"Menu"); lv_obj_center(bl);
lv_obj_add_event_cb(back_btn, back_to_menu_event, LV_EVENT_CLICKED, ctx);
lv_obj_t* canvas_cont=lv_obj_create(parent);
lv_obj_set_width(canvas_cont, LV_PCT(100));
lv_obj_set_flex_grow(canvas_cont,1);
lv_obj_set_style_bg_color(canvas_cont, lv_color_black(),0);
lv_obj_set_style_border_width(canvas_cont,0,0);
lv_obj_set_style_pad_all(canvas_cont,2,0);
lv_obj_set_flex_flow(canvas_cont, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(canvas_cont, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_remove_flag(canvas_cont, LV_OBJ_FLAG_SCROLLABLE);
if (!ctx->fb_native){
size_t fb_bytes=FRAME_W*FRAME_H*sizeof(lv_color16_t);
ctx->fb_native=(lv_color16_t*)alloc_psram(fb_bytes);
if (ctx->fb_native){ ctx->framebuffer_allocated=true; memset(ctx->fb_native,0,fb_bytes); for(int i=0;i<FRAME_W*FRAME_H;i++) ctx->fb_native[i]=(lv_color16_t){ .blue = 0x4208 & 0x1F, .green = (0x4208 >> 5) & 0x3F, .red = (0x4208 >> 11) & 0x1F }; }
}
if (ctx->fb_native){
lv_coord_t disp_w=lv_display_get_horizontal_resolution(NULL);
lv_coord_t disp_h=lv_display_get_vertical_resolution(NULL);
int scale=1;
if (disp_w>=FRAME_W*2 && disp_h>=FRAME_H*3) scale=2;
if (disp_w>=FRAME_W*3 && disp_h>=FRAME_H*4) scale=3;
lv_obj_t* canvas=lv_canvas_create(canvas_cont);
ctx->canvas=canvas;
lv_canvas_set_buffer(canvas, ctx->fb_native, FRAME_W, FRAME_H, LV_COLOR_FORMAT_RGB565);
(void)scale; /* Prototype: avoid non-exported LVGL transform-scale symbols in side-loaded app. */
lv_obj_set_style_border_width(canvas,1,0);
lv_obj_set_style_border_color(canvas, lv_color_hex(0x555555),0);
lv_obj_center(canvas);
} else {
lv_obj_t* err=lv_label_create(canvas_cont); lv_label_set_text(err,"FB alloc failed"); lv_obj_set_style_text_color(err, lv_color_white(),0);
}
lv_obj_t* ctrl=lv_obj_create(parent);
ctx->controls_cont=ctrl;
lv_obj_set_width(ctrl, LV_PCT(100));
lv_obj_set_height(ctrl, 110);
lv_obj_set_style_pad_all(ctrl,2,0);
lv_obj_set_style_bg_color(ctrl, lv_color_hex(0x111111),0);
lv_obj_set_style_border_width(ctrl,0,0);
lv_obj_set_flex_flow(ctrl, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(ctrl, LV_FLEX_ALIGN_SPACE_BETWEEN, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
// Storage for button user data keep static to survive hide/show? Use dynamic per UI build but tied to ctx lifetime via malloc, but for prototype use static array inside function with static lifetime
static BtnUserData btn_ud[8];
static bool ud_init=false;
if (!ud_init){ memset(btn_ud,0,sizeof(btn_ud)); ud_init=true; }
lv_obj_t* dpad=lv_obj_create(ctrl);
lv_obj_set_size(dpad,96,96);
lv_obj_set_style_bg_opa(dpad,LV_OPA_TRANSP,0);
lv_obj_set_style_border_width(dpad,0,0);
lv_obj_set_style_pad_all(dpad,0,0);
lv_obj_t* up=lv_btn_create(dpad); lv_obj_set_size(up,32,32); lv_obj_set_pos(up,32,0);
lv_obj_t* left=lv_btn_create(dpad); lv_obj_set_size(left,32,32); lv_obj_set_pos(left,0,32);
lv_obj_t* right=lv_btn_create(dpad); lv_obj_set_size(right,32,32); lv_obj_set_pos(right,64,32);
lv_obj_t* down=lv_btn_create(dpad); lv_obj_set_size(down,32,32); lv_obj_set_pos(down,32,64);
lv_obj_t* lbl; lbl=lv_label_create(up); lv_label_set_text(lbl, LV_SYMBOL_UP); lv_obj_center(lbl);
lbl=lv_label_create(down); lv_label_set_text(lbl, LV_SYMBOL_DOWN); lv_obj_center(lbl);
lbl=lv_label_create(left); lv_label_set_text(lbl, LV_SYMBOL_LEFT); lv_obj_center(lbl);
lbl=lv_label_create(right); lv_label_set_text(lbl, LV_SYMBOL_RIGHT); lv_obj_center(lbl);
ctx->btn_up=up; ctx->btn_down=down; ctx->btn_left=left; ctx->btn_right=right;
btn_ud[0].ctx=ctx; btn_ud[0].joypad_bit=JOYPAD_UP; lv_obj_add_event_cb(up, input_down_cb, LV_EVENT_PRESSED, &btn_ud[0]); lv_obj_add_event_cb(up, input_up_cb, LV_EVENT_RELEASED, &btn_ud[0]); lv_obj_add_event_cb(up, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[0]);
btn_ud[1].ctx=ctx; btn_ud[1].joypad_bit=JOYPAD_DOWN; lv_obj_add_event_cb(down, input_down_cb, LV_EVENT_PRESSED, &btn_ud[1]); lv_obj_add_event_cb(down, input_up_cb, LV_EVENT_RELEASED, &btn_ud[1]); lv_obj_add_event_cb(down, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[1]);
btn_ud[2].ctx=ctx; btn_ud[2].joypad_bit=JOYPAD_LEFT; lv_obj_add_event_cb(left, input_down_cb, LV_EVENT_PRESSED, &btn_ud[2]); lv_obj_add_event_cb(left, input_up_cb, LV_EVENT_RELEASED, &btn_ud[2]); lv_obj_add_event_cb(left, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[2]);
btn_ud[3].ctx=ctx; btn_ud[3].joypad_bit=JOYPAD_RIGHT;lv_obj_add_event_cb(right, input_down_cb, LV_EVENT_PRESSED, &btn_ud[3]); lv_obj_add_event_cb(right, input_up_cb, LV_EVENT_RELEASED, &btn_ud[3]); lv_obj_add_event_cb(right, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[3]);
lv_obj_t* center_col=lv_obj_create(ctrl);
lv_obj_set_size(center_col,64,96);
lv_obj_set_style_bg_opa(center_col,LV_OPA_TRANSP,0);
lv_obj_set_style_border_width(center_col,0,0);
lv_obj_set_flex_flow(center_col, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(center_col, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(center_col,4,0);
lv_obj_t* sel_btn=lv_btn_create(center_col); lv_obj_set_size(sel_btn,60,28); lbl=lv_label_create(sel_btn); lv_label_set_text(lbl,"Sel"); lv_obj_center(lbl);
lv_obj_t* sta_btn=lv_btn_create(center_col); lv_obj_set_size(sta_btn,60,28); lbl=lv_label_create(sta_btn); lv_label_set_text(lbl,"Sta"); lv_obj_center(lbl);
ctx->btn_select=sel_btn; ctx->btn_start=sta_btn;
btn_ud[4].ctx=ctx; btn_ud[4].joypad_bit=JOYPAD_SELECT; lv_obj_add_event_cb(sel_btn, input_down_cb, LV_EVENT_PRESSED, &btn_ud[4]); lv_obj_add_event_cb(sel_btn, input_up_cb, LV_EVENT_RELEASED, &btn_ud[4]); lv_obj_add_event_cb(sel_btn, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[4]);
btn_ud[5].ctx=ctx; btn_ud[5].joypad_bit=JOYPAD_START; lv_obj_add_event_cb(sta_btn, input_down_cb, LV_EVENT_PRESSED, &btn_ud[5]); lv_obj_add_event_cb(sta_btn, input_up_cb, LV_EVENT_RELEASED, &btn_ud[5]); lv_obj_add_event_cb(sta_btn, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[5]);
lv_obj_t* ab=lv_obj_create(ctrl);
lv_obj_set_size(ab,96,96);
lv_obj_set_style_bg_opa(ab,LV_OPA_TRANSP,0);
lv_obj_set_style_border_width(ab,0,0);
lv_obj_set_style_pad_all(ab,0,0);
lv_obj_t* b_btn=lv_btn_create(ab); lv_obj_set_size(b_btn,40,40); lv_obj_set_pos(b_btn,0,24); lv_obj_set_style_radius(b_btn,20,0);
lv_obj_t* a_btn=lv_btn_create(ab); lv_obj_set_size(a_btn,40,40); lv_obj_set_pos(a_btn,48,8); lv_obj_set_style_radius(a_btn,20,0);
lbl=lv_label_create(b_btn); lv_label_set_text(lbl,"B"); lv_obj_center(lbl);
lbl=lv_label_create(a_btn); lv_label_set_text(lbl,"A"); lv_obj_center(lbl);
ctx->btn_a=a_btn; ctx->btn_b=b_btn;
btn_ud[6].ctx=ctx; btn_ud[6].joypad_bit=JOYPAD_B; lv_obj_add_event_cb(b_btn, input_down_cb, LV_EVENT_PRESSED, &btn_ud[6]); lv_obj_add_event_cb(b_btn, input_up_cb, LV_EVENT_RELEASED, &btn_ud[6]); lv_obj_add_event_cb(b_btn, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[6]);
btn_ud[7].ctx=ctx; btn_ud[7].joypad_bit=JOYPAD_A; lv_obj_add_event_cb(a_btn, input_down_cb, LV_EVENT_PRESSED, &btn_ud[7]); lv_obj_add_event_cb(a_btn, input_up_cb, LV_EVENT_RELEASED, &btn_ud[7]); lv_obj_add_event_cb(a_btn, input_up_cb, LV_EVENT_PRESS_LOST, &btn_ud[7]);
lv_obj_add_event_cb(parent, key_press_cb, LV_EVENT_KEY, ctx);
if (tt_lvgl_hardware_keyboard_is_available()){
lv_group_t* g=lv_group_get_default();
if (g){ lv_group_add_obj(g, parent); lv_group_focus_obj(parent); lv_group_set_editing(g, true); }
}
if (ctx->emu_timer){ lv_timer_delete(ctx->emu_timer); ctx->emu_timer=NULL; }
ctx->emu_timer=lv_timer_create(emu_timer_cb, TICK_MS, ctx);
ctx->emu_running=true;
ctx->mode=APP_MODE_EMU;
}
static void switch_to_browser(AppCtx* ctx){
if (ctx->emu_timer){ lv_timer_delete(ctx->emu_timer); ctx->emu_timer=NULL; }
ctx->emu_running=false;
save_cart_ram(ctx);
ctx->mode=APP_MODE_BROWSER;
if (!ctx->browser_wrapper || !lv_obj_is_valid(ctx->browser_wrapper)) return;
if (ctx->emu_wrapper) lv_obj_add_flag(ctx->emu_wrapper, LV_OBJ_FLAG_HIDDEN);
lv_obj_remove_flag(ctx->browser_wrapper, LV_OBJ_FLAG_HIDDEN);
scan_rom_dir(ctx);
build_browser_ui(ctx, ctx->browser_wrapper);
}
static void switch_to_emu(AppCtx* ctx){
if (!ctx->rom_loaded) return;
if (ctx->browser_wrapper) lv_obj_add_flag(ctx->browser_wrapper, LV_OBJ_FLAG_HIDDEN);
if (!ctx->emu_wrapper) return;
lv_obj_remove_flag(ctx->emu_wrapper, LV_OBJ_FLAG_HIDDEN);
build_emu_ui(ctx, ctx->emu_wrapper);
}
/* Lifecycle */
static void* create_data(void){
AppCtx* ctx=(AppCtx*)calloc(1,sizeof(AppCtx));
if (ctx){ ctx->joypad_state=0xFF; ctx->mode=APP_MODE_BROWSER; ctx->selected_rom_idx=-1; }
return ctx;
}
static void destroy_data(void* data){
AppCtx* ctx=(AppCtx*)data;
if (!ctx) return;
if (ctx->emu_timer) lv_timer_delete(ctx->emu_timer);
if (ctx->fb_native) heap_caps_free(ctx->fb_native);
if (ctx->rom_data) heap_caps_free(ctx->rom_data);
if (ctx->cart_ram) heap_caps_free(ctx->cart_ram);
free(ctx);
}
static void on_create(AppHandle app, void* data){
AppCtx* ctx=(AppCtx*)data; if (ctx) ctx->app_handle=app;
}
static void on_destroy(AppHandle app, void* data){ (void)app; (void)data; }
static void on_show(AppHandle app, void* data, lv_obj_t* parent){
AppCtx* ctx=(AppCtx*)data; if (!ctx) return;
ctx->app_handle=app;
lv_obj_remove_flag(parent, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_all(parent,0,0);
lv_obj_set_style_pad_row(parent,0,0);
lv_obj_set_style_bg_color(parent, lv_color_black(),0);
ctx->toolbar=tt_lvgl_toolbar_create_for_app(parent, app);
lv_obj_set_style_bg_color(ctx->toolbar, lv_color_hex(0x111111),0);
ctx->root_wrapper=lv_obj_create(parent);
lv_obj_set_width(ctx->root_wrapper, LV_PCT(100));
lv_obj_set_flex_grow(ctx->root_wrapper,1);
lv_obj_set_style_pad_all(ctx->root_wrapper,0,0);
lv_obj_set_style_border_width(ctx->root_wrapper,0,0);
lv_obj_set_style_bg_color(ctx->root_wrapper, lv_color_black(),0);
lv_obj_set_flex_flow(ctx->root_wrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_remove_flag(ctx->root_wrapper, LV_OBJ_FLAG_SCROLLABLE);
ctx->browser_wrapper=lv_obj_create(ctx->root_wrapper);
lv_obj_set_width(ctx->browser_wrapper, LV_PCT(100));
lv_obj_set_flex_grow(ctx->browser_wrapper,1);
lv_obj_set_style_pad_all(ctx->browser_wrapper,0,0);
lv_obj_set_style_border_width(ctx->browser_wrapper,0,0);
ctx->emu_wrapper=lv_obj_create(ctx->root_wrapper);
lv_obj_set_width(ctx->emu_wrapper, LV_PCT(100));
lv_obj_set_flex_grow(ctx->emu_wrapper,1);
lv_obj_set_style_pad_all(ctx->emu_wrapper,0,0);
lv_obj_set_style_border_width(ctx->emu_wrapper,0,0);
lv_obj_add_flag(ctx->emu_wrapper, LV_OBJ_FLAG_HIDDEN);
scan_rom_dir(ctx);
struct stat st;
bool default_exists=(stat(DEFAULT_ROM_PATH,&st)==0);
if (default_exists){
if (load_rom_file(ctx, DEFAULT_ROM_PATH)){
build_browser_ui(ctx, ctx->browser_wrapper);
switch_to_emu(ctx);
return;
}
}
build_browser_ui(ctx, ctx->browser_wrapper);
lv_obj_remove_flag(ctx->browser_wrapper, LV_OBJ_FLAG_HIDDEN);
ctx->mode=APP_MODE_BROWSER;
}
static void on_hide(AppHandle app, void* data){
(void)app;
AppCtx* ctx=(AppCtx*)data; if (!ctx) return;
if (ctx->emu_timer){ lv_timer_delete(ctx->emu_timer); ctx->emu_timer=NULL; }
ctx->emu_running=false;
if (ctx->rom_loaded) save_cart_ram(ctx);
ctx->canvas=NULL; ctx->toolbar=NULL; ctx->root_wrapper=NULL; ctx->browser_wrapper=NULL; ctx->emu_wrapper=NULL;
ctx->status_label=NULL; ctx->rom_list=NULL; ctx->controls_cont=NULL;
ctx->btn_up=ctx->btn_down=ctx->btn_left=ctx->btn_right=NULL;
ctx->btn_a=ctx->btn_b=ctx->btn_start=ctx->btn_select=NULL;
ctx->app_handle=NULL;
}
int main(int argc, char* argv[]){
(void)argc; (void)argv;
tt_app_register((AppRegistration){
.createData=create_data,
.destroyData=destroy_data,
.onCreate=on_create,
.onDestroy=on_destroy,
.onShow=on_show,
.onHide=on_hide
});
return 0;
}
+11
View File
@@ -0,0 +1,11 @@
[manifest]
version=0.1
[target]
sdk=0.8.0-dev
platforms=esp32,esp32s3,esp32c6,esp32p4
[app]
id=one.tactility.gameboy
versionName=0.1.0-dev
versionCode=1
name=GameBoy
description=DMG Game Boy emulator (no audio prototype, Peanut-GB)