Files
tactility/Modules/lvgl-module/source/lvgl_devices.c
T
Ken Van Hoeylandt fa4a6e255c New kernel drivers and device implementation updates (#561)
- Added modular device support and devicetree bindings for ILI9341, ILI9488, CST816S, XPT2046, and GPIO button input, updating several board configurations for display/touch/backlight/keyboard/battery.
- Added a setting to control deprecated HAL usage (device property + Kconfig).
2026-07-12 23:54:55 +02:00

108 lines
4.1 KiB
C

#include "tactility/lvgl_module.h"
#include <tactility/device.h>
#include <tactility/drivers/display.h>
#include <tactility/drivers/keyboard.h>
#include <tactility/drivers/pointer.h>
#include <tactility/log.h>
#include <tactility/lvgl_display.h>
#include <tactility/lvgl_keyboard.h>
#include <tactility/lvgl_pointer.h>
#include <lvgl.h>
#define TAG "lvgl"
void lvgl_devices_attach() {
lvgl_lock();
lv_disp_t* lvgl_display = NULL;
struct Device* kernel_display_device = NULL;
device_get_first_by_type(&DISPLAY_TYPE, &kernel_display_device);
// Placeholder drivers (boards not yet migrated to the kernel display driver) register with a
// NULL api: they exist so the devicetree node resolves, but have nothing for LVGL to bind to.
if (kernel_display_device != NULL && device_get_driver(kernel_display_device)->api == NULL) {
device_put(kernel_display_device);
kernel_display_device = NULL;
}
if (kernel_display_device != NULL) {
// A full-frame buffer (buffer_height=0) needs one contiguous allocation of
// hres*vres*bpp bytes. Plain ESP32 boards without PSRAM only have ~100-150KB
// contiguous internal RAM, which a 240x320+ panel can already exceed - so
// lvgl_display_add() would fail with ERROR_OUT_OF_MEMORY and never register a
// display. Match the old deprecated-HAL drivers' convention of a partial buffer
// sized to 1/10th of the vertical resolution; it fits comfortably everywhere,
// including boards with PSRAM that could afford full-frame.
uint16_t vres = display_get_resolution_y(kernel_display_device);
struct LvglDisplayConfig lvgl_display_config = {
.buffer_height = vres > 10 ? vres / 10 : vres
};
if (lvgl_display_add(kernel_display_device, &lvgl_display_config, &lvgl_display) == ERROR_NONE) {
LOG_I(TAG, "Bound %s to LVGL", kernel_display_device->name);
} else {
LOG_E(TAG, "Failed to bind %s to LVGL", kernel_display_device->name);
}
device_put(kernel_display_device);
}
struct Device* kernel_pointer_device = NULL;
device_get_first_by_type(&POINTER_TYPE, &kernel_pointer_device);
// Same placeholder situation as the display above.
if (kernel_pointer_device != NULL && device_get_driver(kernel_pointer_device)->api == NULL) {
device_put(kernel_pointer_device);
kernel_pointer_device = NULL;
}
if (kernel_pointer_device != NULL) {
lv_indev_t* lvgl_pointer_device;
if (lvgl_pointer_add(kernel_pointer_device, lvgl_display, &lvgl_pointer_device) == ERROR_NONE) {
LOG_I(TAG, "Bound %s to LVGL", kernel_pointer_device->name);
} else {
LOG_E(TAG, "Failed to bind %s to LVG", kernel_pointer_device->name);
}
device_put(kernel_pointer_device);
}
struct Device* kernel_keyboard_device = NULL;
device_get_first_by_type(&KEYBOARD_TYPE, &kernel_keyboard_device);
lv_indev_t* lvgl_keyboard_device;
if (kernel_keyboard_device != NULL) {
if (lvgl_keyboard_add(kernel_keyboard_device, lvgl_display, &lvgl_keyboard_device) == ERROR_NONE) {
LOG_I(TAG, "Bound %s to LVGL", kernel_keyboard_device->name);
} else {
LOG_E(TAG, "Failed to bind %s to LVGL", kernel_keyboard_device->name);
}
device_put(kernel_keyboard_device);
}
lvgl_unlock();
}
void lvgl_devices_detach() {
lvgl_lock();
lv_indev_t* device = lv_indev_get_next(NULL);
while (device != NULL) {
lv_indev_type_t type = lv_indev_get_type(device);
if (type == LV_INDEV_TYPE_POINTER) {
lvgl_pointer_remove(device);
} else if (type == LV_INDEV_TYPE_KEYPAD) {
lvgl_keyboard_remove(device);
} else {
lv_indev_delete(device);
}
// Always get the first item, because getting the next one doesn't work as the current pointer just became corrupt
device = lv_indev_get_next(NULL);
}
lv_disp_t* display = lv_disp_get_next(NULL);
while (display != NULL) {
lv_display_delete(display);
display = lv_disp_get_next(NULL);
}
lvgl_lock();
}